Compare commits
9 Commits
1c884d49bb
...
d08495afbb
Author | SHA1 | Date |
---|---|---|
Syntriax | d08495afbb | |
Syntriax | fdb5936573 | |
Syntriax | 39e553ebbf | |
Syntriax | 0ce6f8ab23 | |
Syntriax | 485dfcc51e | |
Syntriax | 8cffc43f23 | |
Syntriax | de10a859ae | |
Syntriax | 388e7f4788 | |
Syntriax | 81f9ef10bf |
|
@ -1,26 +0,0 @@
|
||||||
using System;
|
|
||||||
|
|
||||||
namespace Syntriax.Engine.Core.Abstract;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="ISprite"/> field.
|
|
||||||
/// </summary>
|
|
||||||
public interface IAssignableSprite : IAssignable
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Callback triggered when the <see cref="ISprite"/> value has has been assigned a new value.
|
|
||||||
/// </summary>
|
|
||||||
Action<IAssignableSprite>? OnSpriteAssigned { get; set; }
|
|
||||||
|
|
||||||
/// <inheritdoc cref="ISprite" />
|
|
||||||
ISprite Sprite { get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Assign a value to the <see cref="ISprite"/> field of this object
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sprite">New <see cref="ISprite"/> to assign.</param>
|
|
||||||
/// <returns>
|
|
||||||
/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
|
|
||||||
/// </returns>
|
|
||||||
bool Assign(ISprite sprite);
|
|
||||||
}
|
|
|
@ -2,8 +2,6 @@ using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Diagnostics.CodeAnalysis;
|
using System.Diagnostics.CodeAnalysis;
|
||||||
|
|
||||||
using Microsoft.Xna.Framework;
|
|
||||||
|
|
||||||
namespace Syntriax.Engine.Core.Abstract;
|
namespace Syntriax.Engine.Core.Abstract;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -12,18 +10,18 @@ namespace Syntriax.Engine.Core.Abstract;
|
||||||
public interface IBehaviourController : IAssignableGameObject
|
public interface IBehaviourController : IAssignableGameObject
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Callback triggered when the <see cref="Update(GameTime)"/> is called but right before the <see cref="OnUpdate"/> action is triggered.
|
/// Callback triggered when the <see cref="Update()"/> is called but right before the <see cref="OnUpdate"/> action is triggered.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
Action<IBehaviourController, GameTime>? OnPreUpdate { get; set; }
|
Action<IBehaviourController>? OnPreUpdate { get; set; }
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Callback triggered when the <see cref="Update(GameTime)"/> is called.
|
/// Callback triggered when the <see cref="Update()"/> is called.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
Action<IBehaviourController, GameTime>? OnUpdate { get; set; }
|
Action<IBehaviourController>? OnUpdate { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Callback triggered when the <see cref="OnPreDraw(GameTime)"/> is called.
|
/// Callback triggered when the <see cref="OnPreDraw()"/> is called.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
Action<IBehaviourController, GameTime>? OnPreDraw { get; set; }
|
Action<IBehaviourController>? OnPreDraw { get; set; }
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -84,12 +82,12 @@ public interface IBehaviourController : IAssignableGameObject
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// To be called in every frame of the engine. Responsible for notifying <see cref="IBehaviour"/>'s under the <see cref="IBehaviourController"/>'s control that a new frame is happening.
|
/// To be called in every frame of the engine. Responsible for notifying <see cref="IBehaviour"/>'s under the <see cref="IBehaviourController"/>'s control that a new frame is happening.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="gameTime"><see cref="GameTime"/> information from the game.</param>
|
/// <param name=""><see cref=""/> information from the game.</param>
|
||||||
void Update(GameTime gameTime);
|
void Update();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// To be called before every draw call from the engine. Responsible for notifying <see cref="IBehaviour"/>'s under the <see cref="IBehaviourController"/>'s control that the engine is about to start drawing into the screen.
|
/// To be called before every draw call from the engine. Responsible for notifying <see cref="IBehaviour"/>'s under the <see cref="IBehaviourController"/>'s control that the engine is about to start drawing into the screen.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="gameTime"><see cref="GameTime"/> information from the game.</param>
|
/// <param name=""><see cref=""/> information from the game.</param>
|
||||||
void UpdatePreDraw(GameTime gameTime);
|
void UpdatePreDraw();
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,23 +1,11 @@
|
||||||
using System;
|
using System;
|
||||||
using Microsoft.Xna.Framework;
|
|
||||||
using Microsoft.Xna.Framework.Graphics;
|
|
||||||
|
|
||||||
namespace Syntriax.Engine.Core.Abstract;
|
namespace Syntriax.Engine.Core.Abstract;
|
||||||
|
|
||||||
public interface ICamera
|
public interface ICamera : IAssignableTransform
|
||||||
{
|
{
|
||||||
Action<ICamera>? OnMatrixTransformChanged { get; set; }
|
|
||||||
Action<ICamera>? OnViewportChanged { get; set; }
|
|
||||||
Action<ICamera>? OnPositionChanged { get; set; }
|
|
||||||
Action<ICamera>? OnRotationChanged { get; set; }
|
|
||||||
Action<ICamera>? OnZoomChanged { get; set; }
|
Action<ICamera>? OnZoomChanged { get; set; }
|
||||||
|
|
||||||
Matrix MatrixTransform { get; }
|
|
||||||
Viewport Viewport { get; set; }
|
|
||||||
|
|
||||||
Vector2 Position { get; set; }
|
|
||||||
|
|
||||||
float Rotation { get; set; }
|
|
||||||
float Zoom { get; set; }
|
float Zoom { get; set; }
|
||||||
|
|
||||||
void Update();
|
void Update();
|
||||||
|
|
|
@ -1,8 +0,0 @@
|
||||||
using Microsoft.Xna.Framework.Graphics;
|
|
||||||
|
|
||||||
namespace Syntriax.Engine.Core.Abstract;
|
|
||||||
|
|
||||||
public interface IDisplayable
|
|
||||||
{
|
|
||||||
public void Draw(SpriteBatch spriteBatch);
|
|
||||||
}
|
|
|
@ -1,12 +1,10 @@
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
using Microsoft.Xna.Framework;
|
|
||||||
|
|
||||||
namespace Syntriax.Engine.Core.Abstract;
|
namespace Syntriax.Engine.Core.Abstract;
|
||||||
|
|
||||||
public interface IGameObject : IEntity, IAssignableTransform, IAssignableBehaviourController, INameable, IInitialize
|
public interface IGameObject : IEntity, IAssignableTransform, IAssignableBehaviourController, INameable, IInitialize
|
||||||
{
|
{
|
||||||
Action<IGameObject, GameTime>? OnUpdated { get; set; }
|
Action<IGameObject>? OnUpdated { get; set; }
|
||||||
|
|
||||||
void Update(GameTime time);
|
void Update();
