feat: IEnumerable<IGameObject> to GameManager
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@ -1,4 +1,5 @@
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using System;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Syntriax.Engine.Core.Abstract;
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using Syntriax.Engine.Core.Abstract;
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@ -7,7 +8,7 @@ using Syntriax.Engine.Core.Factory;
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namespace Syntriax.Engine.Core;
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namespace Syntriax.Engine.Core;
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public class GameManager : IEntity
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public class GameManager : IEntity, IEnumerable<IGameObject>
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{
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{
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public Action<GameManager>? OnCameraChanged { get; set; } = null;
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public Action<GameManager>? OnCameraChanged { get; set; } = null;
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public Action<IInitialize>? OnInitialized { get; set; } = null;
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public Action<IInitialize>? OnInitialized { get; set; } = null;
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@ -167,4 +168,9 @@ public class GameManager : IEntity
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if (initialize is IGameObject gameObject)
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if (initialize is IGameObject gameObject)
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Unregister(gameObject);
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Unregister(gameObject);
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}
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}
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/////////////////////////////////////////////////////////////////
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public IEnumerator<IGameObject> GetEnumerator() => _gameObjects.GetEnumerator();
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IEnumerator IEnumerable.GetEnumerator() => _gameObjects.GetEnumerator();
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}
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}
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