refactor: delegate names updated to have no "On" prefix
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@@ -8,7 +8,7 @@ public interface IAssignable
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/// <summary>
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/// Event triggered when the <see cref="IAssignable"/>'s fields are unassigned and completely ready to recycle.
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/// </summary>
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event OnUnassignedEventHandler? OnUnassigned;
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event UnassignEventHandler? OnUnassigned;
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/// <summary>
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/// Unassign <see cref="IAssignable"/>'s all fields and make it ready to recycle.
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@@ -18,5 +18,5 @@ public interface IAssignable
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/// </returns>
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bool Unassign();
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delegate void OnUnassignedEventHandler(IAssignable sender);
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delegate void UnassignEventHandler(IAssignable sender);
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}
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@@ -8,7 +8,7 @@ public interface IHasBehaviourController : IAssignable
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/// <summary>
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/// Event triggered when the <see cref="IBehaviourController"/> value has has been assigned a new value.
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/// </summary>
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event OnBehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned;
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event BehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned;
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/// <inheritdoc cref="IBehaviourController" />
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IBehaviourController BehaviourController { get; }
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@@ -22,5 +22,5 @@ public interface IHasBehaviourController : IAssignable
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/// </returns>
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bool Assign(IBehaviourController behaviourController);
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delegate void OnBehaviourControllerAssignedEventHandler(IHasBehaviourController sender);
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delegate void BehaviourControllerAssignedEventHandler(IHasBehaviourController sender);
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}
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@@ -8,7 +8,7 @@ public interface IHasEntity : IAssignable
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/// <summary>
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/// Event triggered when the <see cref="IEntity"/> value has has been assigned a new value.
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/// </summary>
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event OnEntityAssignedEventHandler? OnEntityAssigned;
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event EntityAssignedEventHandler? OnEntityAssigned;
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/// <inheritdoc cref="IEntity" />
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IEntity Entity { get; }
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@@ -22,5 +22,5 @@ public interface IHasEntity : IAssignable
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/// </returns>
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bool Assign(IEntity entity);
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delegate void OnEntityAssignedEventHandler(IHasEntity sender);
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delegate void EntityAssignedEventHandler(IHasEntity sender);
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}
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@@ -8,7 +8,7 @@ public interface IHasGameManager : IAssignable
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/// <summary>
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/// Event triggered when the <see cref="IGameManager"/> value has has been assigned a new value.
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/// </summary>
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event OnGameManagerAssignedEventHandler? OnGameManagerAssigned;
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event GameManagerAssignedEventHandler? OnGameManagerAssigned;
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/// <inheritdoc cref="IGameManager" />
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IGameManager GameManager { get; }
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@@ -22,5 +22,5 @@ public interface IHasGameManager : IAssignable
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/// </returns>
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bool Assign(IGameManager gameManager);
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delegate void OnGameManagerAssignedEventHandler(IHasGameManager sender);
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delegate void GameManagerAssignedEventHandler(IHasGameManager sender);
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}
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@@ -8,7 +8,7 @@ public interface IHasHierarchyObject : IAssignable
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/// <summary>
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/// Event triggered when the <see cref="IHierarchyObject"/> value has has been assigned a new value.
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/// </summary>
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event OnHierarchyObjectAssignedEventHandler? OnHierarchyObjectAssigned;
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event HierarchyObjectAssignedEventHandler? OnHierarchyObjectAssigned;
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/// <inheritdoc cref="IHierarchyObject" />
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IHierarchyObject HierarchyObject { get; }
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@@ -22,5 +22,5 @@ public interface IHasHierarchyObject : IAssignable
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/// </returns>
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bool Assign(IHierarchyObject hierarchyObject);
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delegate void OnHierarchyObjectAssignedEventHandler(IHasHierarchyObject sender);
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delegate void HierarchyObjectAssignedEventHandler(IHasHierarchyObject sender);
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}
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@@ -8,7 +8,7 @@ public interface IHasStateEnable : IAssignable
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/// <summary>
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/// Event triggered when the <see cref="IStateEnable"/> value has has been assigned a new value.
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/// </summary>
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event OnStateEnableAssignedEventHandler? OnStateEnableAssigned;
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event StateEnableAssignedEventHandler? OnStateEnableAssigned;
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/// <inheritdoc cref="IStateEnable" />
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IStateEnable StateEnable { get; }
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@@ -22,5 +22,5 @@ public interface IHasStateEnable : IAssignable
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/// </returns>
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bool Assign(IStateEnable stateEnable);
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delegate void OnStateEnableAssignedEventHandler(IHasStateEnable sender);
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delegate void StateEnableAssignedEventHandler(IHasStateEnable sender);
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}
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