Commit Graph

7 Commits

Author SHA1 Message Date
Syntriax 2f6fecdd78 feat: TypeFactory typeName Method 2024-02-10 20:02:24 +03:00
Syntriax 7e48eb8f12 refactor: Renamed Exception Message on TypeFactory 2024-02-10 17:12:14 +03:00
Syntriax 86b9206515 feat: TypeFactory Methods 2024-02-10 17:10:24 +03:00
Syntriax f729cdc0a8 revert: refactor: ITransformWithGameObject
This reverts commit f96c58cbd4.
2024-02-07 11:45:14 +03:00
Syntriax f96c58cbd4 refactor: ITransformWithGameObject 2024-02-06 17:38:11 +03:00
Syntriax fed288859f feat: IAssignableGameObject to ITransform
I originally didn't want ITransform to have a reference to any IGameObject, since it didn't seem necessary to couple these two, and to make ITransform more flexible and reusable but without it we can't get a reference to the IGameObject(s) that's using that ITransform without doing some very stupid workarounds. I'll try to find a better way for this.
2024-02-06 17:32:39 +03:00
Syntriax 5fcf63c5a7 chore: Added Initial Engine Code 2023-11-23 23:54:19 +03:00