f5fbd4e5ef
feat: IPhysicsIteration interface added
2025-06-05 23:23:34 +03:00
61e2761580
perf!: events refactored throughout all the project to use Event<> class
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All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
2025-05-31 00:32:58 +03:00
9bf17cc191
perf: physics engine memory leaks fixed
2025-05-29 22:33:47 +03:00
bf8fbebae3
perf: DelegateExtensions.InvokeSafe marked obsolete for memory allocation reasons, soon to be removed
2025-05-29 21:48:08 +03:00
a3b03efd47
feat: IPhysicsEngine2D.StepIndividual method for individual object simulation
2025-05-27 15:54:07 +03:00
4213b3f8b5
fix: fixed an issue where when there is an inactive collider in the universe messing up the physics engine
2025-05-27 13:52:53 +03:00
8293c58f9f
refactor: removed X.Abstract namespaces and moved StateMachine to under Systems namespace
2025-04-15 23:33:58 +03:00
58eb373c79
feat: safe delegate invocation helper added
2025-04-13 19:08:47 +03:00
3f7a646bf0
refactor: updated PhysicsEngine2D to be plug & play
2025-04-08 20:30:32 +03:00