BREAKING CHANGE: Removed Add & Remove Rigidbody Methods from IPhysicsEngine2D
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@ -4,8 +4,5 @@ public interface IPhysicsEngine2D
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{
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{
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int IterationCount { get; set; }
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int IterationCount { get; set; }
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void AddRigidBody(IRigidBody2D rigidBody);
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void RemoveRigidBody(IRigidBody2D rigidBody);
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void Step(float deltaTime);
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void Step(float deltaTime);
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}
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}
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