6 Commits

12 changed files with 119 additions and 29 deletions

View File

@@ -1,6 +1,22 @@
using System;
namespace Syntriax.Engine.Core.Abstract;
/// <summary>
/// Indicates the class implementing it has Assignable fields that are necessary for the engine to work properly.
/// </summary>
public interface IAssignable { }
public interface IAssignable
{
/// <summary>
/// Callback triggered when the <see cref="IAssignable"/>'s fields are unassigned and completely ready to recycle.
/// </summary>
Action<IAssignable>? OnUnassigned { get; set; }
/// <summary>
/// Unassign <see cref="IAssignable"/>'s all fields and make it ready to recycle.
/// </summary>
/// <returns>
/// <see cref="true"/>, if the fields are unsigned successfully, <see cref="false"/> if not.
/// </returns>
bool Unassign();
}

View File

@@ -1,5 +1,5 @@
namespace Syntriax.Engine.Core.Abstract;
public interface IEntity : IAssignableStateEnable
public interface IEntity : IInitialize, IAssignableStateEnable
{
}

View File

@@ -2,7 +2,7 @@ using System;
namespace Syntriax.Engine.Core.Abstract;
public interface IInitialize : IEntity
public interface IInitialize
{
Action<IInitialize>? OnInitialized { get; set; }
Action<IInitialize>? OnFinalized { get; set; }

View File

@@ -1,4 +1,5 @@
using System;
using Syntriax.Engine.Core.Abstract;
using Syntriax.Engine.Core.Exceptions;
@@ -6,6 +7,7 @@ namespace Syntriax.Engine.Core;
public abstract class Behaviour : IBehaviour
{
public Action<IAssignable>? OnUnassigned { get; set; } = null;
public Action<IAssignableStateEnable>? OnStateEnableAssigned { get; set; } = null;
public Action<IAssignableBehaviourController>? OnBehaviourControllerAssigned { get; set; } = null;
@@ -54,7 +56,7 @@ public abstract class Behaviour : IBehaviour
public bool Assign(IStateEnable stateEnable)
{
if (_initialized)
if (Initialized)
return false;
_stateEnable = stateEnable;
@@ -65,7 +67,7 @@ public abstract class Behaviour : IBehaviour
public bool Assign(IBehaviourController behaviourController)
{
if (_behaviourController is not null)
if (Initialized)
return false;
_behaviourController = behaviourController;
@@ -73,6 +75,18 @@ public abstract class Behaviour : IBehaviour
return true;
}
public bool Unassign()
{
if (Initialized)
return false;
_stateEnable = null!;
_behaviourController = null!;
OnUnassigned?.Invoke(this);
return true;
}
public bool Initialize()
{
if (Initialized)
@@ -90,9 +104,6 @@ public abstract class Behaviour : IBehaviour
if (!Initialized)
return false;
_behaviourController = null!;
_stateEnable = null!;
Initialized = false;
return true;
}

View File

@@ -15,6 +15,7 @@ public class BehaviourController : IBehaviourController
public Action<IBehaviourController, IBehaviour>? OnBehaviourAdded { get; set; } = null;
public Action<IBehaviourController, IBehaviour>? OnBehaviourRemoved { get; set; } = null;
public Action<IAssignable>? OnUnassigned { get; set; } = null;
public Action<IAssignableGameObject>? OnGameObjectAssigned { get; set; } = null;
@@ -87,7 +88,7 @@ public class BehaviourController : IBehaviourController
public bool Assign(IGameObject gameObject)
{
if (_gameObject is not null)
if (GameObject is not null && GameObject.Initialized)
return false;
_gameObject = gameObject;
@@ -95,6 +96,16 @@ public class BehaviourController : IBehaviourController
return true;
}
public bool Unassign()
{
if (GameObject is not null && GameObject.Initialized)
return false;
_gameObject = null!;
OnUnassigned?.Invoke(this);
return true;
}
public void Update(GameTime gameTime)
{
if (!GameObject.StateEnable.Enabled)

View File

@@ -14,8 +14,12 @@ public abstract class BehaviourOverride : Behaviour
{
OnInitialized += OnInitialize;
OnFinalized += OnFinalize;
OnUnassigned += OnUnassign;
}
protected virtual void OnUnassign() { }
private void OnUnassign(IAssignable assignable) => OnUnassign();
protected virtual void OnInitialize() { }
private void OnInitialize(IInitialize _)
{

View File

@@ -32,11 +32,11 @@ public class DrawableSpriteBehaviour : Behaviour, IDrawBehaviour, IAssignableSpr
public bool Assign(ISprite sprite)
{
if (_sprite is not null)
return false;
_sprite = sprite;
OnSpriteAssigned?.Invoke(this);
return true;
}
public DrawableSpriteBehaviour() => OnUnassigned += OnUnassign;
private void OnUnassign(IAssignable assignable) => _sprite = null!;
}

View File

@@ -2,7 +2,7 @@
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<ImplicitUsings>false</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>