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,13 +0,0 @@
|
||||||
using System;
|
|
||||||
using Microsoft.Xna.Framework;
|
|
||||||
using Microsoft.Xna.Framework.Graphics;
|
|
||||||
|
|
||||||
namespace Syntriax.Engine.Core.Abstract;
|
|
||||||
|
|
||||||
// TODO Probably gonna have to rethink this
|
|
||||||
public interface ISprite
|
|
||||||
{
|
|
||||||
Action<ISprite>? OnTextureChanged { get; set; }
|
|
||||||
|
|
||||||
Texture2D Texture2D { get; set; }
|
|
||||||
}
|
|
|
@ -1,7 +1,5 @@
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
using Microsoft.Xna.Framework;
|
|
||||||
|
|
||||||
namespace Syntriax.Engine.Core.Abstract;
|
namespace Syntriax.Engine.Core.Abstract;
|
||||||
|
|
||||||
public interface ITransform
|
public interface ITransform
|
||||||
|
@ -10,8 +8,8 @@ public interface ITransform
|
||||||
Action<ITransform>? OnScaleChanged { get; set; }
|
Action<ITransform>? OnScaleChanged { get; set; }
|
||||||
Action<ITransform>? OnRotationChanged { get; set; }
|
Action<ITransform>? OnRotationChanged { get; set; }
|
||||||
|
|
||||||
Vector2 Position { get; set; }
|
Vector2D Position { get; set; }
|
||||||
Vector2 Scale { get; set; }
|
Vector2D Scale { get; set; }
|
||||||
|
|
||||||
float Rotation { get; set; }
|
float Rotation { get; set; }
|
||||||
}
|
}
|
||||||
|
|
|
@ -2,17 +2,15 @@ using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Diagnostics.CodeAnalysis;
|
using System.Diagnostics.CodeAnalysis;
|
||||||
|
|
||||||
using Microsoft.Xna.Framework;
|
|
||||||
|
|
||||||
using Syntriax.Engine.Core.Abstract;
|
using Syntriax.Engine.Core.Abstract;
|
||||||
|
|
||||||
namespace Syntriax.Engine.Core;
|
namespace Syntriax.Engine.Core;
|
||||||
|
|
||||||
public class BehaviourController : IBehaviourController
|
public class BehaviourController : IBehaviourController
|
||||||
{
|
{
|
||||||
public Action<IBehaviourController, GameTime>? OnPreUpdate { get; set; }
|
public Action<IBehaviourController>? OnPreUpdate { get; set; }
|
||||||
public Action<IBehaviourController, GameTime>? OnUpdate { get; set; } = null;
|
public Action<IBehaviourController>? OnUpdate { get; set; } = null;
|
||||||
public Action<IBehaviourController, GameTime>? OnPreDraw { get; set; } = null;
|
public Action<IBehaviourController>? OnPreDraw { get; set; } = null;
|
||||||
|
|
||||||
public Action<IBehaviourController, IBehaviour>? OnBehaviourAdded { get; set; } = null;
|
public Action<IBehaviourController, IBehaviour>? OnBehaviourAdded { get; set; } = null;
|
||||||
public Action<IBehaviourController, IBehaviour>? OnBehaviourRemoved { get; set; } = null;
|
public Action<IBehaviourController, IBehaviour>? OnBehaviourRemoved { get; set; } = null;
|
||||||
|
@ -115,21 +113,21 @@ public class BehaviourController : IBehaviourController
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Update(GameTime gameTime)
|
public void Update()
|
||||||
{
|
{
|
||||||
if (!GameObject.StateEnable.Enabled)
|
if (!GameObject.StateEnable.Enabled)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
OnPreUpdate?.Invoke(this, gameTime);
|
OnPreUpdate?.Invoke(this);
|
||||||
OnUpdate?.Invoke(this, gameTime);
|
OnUpdate?.Invoke(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UpdatePreDraw(GameTime gameTime)
|
public void UpdatePreDraw()
|
||||||
{
|
{
|
||||||
if (!GameObject.StateEnable.Enabled)
|
if (!GameObject.StateEnable.Enabled)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
OnPreDraw?.Invoke(this, gameTime);
|
OnPreDraw?.Invoke(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
public BehaviourController() { }
|
public BehaviourController() { }
|
||||||
|
|
|
@ -1,5 +1,3 @@
|
||||||
using Microsoft.Xna.Framework;
|
|
||||||
|
|
||||||
using Syntriax.Engine.Core.Abstract;
|
using Syntriax.Engine.Core.Abstract;
|
||||||
|
|
||||||
namespace Syntriax.Engine.Core;
|
namespace Syntriax.Engine.Core;
|
||||||
|
@ -41,49 +39,49 @@ public abstract class BehaviourOverride : Behaviour
|
||||||
OnFinalize();
|
OnFinalize();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void OnPreUpdatePreEnabledCheck(GameTime time) { }
|
protected virtual void OnPreUpdatePreEnabledCheck() { }
|
||||||
protected virtual void OnPreUpdate(GameTime time) { }
|
protected virtual void OnPreUpdate() { }
|
||||||
private void PreUpdate(IBehaviourController _, GameTime time)
|
private void PreUpdate(IBehaviourController _)
|
||||||
{
|
{
|
||||||
OnPreUpdatePreEnabledCheck(time);
|
OnPreUpdatePreEnabledCheck();
|
||||||
|
|
||||||
if (!StateEnable.Enabled)
|
if (!StateEnable.Enabled)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (isInitializedThisFrame)
|
if (isInitializedThisFrame)
|
||||||
FirstActiveFrame(time);
|
FirstActiveFrame();
|
||||||
|
|
||||||
OnPreUpdate(time);
|
OnPreUpdate();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void OnFirstActiveFrame(GameTime time) { }
|
protected virtual void OnFirstActiveFrame() { }
|
||||||
private void FirstActiveFrame(GameTime time)
|
private void FirstActiveFrame()
|
||||||
{
|
{
|
||||||
OnFirstActiveFrame(time);
|
OnFirstActiveFrame();
|
||||||
isInitializedThisFrame = false;
|
isInitializedThisFrame = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void OnUpdatePreEnabledCheck(GameTime time) { }
|
protected virtual void OnUpdatePreEnabledCheck() { }
|
||||||
protected virtual void OnUpdate(GameTime time) { }
|
protected virtual void OnUpdate() { }
|
||||||
private void Update(IBehaviourController _, GameTime time)
|
private void Update(IBehaviourController _)
|
||||||
{
|
{
|
||||||
OnUpdatePreEnabledCheck(time);
|
OnUpdatePreEnabledCheck();
|
||||||
|
|
||||||
if (!StateEnable.Enabled)
|
if (!StateEnable.Enabled)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
OnUpdate(time);
|
OnUpdate();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void OnPreDrawPreEnabledCheck(GameTime time) { }
|
protected virtual void OnPreDrawPreEnabledCheck() { }
|
||||||
protected virtual void OnPreDraw(GameTime time) { }
|
protected virtual void OnPreDraw() { }
|
||||||
private void PreDraw(IBehaviourController _, GameTime time)
|
private void PreDraw(IBehaviourController _)
|
||||||
{
|
{
|
||||||
OnPreDrawPreEnabledCheck(time);
|
OnPreDrawPreEnabledCheck();
|
||||||
|
|
||||||
if (!StateEnable.Enabled)
|
if (!StateEnable.Enabled)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
OnPreDraw(time);
|
OnPreDraw();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,98 +0,0 @@
|
||||||
using System;
|
|
||||||
using Microsoft.Xna.Framework;
|
|
||||||
using Microsoft.Xna.Framework.Graphics;
|
|
||||||
using Syntriax.Engine.Core.Abstract;
|
|
||||||
|
|
||||||
namespace Syntriax.Engine.Core;
|
|
||||||
|
|
||||||
