refactor: delegate names updated to have no "On" prefix
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@@ -10,17 +10,17 @@ public interface ICollider2D : IBehaviour
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/// <summary>
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/// Event triggered when a collision is detected.
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/// </summary>
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event OnCollisionDetectedEventHandler? OnCollisionDetected;
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event CollisionDetectedEventHandler? OnCollisionDetected;
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/// <summary>
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/// Event triggered when a collision is resolved.
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/// </summary>
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event OnCollisionResolvedEventHandler? OnCollisionResolved;
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event CollisionResolvedEventHandler? OnCollisionResolved;
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/// <summary>
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/// Event triggered when another <see cref="ICollider2D"/> triggers this <see cref="ICollider2D"/>.
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/// </summary>
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event OnTriggeredEventHandler? OnTriggered;
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event TriggeredEventHandler? OnTriggered;
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/// <inheritdoc cref="ITransform2D" />
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ITransform2D Transform { get; }
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@@ -44,7 +44,7 @@ public interface ICollider2D : IBehaviour
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void Resolve(CollisionDetectionInformation collisionDetectionInformation);
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void Trigger(ICollider2D initiator);
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delegate void OnCollisionDetectedEventHandler(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
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delegate void OnCollisionResolvedEventHandler(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
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delegate void OnTriggeredEventHandler(ICollider2D sender, ICollider2D initiatorCollider);
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delegate void CollisionDetectedEventHandler(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
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delegate void CollisionResolvedEventHandler(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
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delegate void TriggeredEventHandler(ICollider2D sender, ICollider2D initiatorCollider);
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}
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@@ -8,12 +8,12 @@ public interface IPhysicsEngine2D
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/// <summary>
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/// Event triggered when the <see cref="IPhysicsEngine2D"/> has done a single physics iteration.
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/// </summary>
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event OnPhysicsIterationEventHandler? OnPhysicsIteration;
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event PhysicsIterationEventHandler? OnPhysicsIteration;
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/// <summary>
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/// Event triggered when the <see cref="IPhysicsEngine2D"/> has done a full physics step/>.
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/// </summary>
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event OnPhysicsStepEventHandler? OnPhysicsStep;
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event PhysicsStepEventHandler? OnPhysicsStep;
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/// <summary>
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/// The number of iterations the <see cref="IPhysicsEngine2D"/> performs per step.
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@@ -26,6 +26,6 @@ public interface IPhysicsEngine2D
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/// <param name="deltaTime">The time step.</param>
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void Step(float deltaTime);
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delegate void OnPhysicsIterationEventHandler(IPhysicsEngine2D sender, float iterationDeltaTime);
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delegate void OnPhysicsStepEventHandler(IPhysicsEngine2D sender, float stepDeltaTime);
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delegate void PhysicsIterationEventHandler(IPhysicsEngine2D sender, float iterationDeltaTime);
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delegate void PhysicsStepEventHandler(IPhysicsEngine2D sender, float stepDeltaTime);
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}
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