View File

@@ -1,15 +1,20 @@
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Syntriax.Engine.Core.Abstract;
using Syntriax.Engine.Core.Exceptions;
using Syntriax.Engine.Core.Factory;
namespace Syntriax.Engine.Core;
public class GameManager : IInitialize
public class GameManager : IEntity
{
public Action<IInitialize>? OnInitialized { get; set; } = null;
public Action<IInitialize>? OnFinalized { get; set; } = null;
public Action<IAssignable>? OnUnassigned { get; set; } = null;
public Action<IAssignableStateEnable>? OnStateEnableAssigned { get; set; } = null;
@@ -63,6 +68,8 @@ public class GameManager : IInitialize
if (Initialized)
return false;
NotAssignedException.Check(this, StateEnable);
foreach (var gameObject in GameObjects)
gameObject.Initialize();
@@ -84,7 +91,7 @@ public class GameManager : IInitialize
public bool Assign(IStateEnable stateEnable)
{
if (_stateEnable is not null)
if (Initialized)
return false;
_stateEnable = stateEnable;
@@ -92,6 +99,16 @@ public class GameManager : IInitialize
return true;
}
public bool Unassign()
{
if (Initialized)
return false;
_stateEnable = null!;
OnUnassigned?.Invoke(this);
return true;
}
public void Update(GameTime time)
{
foreach (var gameObject in GameObjects)

View File

@@ -11,6 +11,7 @@ public class GameObject : IGameObject
{
public Action<IAssignableStateEnable>? OnStateEnableAssigned { get; set; } = null;
public Action<IAssignableTransform>? OnTransformAssigned { get; set; } = null;
public Action<IAssignable>? OnUnassigned { get; set; } = null;
public Action<IAssignableBehaviourController>? OnBehaviourControllerAssigned { get; set; } = null;
public Action<IEntity>? OnNameChanged { get; set; } = null;
@@ -92,17 +93,13 @@ public class GameObject : IGameObject
behaviour => behaviour.Finalize()
);
_transform = null!;
_behaviourController = null!;
_stateEnable = null!;
Initialized = false;
return true;
}
public bool Assign(IStateEnable stateEnable)
{
if (_stateEnable is not null)
if (Initialized)
return false;
_stateEnable = stateEnable;
@@ -112,7 +109,7 @@ public class GameObject : IGameObject
public bool Assign(ITransform transform)
{
if (_transform is not null)
if (Initialized)
return false;
_transform = transform;
@@ -122,7 +119,7 @@ public class GameObject : IGameObject
public bool Assign(IBehaviourController behaviourController)
{
if (_behaviourController is not null)
if (Initialized)
return false;
_behaviourController = behaviourController;
@@ -130,6 +127,19 @@ public class GameObject : IGameObject
return true;
}
public bool Unassign()
{
if (Initialized)
return false;
_stateEnable = null!;
_transform = null!;
_behaviourController = null!;
OnUnassigned?.Invoke(this);
return true;
}
public GameObject() { OnBehaviourControllerAssigned += ConnectBehaviourController; }
private void ConnectBehaviourController(IAssignableBehaviourController controller)
{

View File

@@ -6,6 +6,7 @@ namespace Syntriax.Engine.Core;
public class StateEnable : IStateEnable
{
public Action<IAssignable>? OnUnassigned { get; set; } = null;
public Action<IAssignableEntity>? OnEntityAssigned { get; set; } = null;
public Action<IStateEnable>? OnEnabledChanged { get; set; } = null;
@@ -29,11 +30,21 @@ public class StateEnable : IStateEnable
public bool Assign(IEntity entity)
{
if (_entity is not null)
if (_entity is not null && _entity.Initialized)
return false;
_entity = entity;
OnEntityAssigned?.Invoke(this);
return true;
}
public bool Unassign()
{
if (_entity is null)
return false;
_entity = null!;
OnUnassigned?.Invoke(this);
return true;
}
}

View File

@@ -59,17 +59,27 @@ public class KeyboardInputsBehaviour : BehaviourOverride, IKeyboardInputs
for (int i = 0; i < cachePressedCurrentlyCount; i++)
{
Keys currentlyPressedKey = cachePressedCurrently[i];
if (!WasPressed(currentlyPressedKey))
if (OnPressed.TryGetValue(currentlyPressedKey, out var action))
action.Invoke(this, currentlyPressedKey);
if (!OnPressed.TryGetValue(currentlyPressedKey, out var action))
continue;
if (WasPressed(currentlyPressedKey))
continue;
action.Invoke(this, currentlyPressedKey);
}
for (int i = 0; i < cachePressedPreviouslyCount; i++)
{
Keys previouslyPressedKey = cachePressedPreviously[i];
if (!IsPressed(previouslyPressedKey))
if (OnReleased.TryGetValue(previouslyPressedKey, out var action))
action.Invoke(this, previouslyPressedKey);
if (!OnReleased.TryGetValue(previouslyPressedKey, out var action))
continue;
if (IsPressed(previouslyPressedKey))
continue;
action.Invoke(this, previouslyPressedKey);
}
Array.Copy(cachePressedCurrently, cachePressedPreviously, cachePressedCurrentlyCount);