public class CameraBehaviour : BehaviourOverride, ICamera
|
|
||||||
{
|
|
||||||
public Action<ICamera>? OnPositionChanged { get; set; } = null;
|
|
||||||
public Action<ICamera>? OnMatrixTransformChanged { get; set; } = null;
|
|
||||||
public Action<ICamera>? OnViewportChanged { get; set; } = null;
|
|
||||||
public Action<ICamera>? OnRotationChanged { get; set; } = null;
|
|
||||||
public Action<ICamera>? OnZoomChanged { get; set; } = null;
|
|
||||||
|
|
||||||
private Matrix _matrixTransform = Matrix.Identity;
|
|
||||||
|
|
||||||
private Viewport _viewport = default;
|
|
||||||
|
|
||||||
private float _zoom = 1f;
|
|
||||||
|
|
||||||
public Matrix MatrixTransform
|
|
||||||
{
|
|
||||||
get => _matrixTransform;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (_matrixTransform == value)
|
|
||||||
return;
|
|
||||||
|
|
||||||
_matrixTransform = value;
|
|
||||||
OnMatrixTransformChanged?.Invoke(this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public Vector2 Position
|
|
||||||
{
|
|
||||||
get => Transform.Position;
|
|
||||||
set => Transform.Position = value;
|
|
||||||
}
|
|
||||||
|
|
||||||
public Viewport Viewport
|
|
||||||
{
|
|
||||||
get => _viewport;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (_viewport.Equals(value))
|
|
||||||
return;
|
|
||||||
|
|
||||||
_viewport = value;
|
|
||||||
OnViewportChanged?.Invoke(this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public float Zoom
|
|
||||||
{
|
|
||||||
get => _zoom;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
float newValue = value >= .1f ? value : .1f;
|
|
||||||
|
|
||||||
if (_zoom == newValue)
|
|
||||||
return;
|
|
||||||
|
|
||||||
_zoom = newValue;
|
|
||||||
OnZoomChanged?.Invoke(this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public float Rotation
|
|
||||||
{
|
|
||||||
get => Transform.Rotation;
|
|
||||||
set => Transform.Rotation = value;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Update()
|
|
||||||
{
|
|
||||||
MatrixTransform =
|
|
||||||
Matrix.CreateTranslation(new Vector3(-Position.X, Position.Y, 0f)) *
|
|
||||||
Matrix.CreateRotationZ(Rotation) *
|
|
||||||
Matrix.CreateScale(Zoom) *
|
|
||||||
Matrix.CreateTranslation(new Vector3(_viewport.Width * .5f, _viewport.Height * .5f, 0f));
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void OnInitialize()
|
|
||||||
{
|
|
||||||
Transform.OnRotationChanged += OnTransformRotationChanged;
|
|
||||||
Transform.OnPositionChanged += OnTransformPositionChanged;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void OnFinalize()
|
|
||||||
{
|
|
||||||
Transform.OnRotationChanged -= OnTransformRotationChanged;
|
|
||||||
Transform.OnPositionChanged -= OnTransformPositionChanged;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnTransformRotationChanged(ITransform _) => OnRotationChanged?.Invoke(this);
|
|
||||||
private void OnTransformPositionChanged(ITransform _) => OnPositionChanged?.Invoke(this);
|
|
||||||
}
|
|
|
@ -5,8 +5,4 @@
|
||||||
<ImplicitUsings>false</ImplicitUsings>
|
<ImplicitUsings>false</ImplicitUsings>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
|
|
||||||
</ItemGroup>
|
|
||||||
</Project>
|
</Project>
|
||||||
|
|
|
@ -0,0 +1,9 @@
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace Syntriax.Engine.Core;
|
||||||
|
|
||||||
|
public record EngineTime
|
||||||
|
(
|
||||||
|
TimeSpan Total,
|
||||||
|
TimeSpan Elapsed
|
||||||
|
);
|
|
@ -1,18 +1,19 @@
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
using Microsoft.Xna.Framework;
|
|
||||||
using Microsoft.Xna.Framework.Graphics;
|
|
||||||
|
|
||||||
using Syntriax.Engine.Core.Abstract;
|
using Syntriax.Engine.Core.Abstract;
|
||||||
using Syntriax.Engine.Core.Exceptions;
|
using Syntriax.Engine.Core.Exceptions;
|
||||||
using Syntriax.Engine.Core.Factory;
|
using Syntriax.Engine.Core.Factory;
|
||||||
|
|
||||||
namespace Syntriax.Engine.Core;
|
namespace Syntriax.Engine.Core;
|
||||||
|
|
||||||
public class GameManager : IEntity
|
public class GameManager : IEntity, IEnumerable<IGameObject>
|
||||||
{
|
{
|
||||||
public Action<GameManager>? OnCameraChanged { get; set; } = null;
|
public Action<GameManager>? OnCameraChanged { get; set; } = null;
|
||||||
|
public Action<GameManager, IGameObject>? OnGameObjectRegistered { get; set; } = null;
|
||||||
|
public Action<GameManager, IGameObject>? OnGameObjectUnRegistered { get; set; } = null;
|
||||||
|
|
||||||
public Action<IInitialize>? OnInitialized { get; set; } = null;
|
public Action<IInitialize>? OnInitialized { get; set; } = null;
|
||||||
public Action<IInitialize>? OnFinalized { get; set; } = null;
|
public Action<IInitialize>? OnFinalized { get; set; } = null;
|
||||||
public Action<IAssignable>? OnUnassigned { get; set; } = null;
|
public Action<IAssignable>? OnUnassigned { get; set; } = null;
|
||||||
|
@ -20,7 +21,6 @@ public class GameManager : IEntity
|
||||||
|
|
||||||
|
|
||||||
private IList<IGameObject> _gameObjects = new List<IGameObject>(Constants.GAME_OBJECTS_SIZE_INITIAL);
|
private IList<IGameObject> _gameObjects = new List<IGameObject>(Constants.GAME_OBJECTS_SIZE_INITIAL);
|
||||||
private IList<IDisplayable> _drawables = new List<IDisplayable>(Constants.DRAWABLE_OBJECTS_SIZE_INITIAL);
|
|
||||||
|
|
||||||
private IStateEnable _stateEnable = null!;
|
private IStateEnable _stateEnable = null!;
|
||||||
private GameObjectFactory _gameObjectFactory = null!;
|
private GameObjectFactory _gameObjectFactory = null!;
|
||||||
|
@ -137,52 +137,35 @@ public class GameManager : IEntity
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Update(GameTime time)
|
public void Update(EngineTime time)
|
||||||
{
|
{
|
||||||
|
Time.SetTime(time);
|
||||||
foreach (var gameObject in GameObjects)
|
foreach (var gameObject in GameObjects)
|
||||||
gameObject.BehaviourController.Update(time);
|
gameObject.BehaviourController.Update();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PreDraw(GameTime time)
|
public void PreDraw()
|
||||||
{
|
{
|
||||||
foreach (var gameObject in GameObjects)
|
foreach (var gameObject in GameObjects)
|
||||||
gameObject.BehaviourController.UpdatePreDraw(time);
|
gameObject.BehaviourController.UpdatePreDraw();
|
||||||
}
|
|
||||||
|
|
||||||
public void Draw(SpriteBatch spriteBatch)
|
|
||||||
{
|
|
||||||
spriteBatch.Begin(SpriteSortMode.Deferred, transformMatrix: Camera.MatrixTransform);
|
|
||||||
|
|
||||||
foreach (var drawable in _drawables)
|
|
||||||
drawable.Draw(spriteBatch);
|
|
||||||
|
|
||||||
spriteBatch.End();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/////////////////////////////////////////////////////////////////
|
/////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
