refactor: delegate names updated to have no "On" prefix

This commit is contained in:
2025-03-29 21:51:51 +03:00
parent 5c3e0f6581
commit f9785462b0
30 changed files with 118 additions and 118 deletions

View File

@@ -10,17 +10,17 @@ public interface ICollider2D : IBehaviour
/// <summary>
/// Event triggered when a collision is detected.
/// </summary>
event OnCollisionDetectedEventHandler? OnCollisionDetected;
event CollisionDetectedEventHandler? OnCollisionDetected;
/// <summary>
/// Event triggered when a collision is resolved.
/// </summary>
event OnCollisionResolvedEventHandler? OnCollisionResolved;
event CollisionResolvedEventHandler? OnCollisionResolved;
/// <summary>
/// Event triggered when another <see cref="ICollider2D"/> triggers this <see cref="ICollider2D"/>.
/// </summary>
event OnTriggeredEventHandler? OnTriggered;
event TriggeredEventHandler? OnTriggered;
/// <inheritdoc cref="ITransform2D" />
ITransform2D Transform { get; }
@@ -44,7 +44,7 @@ public interface ICollider2D : IBehaviour
void Resolve(CollisionDetectionInformation collisionDetectionInformation);
void Trigger(ICollider2D initiator);
delegate void OnCollisionDetectedEventHandler(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
delegate void OnCollisionResolvedEventHandler(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
delegate void OnTriggeredEventHandler(ICollider2D sender, ICollider2D initiatorCollider);
delegate void CollisionDetectedEventHandler(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
delegate void CollisionResolvedEventHandler(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
delegate void TriggeredEventHandler(ICollider2D sender, ICollider2D initiatorCollider);
}

View File

@@ -8,12 +8,12 @@ public interface IPhysicsEngine2D
/// <summary>
/// Event triggered when the <see cref="IPhysicsEngine2D"/> has done a single physics iteration.
/// </summary>
event OnPhysicsIterationEventHandler? OnPhysicsIteration;
event PhysicsIterationEventHandler? OnPhysicsIteration;
/// <summary>
/// Event triggered when the <see cref="IPhysicsEngine2D"/> has done a full physics step/>.
/// </summary>
event OnPhysicsStepEventHandler? OnPhysicsStep;
event PhysicsStepEventHandler? OnPhysicsStep;
/// <summary>
/// The number of iterations the <see cref="IPhysicsEngine2D"/> performs per step.
@@ -26,6 +26,6 @@ public interface IPhysicsEngine2D
/// <param name="deltaTime">The time step.</param>
void Step(float deltaTime);
delegate void OnPhysicsIterationEventHandler(IPhysicsEngine2D sender, float iterationDeltaTime);
delegate void OnPhysicsStepEventHandler(IPhysicsEngine2D sender, float stepDeltaTime);
delegate void PhysicsIterationEventHandler(IPhysicsEngine2D sender, float iterationDeltaTime);
delegate void PhysicsStepEventHandler(IPhysicsEngine2D sender, float stepDeltaTime);
}