refactor: delegate names updated to have no "On" prefix
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@@ -6,9 +6,9 @@ namespace Syntriax.Engine.Physics2D;
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public abstract class Collider2DBehaviourBase : Behaviour2D, ICollider2D
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{
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public event ICollider2D.OnCollisionDetectedEventHandler? OnCollisionDetected = null;
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public event ICollider2D.OnCollisionResolvedEventHandler? OnCollisionResolved = null;
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public event ICollider2D.OnTriggeredEventHandler? OnTriggered = null;
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public event ICollider2D.CollisionDetectedEventHandler? OnCollisionDetected = null;
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public event ICollider2D.CollisionResolvedEventHandler? OnCollisionResolved = null;
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public event ICollider2D.TriggeredEventHandler? OnTriggered = null;
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protected bool NeedsRecalculation { get; private set; } = true;
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protected IRigidBody2D? _rigidBody2D = null;
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