private void Unregister(IGameObject gameObject)
|
|
||||||
{
|
|
||||||
gameObject.BehaviourController.OnBehaviourAdded -= OnBehaviourAdd;
|
|
||||||
gameObject.BehaviourController.OnBehaviourRemoved -= OnBehaviourRemove;
|
|
||||||
gameObject.OnFinalized -= OnGameObjectFinalize;
|
|
||||||
|
|
||||||
if (gameObject.BehaviourController.TryGetBehaviour<IDisplayable>(out var drawable))
|
|
||||||
_drawables.Remove(drawable);
|
|
||||||
|
|
||||||
_gameObjects.Remove(gameObject);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Register(IGameObject gameObject)
|
private void Register(IGameObject gameObject)
|
||||||
{
|
{
|
||||||
gameObject.BehaviourController.OnBehaviourAdded += OnBehaviourAdd;
|
|
||||||
gameObject.BehaviourController.OnBehaviourRemoved += OnBehaviourRemove;
|
|
||||||
gameObject.OnFinalized += OnGameObjectFinalize;
|
gameObject.OnFinalized += OnGameObjectFinalize;
|
||||||
|
|
||||||
if (gameObject.BehaviourController.TryGetBehaviour<IDisplayable>(out var drawable))
|
|
||||||
_drawables.Add(drawable);
|
|
||||||
|
|
||||||
_gameObjects.Add(gameObject);
|
_gameObjects.Add(gameObject);
|
||||||
|
OnGameObjectRegistered?.Invoke(this, gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Unregister(IGameObject gameObject)
|
||||||
|
{
|
||||||
|
gameObject.OnFinalized -= OnGameObjectFinalize;
|
||||||
|
|
||||||
|
_gameObjects.Remove(gameObject);
|
||||||
|
OnGameObjectUnRegistered?.Invoke(this, gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnGameObjectFinalize(IInitialize initialize)
|
private void OnGameObjectFinalize(IInitialize initialize)
|
||||||
|
@ -191,15 +174,8 @@ public class GameManager : IEntity
|
||||||
Unregister(gameObject);
|
Unregister(gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnBehaviourAdd(IBehaviourController controller, IBehaviour behaviour)
|
/////////////////////////////////////////////////////////////////
|
||||||
{
|
|
||||||
if (behaviour is IDisplayable drawable)
|
|
||||||
_drawables.Add(drawable);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnBehaviourRemove(IBehaviourController controller, IBehaviour behaviour)
|
public IEnumerator<IGameObject> GetEnumerator() => _gameObjects.GetEnumerator();
|
||||||
{
|
IEnumerator IEnumerable.GetEnumerator() => _gameObjects.GetEnumerator();
|
||||||
if (behaviour is IDisplayable drawable)
|
|
||||||
_drawables.Remove(drawable);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,7 +1,5 @@
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
using Microsoft.Xna.Framework;
|
|
||||||
|
|
||||||
using Syntriax.Engine.Core.Abstract;
|
using Syntriax.Engine.Core.Abstract;
|
||||||
using Syntriax.Engine.Core.Exceptions;
|
using Syntriax.Engine.Core.Exceptions;
|
||||||
|
|
||||||
|
@ -19,7 +17,7 @@ public class GameObject : IGameObject
|
||||||
public Action<IInitialize>? OnInitialized { get; set; } = null;
|
public Action<IInitialize>? OnInitialized { get; set; } = null;
|
||||||
public Action<IInitialize>? OnFinalized { get; set; } = null;
|
public Action<IInitialize>? OnFinalized { get; set; } = null;
|
||||||
|
|
||||||
public Action<IGameObject, GameTime>? OnUpdated { get; set; } = null;
|
public Action<IGameObject>? OnUpdated { get; set; } = null;
|
||||||
|
|
||||||
|
|
||||||
private ITransform _transform = null!;
|
private ITransform _transform = null!;
|
||||||
|
@ -74,12 +72,12 @@ public class GameObject : IGameObject
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Update(GameTime time)
|
public void Update()
|
||||||
{
|
{
|
||||||
if (!_stateEnable.Enabled)
|
if (!_stateEnable.Enabled)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
OnUpdated?.Invoke(this, time);
|
OnUpdated?.Invoke(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool Finalize()
|
public bool Finalize()
|
||||||
|
|
|
@ -1,29 +0,0 @@
|
||||||
using System;
|
|
||||||
|
|
||||||
using Microsoft.Xna.Framework;
|
|
||||||
using Microsoft.Xna.Framework.Graphics;
|
|
||||||
|
|
||||||
using Syntriax.Engine.Core.Abstract;
|
|
||||||
|
|
||||||
namespace Syntriax.Engine.Core;
|
|
||||||
|
|
||||||
// TODO Probably gonna have to rethink this
|
|
||||||
public class Sprite : ISprite
|
|
||||||
{
|
|
||||||
public Action<ISprite>? OnTextureChanged { get; set; }
|
|
||||||
|
|
||||||
private Texture2D _texture = null!;
|
|
||||||
|
|
||||||
public Texture2D Texture2D
|
|
||||||
{
|
|
||||||
get => _texture;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (_texture == value)
|
|
||||||
return;
|
|
||||||
|
|
||||||
_texture = value;
|
|
||||||
OnTextureChanged?.Invoke(this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,6 +1,3 @@
|
||||||
using System.Collections.Generic;
|
|
||||||
using Microsoft.Xna.Framework;
|
|
||||||
|
|
||||||
namespace Syntriax.Engine.Core;
|
namespace Syntriax.Engine.Core;
|
||||||
|
|
||||||
internal static class Constants
|
internal static class Constants
|
||||||
|
|
|
@ -0,0 +1,13 @@
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace Syntriax.Engine.Core;
|
||||||
|
|
||||||
|
public static class Time
|
||||||
|
{
|
||||||
|
private static EngineTime _engineTime = new(TimeSpan.Zero, TimeSpan.Zero);
|
||||||
|
|
||||||
|
public static TimeSpan Total => _engineTime.Total;
|
||||||
|
public static TimeSpan Elapsed => _engineTime.Elapsed;
|
||||||
|
|
||||||
|
public static void SetTime(EngineTime engineTime) => _engineTime = engineTime;
|
||||||
|
}
|
|
@ -1,7 +1,5 @@
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
using Microsoft.Xna.Framework;
|
|
||||||
|
|
||||||
using Syntriax.Engine.Core.Abstract;
|
using Syntriax.Engine.Core.Abstract;
|
||||||
|
|
||||||
namespace Syntriax.Engine.Core;
|
namespace Syntriax.Engine.Core;
|
||||||
|
@ -12,11 +10,11 @@ public class Transform : ITransform
|
||||||
public Action<ITransform>? OnScaleChanged { get; set; } = null;
|
public Action<ITransform>? OnScaleChanged { get; set; } = null;
|
||||||
public Action<ITransform>? OnRotationChanged { get; set; } = null;
|
public Action<ITransform>? OnRotationChanged { get; set; } = null;
|
||||||
|
|
||||||
private Vector2 _position = Vector2.Zero;
|
private Vector2D _position = Vector2D.Zero;
|
||||||
private Vector2 _scale = Vector2.One;
|
private Vector2D _scale = Vector2D.One;
|
||||||
private float _rotation = 0f;
|
private float _rotation = 0f;
|
||||||
|
|
||||||
public Vector2 Position
|
public Vector2D Position
|
||||||
{
|
{
|
||||||
get => _position;
|
get => _position;
|
||||||
set
|
set
|
||||||
|
@ -29,7 +27,7 @@ public class Transform : ITransform
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public Vector2 Scale
|
public Vector2D Scale
|
||||||
{
|
{
|
||||||
get => _scale;
|
get => _scale;
