Compare commits
2 Commits
39e553ebbf
...
d08495afbb
Author | SHA1 | Date | |
---|---|---|---|
d08495afbb | |||
fdb5936573 |
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using Syntriax.Engine.Core.Abstract;
|
||||
@@ -7,9 +8,12 @@ using Syntriax.Engine.Core.Factory;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public class GameManager : IEntity
|
||||
public class GameManager : IEntity, IEnumerable<IGameObject>
|
||||
{
|
||||
public Action<GameManager>? OnCameraChanged { get; set; } = null;
|
||||
public Action<GameManager, IGameObject>? OnGameObjectRegistered { get; set; } = null;
|
||||
public Action<GameManager, IGameObject>? OnGameObjectUnRegistered { get; set; } = null;
|
||||
|
||||
public Action<IInitialize>? OnInitialized { get; set; } = null;
|
||||
public Action<IInitialize>? OnFinalized { get; set; } = null;
|
||||
public Action<IAssignable>? OnUnassigned { get; set; } = null;
|
||||
@@ -148,18 +152,20 @@ public class GameManager : IEntity
|
||||
|
||||
/////////////////////////////////////////////////////////////////
|
||||
|
||||
private void Unregister(IGameObject gameObject)
|
||||
{
|
||||
gameObject.OnFinalized -= OnGameObjectFinalize;
|
||||
|
||||
_gameObjects.Remove(gameObject);
|
||||
}
|
||||
|
||||
private void Register(IGameObject gameObject)
|
||||
{
|
||||
gameObject.OnFinalized += OnGameObjectFinalize;
|
||||
|
||||
_gameObjects.Add(gameObject);
|
||||
OnGameObjectRegistered?.Invoke(this, gameObject);
|
||||
}
|
||||
|
||||
private void Unregister(IGameObject gameObject)
|
||||
{
|
||||
gameObject.OnFinalized -= OnGameObjectFinalize;
|
||||
|
||||
_gameObjects.Remove(gameObject);
|
||||
OnGameObjectUnRegistered?.Invoke(this, gameObject);
|
||||
}
|
||||
|
||||
private void OnGameObjectFinalize(IInitialize initialize)
|
||||
@@ -167,4 +173,9 @@ public class GameManager : IEntity
|
||||
if (initialize is IGameObject gameObject)
|
||||
Unregister(gameObject);
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////
|
||||
|
||||
public IEnumerator<IGameObject> GetEnumerator() => _gameObjects.GetEnumerator();
|
||||
IEnumerator IEnumerable.GetEnumerator() => _gameObjects.GetEnumerator();
|
||||
}
|
||||
|
Reference in New Issue
Block a user