refactor: delegate names updated to have no "On" prefix
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@@ -10,11 +10,11 @@ namespace Syntriax.Engine.Core;
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[System.Diagnostics.DebuggerDisplay("HierarchyObject Count: {_hierarchyObjects.Count}")]
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public class GameManager : BaseEntity, IGameManager
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{
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public event IGameManager.OnUpdateEventHandler? OnUpdate = null;
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public event IGameManager.OnPreDawEventHandler? OnPreDraw = null;
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public event IGameManager.UpdateEventHandler? OnUpdate = null;
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public event IGameManager.PreDawEventHandler? OnPreDraw = null;
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public event IGameManager.OnHierarchyObjectRegisteredEventHandler? OnHierarchyObjectRegistered = null;
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public event IGameManager.OnHierarchyObjectUnRegisteredEventHandler? OnHierarchyObjectUnRegistered = null;
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public event IGameManager.HierarchyObjectRegisteredEventHandler? OnHierarchyObjectRegistered = null;
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public event IGameManager.HierarchyObjectUnRegisteredEventHandler? OnHierarchyObjectUnRegistered = null;
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private readonly List<IHierarchyObject> _hierarchyObjects = new(Constants.GAME_OBJECTS_SIZE_INITIAL);
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