refactor: delegate names updated to have no "On" prefix

This commit is contained in:
2025-03-29 21:51:51 +03:00
parent 5c3e0f6581
commit f9785462b0
30 changed files with 118 additions and 118 deletions

View File

@@ -10,22 +10,22 @@ public interface IGameManager : IEntity
/// <summary>
/// Event triggered when <see cref="Update(EngineTime)"/> is called on the <see cref="IGameManager"/>.
/// </summary>
event OnUpdateEventHandler? OnUpdate;
event UpdateEventHandler? OnUpdate;
/// <summary>
/// Event triggered when <see cref="PreDraw"/> is called on the <see cref="IGameManager"/>.
/// </summary>
event OnPreDawEventHandler? OnPreDraw;
event PreDawEventHandler? OnPreDraw;
/// <summary>
/// Event triggered when a <see cref="IHierarchyObject"/> is registered to the <see cref="IGameManager"/>.
/// </summary>
event OnHierarchyObjectRegisteredEventHandler? OnHierarchyObjectRegistered;
event HierarchyObjectRegisteredEventHandler? OnHierarchyObjectRegistered;
/// <summary>
/// Event triggered when a <see cref="IHierarchyObject"/> is unregistered from the <see cref="IGameManager"/>.
/// </summary>
event OnHierarchyObjectUnRegisteredEventHandler? OnHierarchyObjectUnRegistered;
event HierarchyObjectUnRegisteredEventHandler? OnHierarchyObjectUnRegistered;
/// <summary>
/// Gets a read-only list of <see cref="IHierarchyObject"/>s managed by the <see cref="IGameManager"/>.
@@ -63,9 +63,9 @@ public interface IGameManager : IEntity
/// </summary>
void PreDraw();
delegate void OnUpdateEventHandler(IGameManager sender, EngineTime time);
delegate void OnPreDawEventHandler(IGameManager sender);
delegate void UpdateEventHandler(IGameManager sender, EngineTime time);
delegate void PreDawEventHandler(IGameManager sender);
delegate void OnHierarchyObjectRegisteredEventHandler(IGameManager sender, IHierarchyObject hierarchyObjectRegistered);
delegate void OnHierarchyObjectUnRegisteredEventHandler(IGameManager sender, IHierarchyObject hierarchyObjectUnregistered);
delegate void HierarchyObjectRegisteredEventHandler(IGameManager sender, IHierarchyObject hierarchyObjectRegistered);
delegate void HierarchyObjectUnRegisteredEventHandler(IGameManager sender, IHierarchyObject hierarchyObjectUnregistered);
}