|
||||||
set
|
set
|
||||||
|
|
|
@ -1,484 +0,0 @@
|
||||||
## Ignore Visual Studio temporary files, build results, and
|
|
||||||
## files generated by popular Visual Studio add-ons.
|
|
||||||
##
|
|
||||||
## Get latest from `dotnet new gitignore`
|
|
||||||
|
|
||||||
# dotenv files
|
|
||||||
.env
|
|
||||||
|
|
||||||
# User-specific files
|
|
||||||
*.rsuser
|
|
||||||
*.suo
|
|
||||||
*.user
|
|
||||||
*.userosscache
|
|
||||||
*.sln.docstates
|
|
||||||
|
|
||||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
|
||||||
*.userprefs
|
|
||||||
|
|
||||||
# Mono auto generated files
|
|
||||||
mono_crash.*
|
|
||||||
|
|
||||||
# Build results
|
|
||||||
[Dd]ebug/
|
|
||||||
[Dd]ebugPublic/
|
|
||||||
[Rr]elease/
|
|
||||||
[Rr]eleases/
|
|
||||||
x64/
|
|
||||||
x86/
|
|
||||||
[Ww][Ii][Nn]32/
|
|
||||||
[Aa][Rr][Mm]/
|
|
||||||
[Aa][Rr][Mm]64/
|
|
||||||
bld/
|
|
||||||
[Bb]in/
|
|
||||||
[Oo]bj/
|
|
||||||
[Ll]og/
|
|
||||||
[Ll]ogs/
|
|
||||||
|
|
||||||
# Visual Studio 2015/2017 cache/options directory
|
|
||||||
.vs/
|
|
||||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
|
||||||
#wwwroot/
|
|
||||||
|
|
||||||
# Visual Studio 2017 auto generated files
|
|
||||||
Generated\ Files/
|
|
||||||
|
|
||||||
# MSTest test Results
|
|
||||||
[Tt]est[Rr]esult*/
|
|
||||||
[Bb]uild[Ll]og.*
|
|
||||||
|
|
||||||
# NUnit
|
|
||||||
*.VisualState.xml
|
|
||||||
TestResult.xml
|
|
||||||
nunit-*.xml
|
|
||||||
|
|
||||||
# Build Results of an ATL Project
|
|
||||||
[Dd]ebugPS/
|
|
||||||
[Rr]eleasePS/
|
|
||||||
dlldata.c
|
|
||||||
|
|
||||||
# Benchmark Results
|
|
||||||
BenchmarkDotNet.Artifacts/
|
|
||||||
|
|
||||||
# .NET
|
|
||||||
project.lock.json
|
|
||||||
project.fragment.lock.json
|
|
||||||
artifacts/
|
|
||||||
|
|
||||||
# Tye
|
|
||||||
.tye/
|
|
||||||
|
|
||||||
# ASP.NET Scaffolding
|
|
||||||
ScaffoldingReadMe.txt
|
|
||||||
|
|
||||||
# StyleCop
|
|
||||||
StyleCopReport.xml
|
|
||||||
|
|
||||||
# Files built by Visual Studio
|
|
||||||
*_i.c
|
|
||||||
*_p.c
|
|
||||||
*_h.h
|
|
||||||
*.ilk
|
|
||||||
*.meta
|
|
||||||
*.obj
|
|
||||||
*.iobj
|
|
||||||
*.pch
|
|
||||||
*.pdb
|
|
||||||
*.ipdb
|
|
||||||
*.pgc
|
|
||||||
*.pgd
|
|
||||||
*.rsp
|
|
||||||
*.sbr
|
|
||||||
*.tlb
|
|
||||||
*.tli
|
|
||||||
*.tlh
|
|
||||||
*.tmp
|
|
||||||
*.tmp_proj
|
|
||||||
*_wpftmp.csproj
|
|
||||||
*.log
|
|
||||||
*.tlog
|
|
||||||
*.vspscc
|
|
||||||
*.vssscc
|
|
||||||
.builds
|
|
||||||
*.pidb
|
|
||||||
*.svclog
|
|
||||||
*.scc
|
|
||||||
|
|
||||||
# Chutzpah Test files
|
|
||||||
_Chutzpah*
|
|
||||||
|
|
||||||
# Visual C++ cache files
|
|
||||||
ipch/
|
|
||||||
*.aps
|
|
||||||
*.ncb
|
|
||||||
*.opendb
|
|
||||||
*.opensdf
|
|
||||||
*.sdf
|
|
||||||
*.cachefile
|
|
||||||
*.VC.db
|
|
||||||
*.VC.VC.opendb
|
|
||||||
|
|
||||||
# Visual Studio profiler
|
|
||||||
*.psess
|
|
||||||
*.vsp
|
|
||||||
*.vspx
|
|
||||||
*.sap
|
|
||||||
|
|
||||||
# Visual Studio Trace Files
|
|
||||||
*.e2e
|
|
||||||
|
|
||||||
# TFS 2012 Local Workspace
|
|
||||||
$tf/
|
|
||||||
|
|
||||||
# Guidance Automation Toolkit
|
|
||||||
*.gpState
|
|
||||||
|
|
||||||
# ReSharper is a .NET coding add-in
|
|
||||||
_ReSharper*/
|
|
||||||
*.[Rr]e[Ss]harper
|
|
||||||
*.DotSettings.user
|
|
||||||
|
|
||||||
# TeamCity is a build add-in
|
|
||||||
_TeamCity*
|
|
||||||
|
|
||||||
# DotCover is a Code Coverage Tool
|
|
||||||
*.dotCover
|
|
||||||
|
|
||||||
# AxoCover is a Code Coverage Tool
|
|
||||||
.axoCover/*
|
|
||||||
!.axoCover/settings.json
|
|
||||||
|
|
||||||
# Coverlet is a free, cross platform Code Coverage Tool
|
|
||||||
coverage*.json
|
|
||||||
coverage*.xml
|
|
||||||
coverage*.info
|
|
||||||
|
|
||||||
# Visual Studio code coverage results
|
|
||||||
*.coverage
|
|
||||||
*.coveragexml
|
|
||||||
|
|
||||||
# NCrunch
|
|
||||||
_NCrunch_*
|
|
||||||
.*crunch*.local.xml
|
|
||||||
nCrunchTemp_*
|
|
||||||
|
|
||||||
# MightyMoose
|
|
||||||
*.mm.*
|
|
||||||
AutoTest.Net/
|
|
||||||
|
|
||||||
# Web workbench (sass)
|
|
||||||
.sass-cache/
|
|
||||||
|
|
||||||
# Installshield output folder
|
|
||||||
[Ee]xpress/
|
|
||||||
|
|
||||||
# DocProject is a documentation generator add-in
|
|
||||||
DocProject/buildhelp/
|
|
||||||
DocProject/Help/*.HxT
|
|
||||||
DocProject/Help/*.HxC
|
|
||||||
DocProject/Help/*.hhc
|
|
||||||
DocProject/Help/*.hhk
|
|
||||||
DocProject/Help/*.hhp
|
|
||||||
DocProject/Help/Html2
|
|
||||||
DocProject/Help/html
|
|
||||||
|
|
||||||
# Click-Once directory
|
|
||||||
publish/
|
|
||||||
|
|
||||||
# Publish Web Output
|
|
||||||
*.[Pp]ublish.xml
|
|
||||||
*.azurePubxml
|
|
||||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
|
||||||
# but database connection strings (with potential passwords) will be unencrypted
|
|
||||||
*.pubxml
|
|
||||||
*.publishproj
|
|
||||||
|
|
||||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
|
||||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
|
||||||
# in these scripts will be unencrypted
|
|
||||||
PublishScripts/
|
|
||||||
|
|
||||||
# NuGet Packages
|
|
||||||
*.nupkg
|
|
||||||
# NuGet Symbol Packages
|
|
||||||
*.snupkg
|
|
||||||
# The packages folder can be ignored because of Package Restore
|
|
||||||
**/[Pp]ackages/*
|
|
||||||
# except build/, which is used as an MSBuild target.
|
|
||||||
!**/[Pp]ackages/build/
|
|
||||||
# Uncomment if necessary however generally it will be regenerated when needed
|
|
||||||
#!**/[Pp]ackages/repositories.config
|
|
||||||
# NuGet v3's project.json files produces more ignorable files
|
|
||||||
*.nuget.props
|
|
||||||
*.nuget.targets
|
|
||||||
|
|
||||||
# Microsoft Azure Build Output
|
|
||||||
csx/
|
|
||||||
*.build.csdef
|
|
||||||
|
|
||||||
# Microsoft Azure Emulator
|
|
||||||
ecf/
|
|
||||||
rcf/
|
|
||||||
|
|
||||||
# Windows Store app package directories and files
|
|
||||||
AppPackages/
|
|
||||||
BundleArtifacts/
|
|
||||||
Package.StoreAssociation.xml
|
|
||||||
_pkginfo.txt
|
|
||||||
*.appx
|
|
||||||
*.appxbundle
|
|
||||||
*.appxupload
|
|
||||||
|
|
||||||
# Visual Studio cache files
|
|
||||||
# files ending in .cache can be ignored
|
|
||||||
*.[Cc]ache
|
|
||||||
# but keep track of directories ending in .cache
|
|
||||||
!?*.[Cc]ache/
|
|
||||||
|
|
||||||
# Others
|
|
||||||
ClientBin/
|
|
||||||
~$*
|
|
||||||
*~
|
|
||||||
*.dbmdl
|
|
||||||
*.dbproj.schemaview
|
|
||||||
*.jfm
|
|
||||||
*.pfx
|
|
||||||
*.publishsettings
|
|
||||||
orleans.codegen.cs
|
|
||||||
|
|
||||||
# Including strong name files can present a security risk
|
|
||||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
|
||||||
#*.snk
|
|
||||||
|
|
