61e2761580
perf!: events refactored throughout all the project to use Event<> class
...
All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
2025-05-31 00:32:58 +03:00
bf8fbebae3
perf: DelegateExtensions.InvokeSafe marked obsolete for memory allocation reasons, soon to be removed
2025-05-29 21:48:08 +03:00
fc3c1ed1f9
refactor: Shape2D converted into a class as it has a reference type
2025-05-02 12:46:23 +03:00
8293c58f9f
refactor: removed X.Abstract namespaces and moved StateMachine to under Systems namespace
2025-04-15 23:33:58 +03:00
2535a1d6ec
refactor: TransformFoo like extension methods renamed to Transform
2025-04-08 23:15:19 +03:00
d1129c95df
chore!: renamed Shape2D.Box to Square for consistency
2025-04-05 17:25:50 +03:00
40f483974d
chore: added shape.Transform extension methods
2025-04-05 15:59:26 +03:00
4b856420f9
docs: improved documentation no Shape2D
2025-04-05 15:06:40 +03:00
7f93d95f6b
feat: Shape2D convex triangulation methods added
2025-04-05 14:59:29 +03:00
4ec1a32db2
refactor!: IGameObject removed
2025-03-28 17:48:31 +03:00
95ddba0230
docs: updated extension methods to inherit the original method's documentation
2025-03-21 23:01:47 +03:00
30caa202dc
refactor: added forgotten epsilon for Shape2D.ApproximatelyEquals
2025-03-21 22:57:00 +03:00
183966d239
refactor: moved 2D primitives from Physics2D to Core
2025-03-17 21:57:09 +03:00