fix: switched to for in GameManager because of list modifications
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48710b0a7f
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@ -49,8 +49,8 @@ public class GameManager : BaseEntity, IGameManager
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if (!hierarchyObject.Initialize())
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if (!hierarchyObject.Initialize())
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throw new Exception($"{hierarchyObject.Name} can't be initialized");
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throw new Exception($"{hierarchyObject.Name} can't be initialized");
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foreach (IHierarchyObject child in hierarchyObject.Children)
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for (int i = 0; i < hierarchyObject.Children.Count; i++)
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Register(child);
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Register(hierarchyObject.Children[i]);
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_hierarchyObjects.Add(hierarchyObject);
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_hierarchyObjects.Add(hierarchyObject);
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@ -75,8 +75,8 @@ public class GameManager : BaseEntity, IGameManager
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hierarchyObject.OnFinalized -= OnHierarchyObjectFinalize;
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hierarchyObject.OnFinalized -= OnHierarchyObjectFinalize;
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hierarchyObject.OnExitedHierarchy -= OnHierarchyObjectExitedHierarchy;
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hierarchyObject.OnExitedHierarchy -= OnHierarchyObjectExitedHierarchy;
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foreach (IHierarchyObject child in hierarchyObject.Children)
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for (int i = hierarchyObject.Children.Count - 1; i >= 0; i--)
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Remove(child);
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Remove(hierarchyObject.Children[i]);
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_hierarchyObjects.Remove(hierarchyObject);
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_hierarchyObjects.Remove(hierarchyObject);
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hierarchyObject.SetParent(null);
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hierarchyObject.SetParent(null);
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