||||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
|
||||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
|
||||||
#bower_components/
|
|
||||||
|
|
||||||
# RIA/Silverlight projects
|
|
||||||
Generated_Code/
|
|
||||||
|
|
||||||
# Backup & report files from converting an old project file
|
|
||||||
# to a newer Visual Studio version. Backup files are not needed,
|
|
||||||
# because we have git ;-)
|
|
||||||
_UpgradeReport_Files/
|
|
||||||
Backup*/
|
|
||||||
UpgradeLog*.XML
|
|
||||||
UpgradeLog*.htm
|
|
||||||
ServiceFabricBackup/
|
|
||||||
*.rptproj.bak
|
|
||||||
|
|
||||||
# SQL Server files
|
|
||||||
*.mdf
|
|
||||||
*.ldf
|
|
||||||
*.ndf
|
|
||||||
|
|
||||||
# Business Intelligence projects
|
|
||||||
*.rdl.data
|
|
||||||
*.bim.layout
|
|
||||||
*.bim_*.settings
|
|
||||||
*.rptproj.rsuser
|
|
||||||
*- [Bb]ackup.rdl
|
|
||||||
*- [Bb]ackup ([0-9]).rdl
|
|
||||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
|
||||||
|
|
||||||
# Microsoft Fakes
|
|
||||||
FakesAssemblies/
|
|
||||||
|
|
||||||
# GhostDoc plugin setting file
|
|
||||||
*.GhostDoc.xml
|
|
||||||
|
|
||||||
# Node.js Tools for Visual Studio
|
|
||||||
.ntvs_analysis.dat
|
|
||||||
node_modules/
|
|
||||||
|
|
||||||
# Visual Studio 6 build log
|
|
||||||
*.plg
|
|
||||||
|
|
||||||
# Visual Studio 6 workspace options file
|
|
||||||
*.opt
|
|
||||||
|
|
||||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
|
||||||
*.vbw
|
|
||||||
|
|
||||||
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
|
|
||||||
*.vbp
|
|
||||||
|
|
||||||
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
|
|
||||||
*.dsw
|
|
||||||
*.dsp
|
|
||||||
|
|
||||||
# Visual Studio 6 technical files
|
|
||||||
*.ncb
|
|
||||||
*.aps
|
|
||||||
|
|
||||||
# Visual Studio LightSwitch build output
|
|
||||||
**/*.HTMLClient/GeneratedArtifacts
|
|
||||||
**/*.DesktopClient/GeneratedArtifacts
|
|
||||||
**/*.DesktopClient/ModelManifest.xml
|
|
||||||
**/*.Server/GeneratedArtifacts
|
|
||||||
**/*.Server/ModelManifest.xml
|
|
||||||
_Pvt_Extensions
|
|
||||||
|
|
||||||
# Paket dependency manager
|
|
||||||
.paket/paket.exe
|
|
||||||
paket-files/
|
|
||||||
|
|
||||||
# FAKE - F# Make
|
|
||||||
.fake/
|
|
||||||
|
|
||||||
# CodeRush personal settings
|
|
||||||
.cr/personal
|
|
||||||
|
|
||||||
# Python Tools for Visual Studio (PTVS)
|
|
||||||
__pycache__/
|
|
||||||
*.pyc
|
|
||||||
|
|
||||||
# Cake - Uncomment if you are using it
|
|
||||||
# tools/**
|
|
||||||
# !tools/packages.config
|
|
||||||
|
|
||||||
# Tabs Studio
|
|
||||||
*.tss
|
|
||||||
|
|
||||||
# Telerik's JustMock configuration file
|
|
||||||
*.jmconfig
|
|
||||||
|
|
||||||
# BizTalk build output
|
|
||||||
*.btp.cs
|
|
||||||
*.btm.cs
|
|
||||||
*.odx.cs
|
|
||||||
*.xsd.cs
|
|
||||||
|
|
||||||
# OpenCover UI analysis results
|
|
||||||
OpenCover/
|
|
||||||
|
|
||||||
# Azure Stream Analytics local run output
|
|
||||||
ASALocalRun/
|
|
||||||
|
|
||||||
# MSBuild Binary and Structured Log
|
|
||||||
*.binlog
|
|
||||||
|
|
||||||
# NVidia Nsight GPU debugger configuration file
|
|
||||||
*.nvuser
|
|
||||||
|
|
||||||
# MFractors (Xamarin productivity tool) working folder
|
|
||||||
.mfractor/
|
|
||||||
|
|
||||||
# Local History for Visual Studio
|
|
||||||
.localhistory/
|
|
||||||
|
|
||||||
# Visual Studio History (VSHistory) files
|
|
||||||
.vshistory/
|
|
||||||
|
|
||||||
# BeatPulse healthcheck temp database
|
|
||||||
healthchecksdb
|
|
||||||
|
|
||||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
|
||||||
MigrationBackup/
|
|
||||||
|
|
||||||
# Ionide (cross platform F# VS Code tools) working folder
|
|
||||||
.ionide/
|
|
||||||
|
|
||||||
# Fody - auto-generated XML schema
|
|
||||||
FodyWeavers.xsd
|
|
||||||
|
|
||||||
# VS Code files for those working on multiple tools
|
|
||||||
.vscode/*
|
|
||||||
!.vscode/settings.json
|
|
||||||
!.vscode/tasks.json
|
|
||||||
!.vscode/launch.json
|
|
||||||
!.vscode/extensions.json
|
|
||||||
*.code-workspace
|
|
||||||
|
|
||||||
# Local History for Visual Studio Code
|
|
||||||
.history/
|
|
||||||
|
|
||||||
# Windows Installer files from build outputs
|
|
||||||
*.cab
|
|
||||||
*.msi
|
|
||||||
*.msix
|
|
||||||
*.msm
|
|
||||||
*.msp
|
|
||||||
|
|
||||||
# JetBrains Rider
|
|
||||||
*.sln.iml
|
|
||||||
.idea
|
|
||||||
|
|
||||||
##
|
|
||||||
## Visual studio for Mac
|
|
||||||
##
|
|
||||||
|
|
||||||
|
|
||||||
# globs
|
|
||||||
Makefile.in
|
|
||||||
*.userprefs
|
|
||||||
*.usertasks
|
|
||||||
config.make
|
|
||||||
config.status
|
|
||||||
aclocal.m4
|
|
||||||
install-sh
|
|
||||||
autom4te.cache/
|
|
||||||
*.tar.gz
|
|
||||||
tarballs/
|
|
||||||
test-results/
|
|
||||||
|
|
||||||
# Mac bundle stuff
|
|
||||||
*.dmg
|
|
||||||
*.app
|
|
||||||
|
|
||||||
# content below from: https://github.com/github/gitignore/blob/master/Global/macOS.gitignore
|
|
||||||
# General
|
|
||||||
.DS_Store
|
|
||||||
.AppleDouble
|
|
||||||
.LSOverride
|
|
||||||
|
|
||||||
# Icon must end with two \r
|
|
||||||
Icon
|
|
||||||
|
|
||||||
|
|
||||||
# Thumbnails
|
|
||||||
._*
|
|
||||||
|
|
||||||
# Files that might appear in the root of a volume
|
|
||||||
.DocumentRevisions-V100
|
|
||||||
.fseventsd
|
|
||||||
.Spotlight-V100
|
|
||||||
.TemporaryItems
|
|
||||||
.Trashes
|
|
||||||
.VolumeIcon.icns
|
|
||||||
.com.apple.timemachine.donotpresent
|
|
||||||
|
|
||||||
# Directories potentially created on remote AFP share
|
|
||||||
.AppleDB
|
|
||||||
.AppleDesktop
|
|
||||||
Network Trash Folder
|
|
||||||
Temporary Items
|
|
||||||
.apdisk
|
|
||||||
|
|
||||||
# content below from: https://github.com/github/gitignore/blob/master/Global/Windows.gitignore
|
|
||||||
# Windows thumbnail cache files
|
|
||||||
Thumbs.db
|
|
||||||
ehthumbs.db
|
|
||||||
ehthumbs_vista.db
|
|
||||||
|
|
||||||
# Dump file
|
|
||||||
*.stackdump
|
|
||||||
|
|
||||||
# Folder config file
|
|
||||||
[Dd]esktop.ini
|
|
||||||
|
|
||||||
# Recycle Bin used on file shares
|
|
||||||
$RECYCLE.BIN/
|
|
||||||
|
|
||||||
# Windows Installer files
|
|
||||||
*.cab
|
|
||||||
*.msi
|
|
||||||
*.msix
|
|
||||||
*.msm
|
|
||||||
*.msp
|
|
||||||
|
|
||||||
# Windows shortcuts
|
|
||||||
*.lnk
|
|
||||||
|
|
||||||
# Vim temporary swap files
|
|
||||||
*.swp
|
|
|
@ -1,16 +0,0 @@
|
||||||
<Project Sdk="Microsoft.NET.Sdk">
|
|
||||||
|
|
||||||
<PropertyGroup>
|
|
||||||
<TargetFramework>net8.0</TargetFramework>
|
|
||||||
<ImplicitUsings>disable</ImplicitUsings>
|
|
||||||
<Nullable>enable</Nullable>
|
|
||||||
</PropertyGroup>
|
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<ProjectReference Include="..\Engine.Core\Engine.Core.csproj" />
