refactor: delegate names updated to have no "On" prefix
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@@ -10,22 +10,22 @@ public interface IGameManager : IEntity
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/// <summary>
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/// Event triggered when <see cref="Update(EngineTime)"/> is called on the <see cref="IGameManager"/>.
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/// </summary>
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event OnUpdateEventHandler? OnUpdate;
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event UpdateEventHandler? OnUpdate;
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/// <summary>
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/// Event triggered when <see cref="PreDraw"/> is called on the <see cref="IGameManager"/>.
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/// </summary>
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event OnPreDawEventHandler? OnPreDraw;
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event PreDawEventHandler? OnPreDraw;
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/// <summary>
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/// Event triggered when a <see cref="IHierarchyObject"/> is registered to the <see cref="IGameManager"/>.
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/// </summary>
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event OnHierarchyObjectRegisteredEventHandler? OnHierarchyObjectRegistered;
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event HierarchyObjectRegisteredEventHandler? OnHierarchyObjectRegistered;
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/// <summary>
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/// Event triggered when a <see cref="IHierarchyObject"/> is unregistered from the <see cref="IGameManager"/>.
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/// </summary>
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event OnHierarchyObjectUnRegisteredEventHandler? OnHierarchyObjectUnRegistered;
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event HierarchyObjectUnRegisteredEventHandler? OnHierarchyObjectUnRegistered;
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/// <summary>
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/// Gets a read-only list of <see cref="IHierarchyObject"/>s managed by the <see cref="IGameManager"/>.
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@@ -63,9 +63,9 @@ public interface IGameManager : IEntity
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/// </summary>
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void PreDraw();
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delegate void OnUpdateEventHandler(IGameManager sender, EngineTime time);
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delegate void OnPreDawEventHandler(IGameManager sender);
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delegate void UpdateEventHandler(IGameManager sender, EngineTime time);
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delegate void PreDawEventHandler(IGameManager sender);
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delegate void OnHierarchyObjectRegisteredEventHandler(IGameManager sender, IHierarchyObject hierarchyObjectRegistered);
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delegate void OnHierarchyObjectUnRegisteredEventHandler(IGameManager sender, IHierarchyObject hierarchyObjectUnregistered);
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delegate void HierarchyObjectRegisteredEventHandler(IGameManager sender, IHierarchyObject hierarchyObjectRegistered);
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delegate void HierarchyObjectUnRegisteredEventHandler(IGameManager sender, IHierarchyObject hierarchyObjectUnregistered);
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}
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