feat: IPhysicsUpdate

This commit is contained in:
2024-09-26 18:55:15 +03:00
parent 15984bcc06
commit ffa0128813
2 changed files with 21 additions and 0 deletions

View File

@@ -17,6 +17,7 @@ public class PhysicsEngine2DCollector : IPhysicsEngine2D, IAssignableGameManager
protected BehaviourCollector<IRigidBody2D> rigidBodyCollector = new();
protected BehaviourCollector<ICollider2D> colliderCollector = new();
protected BehaviourCollector<IPhysicsUpdate> physicsUpdateCollector = new();
public int IterationPerStep { get => _iterationPerStep; set => _iterationPerStep = value < 1 ? 1 : value; }
@@ -82,6 +83,9 @@ public class PhysicsEngine2DCollector : IPhysicsEngine2D, IAssignableGameManager
}
}
}
foreach (IPhysicsUpdate physicsUpdate in physicsUpdateCollector)
physicsUpdate.PhysicsUpdate(deltaTime);
}
private static void StepRigidBody(IRigidBody2D rigidBody, float intervalDeltaTime)
@@ -98,6 +102,7 @@ public class PhysicsEngine2DCollector : IPhysicsEngine2D, IAssignableGameManager
if (GameManager is not null)
return false;
physicsUpdateCollector.Assign(gameManager);
colliderCollector.Assign(gameManager);
rigidBodyCollector.Assign(gameManager);
@@ -112,6 +117,7 @@ public class PhysicsEngine2DCollector : IPhysicsEngine2D, IAssignableGameManager
if (GameManager is null)
return false;
physicsUpdateCollector.Unassign();
colliderCollector.Unassign();
rigidBodyCollector.Unassign();