|
|
||||||
</ItemGroup>
|
|
||||||
</Project>
|
|
|
@ -1,25 +0,0 @@
|
||||||
|
|
||||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
|
||||||
# Visual Studio Version 17
|
|
||||||
VisualStudioVersion = 17.5.002.0
|
|
||||||
MinimumVisualStudioVersion = 10.0.40219.1
|
|
||||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Engine.Graphics", "Engine.Graphics.csproj", "{79D95F74-10BD-4E69-90ED-CDFC1FB4F449}"
|
|
||||||
EndProject
|
|
||||||
Global
|
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
|
||||||
Debug|Any CPU = Debug|Any CPU
|
|
||||||
Release|Any CPU = Release|Any CPU
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
|
||||||
{79D95F74-10BD-4E69-90ED-CDFC1FB4F449}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{79D95F74-10BD-4E69-90ED-CDFC1FB4F449}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{79D95F74-10BD-4E69-90ED-CDFC1FB4F449}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
|
||||||
{79D95F74-10BD-4E69-90ED-CDFC1FB4F449}.Release|Any CPU.Build.0 = Release|Any CPU
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
|
||||||
HideSolutionNode = FALSE
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
|
||||||
SolutionGuid = {67B7E3F7-18AE-4E39-B4C4-CFCD760729D5}
|
|
||||||
EndGlobalSection
|
|
||||||
EndGlobal
|
|
|
@ -1,20 +0,0 @@
|
||||||
using System;
|
|
||||||
|
|
||||||
using Microsoft.Xna.Framework;
|
|
||||||
using Microsoft.Xna.Framework.Graphics;
|
|
||||||
using Syntriax.Engine.Core;
|
|
||||||
using Syntriax.Engine.Core.Abstract;
|
|
||||||
|
|
||||||
namespace Syntriax.Engine.Graphics.TwoDimensional.Abstract;
|
|
||||||
public interface IDisplayableSprite : IDisplayable, IAssignableSprite
|
|
||||||
{
|
|
||||||
Action<IDisplayableSprite>? OnSpriteEffectsChanged { get; set; }
|
|
||||||
Action<IDisplayableSprite>? OnOriginChanged { get; set; }
|
|
||||||
Action<IDisplayableSprite>? OnColorChanged { get; set; }
|
|
||||||
Action<IDisplayableSprite>? OnDepthChanged { get; set; }
|
|
||||||
|
|
||||||
SpriteEffects SpriteEffects { get; set; }
|
|
||||||
Vector2 Origin { get; set; }
|
|
||||||
Color Color { get; set; }
|
|
||||||
float Depth { get; set; }
|
|
||||||
}
|
|
|
@ -1,116 +0,0 @@
|
||||||
using System;
|
|
||||||
|
|
||||||
using Microsoft.Xna.Framework;
|
|
||||||
using Microsoft.Xna.Framework.Graphics;
|
|
||||||
using Syntriax.Engine.Core;
|
|
||||||
using Syntriax.Engine.Core.Abstract;
|
|
||||||
using Syntriax.Engine.Graphics.TwoDimensional.Abstract;
|
|
||||||
|
|
||||||
namespace Syntriax.Engine.Graphics.TwoDimensional;
|
|
||||||
|
|
||||||
public class DisplayableSpriteBehaviour : Behaviour, IDisplayableSprite, IAssignableSprite
|
|
||||||
{
|
|
||||||
public Action<IAssignableSprite>? OnSpriteAssigned { get; set; } = null;
|
|
||||||
public Action<IDisplayableSprite>? OnSpriteEffectsChanged { get; set; } = null;
|
|
||||||
public Action<IDisplayableSprite>? OnOriginChanged { get; set; } = null;
|
|
||||||
public Action<IDisplayableSprite>? OnColorChanged { get; set; } = null;
|
|
||||||
public Action<IDisplayableSprite>? OnDepthChanged { get; set; } = null;
|
|
||||||
|
|
||||||
private ISprite _sprite = null!;
|
|
||||||
private Color _color = Color.White;
|
|
||||||
private float _depth = 0f;
|
|
||||||
private SpriteEffects _spriteEffects = SpriteEffects.None;
|
|
||||||
private Vector2 _origin = Vector2.One * .5f;
|
|
||||||
|
|
||||||
|
|
||||||
public ISprite Sprite => _sprite;
|
|
||||||
|
|
||||||
public SpriteEffects SpriteEffects
|
|
||||||
{
|
|
||||||
get => _spriteEffects;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (_spriteEffects == value)
|
|
||||||
return;
|
|
||||||
|
|
||||||
_spriteEffects = value;
|
|
||||||
OnSpriteEffectsChanged?.Invoke(this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public Vector2 Origin
|
|
||||||
{
|
|
||||||
get => _origin;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (_origin == value)
|
|
||||||
return;
|
|
||||||
|
|
||||||
_origin = value;
|
|
||||||
OnOriginChanged?.Invoke(this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public Color Color
|
|
||||||
{
|
|
||||||
get => _color;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (_color == value)
|
|
||||||
return;
|
|
||||||
|
|
||||||
_color = value;
|
|
||||||
OnColorChanged?.Invoke(this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public float Depth
|
|
||||||
{
|
|
||||||
get => _depth;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (_depth == value)
|
|
||||||
return;
|
|
||||||
|
|
||||||
_depth = value;
|
|
||||||
OnDepthChanged?.Invoke(this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Draw(SpriteBatch spriteBatch)
|
|
||||||
{
|
|
||||||
if (!BehaviourController.GameObject.StateEnable.Enabled || !StateEnable.Enabled)
|
|
||||||
return;
|
|
||||||
|
|
||||||
ITransform transform = BehaviourController.GameObject.Transform;
|
|
||||||
Vector2 position = transform.Position;
|
|
||||||
Vector2 scale = transform.Scale;
|
|
||||||
|
|
||||||
Rectangle rectangle = new Rectangle((int)position.X, -(int)position.Y, (int)(Sprite.Texture2D.Width * scale.X), (int)(Sprite.Texture2D.Height * scale.Y));
|
|
||||||
|
|
||||||
spriteBatch.Draw(Sprite.Texture2D, rectangle, null, Color, transform.Rotation, new Vector2(Sprite.Texture2D.Width, Sprite.Texture2D.Height) * Origin, SpriteEffects, Depth);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool Assign(ISprite sprite)
|
|
||||||
{
|
|
||||||
_sprite = sprite;
|
|
||||||
OnSpriteAssigned?.Invoke(this);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public DisplayableSpriteBehaviour() => OnUnassigned += OnUnassign;
|
|
||||||
public DisplayableSpriteBehaviour(
|
|
||||||
Color? color = null,
|
|
||||||
float? depth = null,
|
|
||||||
SpriteEffects? spriteEffects = null,
|
|
||||||
Vector2? origin = null)
|
|
||||||
{
|
|
||||||
OnUnassigned += OnUnassign;
|
|
||||||
|
|
||||||
_color = color ?? _color;
|
|
||||||
_depth = depth ?? _depth;
|
|
||||||
_spriteEffects = spriteEffects ?? _spriteEffects;
|
|
||||||
_origin = origin ?? _origin;
|
|
||||||
}
|
|
||||||
private void OnUnassign(IAssignable assignable) => _sprite = null!;
|
|
||||||
}
|
|
|
@ -0,0 +1,14 @@
|
||||||
|
using Syntriax.Engine.Core.Abstract;
|
||||||
|
|
||||||
|
namespace Syntriax.Engine.Input;
|
||||||
|
|
||||||
|
public interface IButtonInputs<T> : IAssignableStateEnable
|
||||||
|
{
|
||||||
|
void RegisterOnPress(T button, Action<IButtonInputs<T>, T> callback);
|
||||||
|
void UnregisterOnPress(T button, Action<IButtonInputs<T>, T> callback);
|
||||||
|
void RegisterOnRelease(T button, Action<IButtonInputs<T>, T> callback);
|
||||||
|
