refactor: ITransformWithGameObject
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@@ -6,7 +6,7 @@ namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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/// Represents the transformation properties of an object such as position, scale, and rotation.
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/// </summary>
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public interface ITransform : IAssignableGameObject, IEnumerable<ITransform>
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public interface ITransform : IEnumerable<ITransform>
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{
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/// <summary>
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/// Event triggered when the <see cref="Position"/> of the <see cref="ITransform"/> changes.
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6
Engine.Core/Abstract/ITransformWithGameObject.cs
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6
Engine.Core/Abstract/ITransformWithGameObject.cs
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@@ -0,0 +1,6 @@
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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/// Represents an <see cref="ITransform"/> attached to an <see cref="IGameObject"/>.
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/// </summary>
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public interface ITransformWithGameObject : ITransform, IAssignableGameObject { }
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