void UnregisterOnRelease(T button, Action<IButtonInputs<T>, T> callback);
|
||||||
|
|
||||||
|
bool IsPressed(T button);
|
||||||
|
bool WasPressed(T button);
|
||||||
|
}
|
|
@ -1,16 +0,0 @@
|
||||||
using Microsoft.Xna.Framework.Input;
|
|
||||||
|
|
||||||
using Syntriax.Engine.Core.Abstract;
|
|
||||||
|
|
||||||
namespace Syntriax.Engine.Input;
|
|
||||||
|
|
||||||
public interface IKeyboardInputs : IAssignableStateEnable
|
|
||||||
{
|
|
||||||
void RegisterOnPress(Keys key, Action<IKeyboardInputs, Keys> callback);
|
|
||||||
void UnregisterOnPress(Keys key, Action<IKeyboardInputs, Keys> callback);
|
|
||||||
void RegisterOnRelease(Keys key, Action<IKeyboardInputs, Keys> callback);
|
|
||||||
void UnregisterOnRelease(Keys key, Action<IKeyboardInputs, Keys> callback);
|
|
||||||
|
|
||||||
bool IsPressed(Keys key);
|
|
||||||
bool WasPressed(Keys key);
|
|
||||||
}
|
|
|
@ -6,10 +6,6 @@
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\Engine.Core\Engine.Core.csproj" />
|
<ProjectReference Include="..\Engine.Core\Engine.Core.csproj" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
|
@ -1,104 +0,0 @@
|
||||||
using Microsoft.Xna.Framework;
|
|
||||||
using Microsoft.Xna.Framework.Input;
|
|
||||||
|
|
||||||
using Syntriax.Engine.Core;
|
|
||||||
|
|
||||||
namespace Syntriax.Engine.Input;
|
|
||||||
|
|
||||||
public class KeyboardInputsBehaviour : BehaviourOverride, IKeyboardInputs
|
|
||||||
{
|
|
||||||
private IDictionary<Keys, Action<IKeyboardInputs, Keys>> OnPressed = new Dictionary<Keys, Action<IKeyboardInputs, Keys>>(256);
|
|
||||||
private IDictionary<Keys, Action<IKeyboardInputs, Keys>> OnReleased = new Dictionary<Keys, Action<IKeyboardInputs, Keys>>(256);
|
|
||||||
|
|
||||||
private int cachePressedCurrentlyCount = 0;
|
|
||||||
private Keys[] cachePressedCurrently = new Keys[256];
|
|
||||||
|
|
||||||
private int cachePressedPreviouslyCount = 0;
|
|
||||||
private Keys[] cachePressedPreviously = new Keys[256];
|
|
||||||
|
|
||||||
public void RegisterOnPress(Keys key, Action<IKeyboardInputs, Keys> callback)
|
|
||||||
{
|
|
||||||
if (OnPressed.TryGetValue(key, out var action))
|
|
||||||
{
|
|
||||||
action += callback;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
OnPressed.Add(key, callback);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void UnregisterOnPress(Keys key, Action<IKeyboardInputs, Keys> callback)
|
|
||||||
{
|
|
||||||
if (OnPressed.TryGetValue(key, out var action))
|
|
||||||
action -= callback;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void RegisterOnRelease(Keys key, Action<IKeyboardInputs, Keys> callback)
|
|
||||||
{
|
|
||||||
if (OnReleased.TryGetValue(key, out var action))
|
|
||||||
{
|
|
||||||
action += callback;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
OnReleased.Add(key, callback);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void UnregisterOnRelease(Keys key, Action<IKeyboardInputs, Keys> callback)
|
|
||||||
{
|
|
||||||
if (OnReleased.TryGetValue(key, out var action))
|
|
||||||
action -= callback;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void OnUpdate(GameTime time)
|
|
||||||
{
|
|
||||||
KeyboardState keyboardState = Keyboard.GetState();
|
|
||||||
keyboardState.GetPressedKeys(cachePressedCurrently);
|
|
||||||
cachePressedCurrentlyCount = keyboardState.GetPressedKeyCount();
|
|
||||||
|
|
||||||
for (int i = 0; i < cachePressedCurrentlyCount; i++)
|
|
||||||
{
|
|
||||||
Keys currentlyPressedKey = cachePressedCurrently[i];
|
|
||||||
|
|
||||||
if (!OnPressed.TryGetValue(currentlyPressedKey, out var action))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
if (WasPressed(currentlyPressedKey))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
action.Invoke(this, currentlyPressedKey);
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int i = 0; i < cachePressedPreviouslyCount; i++)
|
|
||||||
{
|
|
||||||
Keys previouslyPressedKey = cachePressedPreviously[i];
|
|
||||||
|
|
||||||
if (!OnReleased.TryGetValue(previouslyPressedKey, out var action))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
if (IsPressed(previouslyPressedKey))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
action.Invoke(this, previouslyPressedKey);
|
|
||||||
}
|
|
||||||
|
|
||||||
Array.Copy(cachePressedCurrently, cachePressedPreviously, cachePressedCurrentlyCount);
|
|
||||||
cachePressedPreviouslyCount = cachePressedCurrentlyCount;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool IsPressed(Keys key)
|
|
||||||
{
|
|
||||||
for (int i = 0; i < cachePressedCurrentlyCount; i++)
|
|
||||||
if (cachePressedCurrently[i] == key)
|
|
||||||
return true;
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool WasPressed(Keys key)
|
|
||||||
{
|
|
||||||
for (int i = 0; i < cachePressedPreviouslyCount; i++)
|
|
||||||
if (cachePressedPreviously[i] == key)
|
|
||||||
return true;
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -7,8 +7,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Core", "Engine.Core\
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Input", "Engine.Input\Engine.Input.csproj", "{12149E55-1EE8-45B4-A82E-15BA981B0C6A}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Input", "Engine.Input\Engine.Input.csproj", "{12149E55-1EE8-45B4-A82E-15BA981B0C6A}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Graphics", "Engine.Graphics\Engine.Graphics.csproj", "{F3CC78C2-A9A9-4C2F-8675-6A491B7D29E0}"
|
|
||||||
EndProject
|
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
Debug|Any CPU = Debug|Any CPU
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
@ -26,9 +24,5 @@ Global
|
||||||
{12149E55-1EE8-45B4-A82E-15BA981B0C6A}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{12149E55-1EE8-45B4-A82E-15BA981B0C6A}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{12149E55-1EE8-45B4-A82E-15BA981B0C6A}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{12149E55-1EE8-45B4-A82E-15BA981B0C6A}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{12149E55-1EE8-45B4-A82E-15BA981B0C6A}.Release|Any CPU.Build.0 = Release|Any CPU
|
{12149E55-1EE8-45B4-A82E-15BA981B0C6A}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
{F3CC78C2-A9A9-4C2F-8675-6A491B7D29E0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{F3CC78C2-A9A9-4C2F-8675-6A491B7D29E0}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{F3CC78C2-A9A9-4C2F-8675-6A491B7D29E0}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
|
||||||
{F3CC78C2-A9A9-4C2F-8675-6A491B7D29E0}.Release|Any CPU.Build.0 = Release|Any CPU
|
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
EndGlobal
|
EndGlobal
|
||||||
|
|
Loading…
Reference in New Issue