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54 changed files with 408 additions and 1457 deletions

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@ -1,3 +1,5 @@
using System;
namespace Syntriax.Engine.Core.Abstract;
/// <summary>
@ -8,7 +10,7 @@ public interface IAssignable
/// <summary>
/// Event triggered when the <see cref="IAssignable"/>'s fields are unassigned and completely ready to recycle.
/// </summary>
event OnUnassignedDelegate? OnUnassigned;
Action<IAssignable>? OnUnassigned { get; set; }
/// <summary>
/// Unassign <see cref="IAssignable"/>'s all fields and make it ready to recycle.
@ -17,6 +19,4 @@ public interface IAssignable
/// <see cref="true"/>, if the fields are unsigned successfully, <see cref="false"/> if not.
/// </returns>
bool Unassign();
delegate void OnUnassignedDelegate(IAssignable sender);
}

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@ -1,3 +1,5 @@
using System;
namespace Syntriax.Engine.Core.Abstract;
/// <summary>
@ -8,7 +10,7 @@ public interface IAssignableBehaviourController : IAssignable
/// <summary>
/// Event triggered when the <see cref="IBehaviourController"/> value has has been assigned a new value.
/// </summary>
event OnBehaviourControllerAssignedDelegate? OnBehaviourControllerAssigned;
Action<IAssignableBehaviourController>? OnBehaviourControllerAssigned { get; set; }
/// <inheritdoc cref="IBehaviourController" />
IBehaviourController BehaviourController { get; }
@ -21,6 +23,4 @@ public interface IAssignableBehaviourController : IAssignable
/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
/// </returns>
bool Assign(IBehaviourController behaviourController);
delegate void OnBehaviourControllerAssignedDelegate(IAssignableBehaviourController sender);
}

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@ -1,3 +1,5 @@
using System;
namespace Syntriax.Engine.Core.Abstract;
/// <summary>
@ -8,7 +10,7 @@ public interface IAssignableEntity : IAssignable
/// <summary>
/// Event triggered when the <see cref="IEntity"/> value has has been assigned a new value.
/// </summary>
event OnEntityAssignedDelegate? OnEntityAssigned;
Action<IAssignableEntity>? OnEntityAssigned { get; set; }
/// <inheritdoc cref="IEntity" />
IEntity Entity { get; }
@ -21,6 +23,4 @@ public interface IAssignableEntity : IAssignable
/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
/// </returns>
bool Assign(IEntity entity);
delegate void OnEntityAssignedDelegate(IAssignableEntity sender);
}

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@ -1,3 +1,5 @@
using System;
namespace Syntriax.Engine.Core.Abstract;
/// <summary>
@ -8,7 +10,7 @@ public interface IAssignableGameManager : IAssignable
/// <summary>
/// Event triggered when the <see cref="IGameManager"/> value has has been assigned a new value.
/// </summary>
event OnGameManagerAssignedDelegate? OnGameManagerAssigned;
Action<IAssignableGameManager>? OnGameManagerAssigned { get; set; }
/// <inheritdoc cref="IGameManager" />
IGameManager GameManager { get; }
@ -21,6 +23,4 @@ public interface IAssignableGameManager : IAssignable
/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
/// </returns>
bool Assign(IGameManager gameManager);
delegate void OnGameManagerAssignedDelegate(IAssignableGameManager sender);
}

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@ -1,3 +1,5 @@
using System;
namespace Syntriax.Engine.Core.Abstract;
/// <summary>
@ -8,7 +10,7 @@ public interface IAssignableGameObject : IAssignable
/// <summary>
/// Event triggered when the <see cref="IGameObject"/> value has has been assigned a new value.
/// </summary>
event OnGameObjectAssignedDelegate? OnGameObjectAssigned;
Action<IAssignableGameObject>? OnGameObjectAssigned { get; set; }
/// <inheritdoc cref="IGameObject" />
IGameObject GameObject { get; }
@ -21,6 +23,4 @@ public interface IAssignableGameObject : IAssignable
/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
/// </returns>
bool Assign(IGameObject gameObject);
delegate void OnGameObjectAssignedDelegate(IAssignableGameObject sender);
}

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@ -1,3 +1,5 @@
using System;
namespace Syntriax.Engine.Core.Abstract;
/// <summary>
@ -8,7 +10,7 @@ public interface IAssignableStateEnable : IAssignable
/// <summary>
/// Event triggered when the <see cref="IStateEnable"/> value has has been assigned a new value.
/// </summary>
event OnStateEnableAssignedDelegate? OnStateEnableAssigned;
Action<IAssignableStateEnable>? OnStateEnableAssigned { get; set; }
/// <inheritdoc cref="IStateEnable" />
IStateEnable StateEnable { get; }
@ -21,6 +23,4 @@ public interface IAssignableStateEnable : IAssignable
/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
/// </returns>
bool Assign(IStateEnable stateEnable);
delegate void OnStateEnableAssignedDelegate(IAssignableStateEnable sender);
}

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@ -1,3 +1,5 @@
using System;
namespace Syntriax.Engine.Core.Abstract;
/// <summary>
@ -8,7 +10,7 @@ public interface IAssignableTransform : IAssignable
/// <summary>
/// Event triggered when the <see cref="ITransform"/> value has has been assigned a new value.
/// </summary>
event OnTransformAssignedDelegate? OnTransformAssigned;
Action<IAssignableTransform>? OnTransformAssigned { get; set; }
/// <inheritdoc cref="ITransform" />
ITransform Transform { get; }
@ -21,6 +23,4 @@ public interface IAssignableTransform : IAssignable
/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
/// </returns>
bool Assign(ITransform transform);
delegate void OnTransformAssignedDelegate(IAssignableTransform sender);
}

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@ -1,64 +0,0 @@
namespace Syntriax.Engine.Core.Abstract;
/// <summary>
/// Represents an <see cref="IEntity"/> that can enter and exit a hierarchy within the <see cref="IGameManager"/> system.
/// This interface allows for tracking the object's presence in the hierarchy and provides events
/// for notifying when the see enters or exits the hierarchy.
/// </summary>
public interface IHierarchyObject : IEntity, INameable
{
/// <summary>
/// Event triggered when the <see cref="IEntity"/> enters the hierarchy.
/// </summary>
event OnEnteredHierarchyDelegate? OnEnteredHierarchy;
/// <summary>
/// Event triggered when the <see cref="IEntity"/> exits the hierarchy.
/// </summary>
event OnExitedHierarchyDelegate? OnExitedHierarchy;
/// <summary>
/// Gets the <see cref="IGameManager"/> associated with this <see cref="IEntity"/> , if any.
/// </summary>
IGameManager? GameManager { get; }
/// <summary>
/// Indicates whether the <see cref="IEntity"/> is currently in the hierarchy.
/// </summary>
bool IsInHierarchy { get; }
/// <summary>
/// Internal method to handle entering the hierarchy.
/// This should be called by the system to properly manage hierarchy states.
/// </summary>
/// <param name="gameManager">The game manager that is managing this hierarchy.</param>
/// <returns>
/// <see cref="true"/> if the <see cref="IEntity"/> successfully entered the hierarchy;
/// <see cref="false"/> if it failed to do so.
/// </returns>
internal bool EnterHierarchy(IGameManager gameManager);
/// <summary>
/// Internal method to handle exiting the hierarchy.
/// This should be called by the system to properly manage hierarchy states.
/// </summary>
/// <returns>
/// <see cref="true"/> if the <see cref="IEntity"/> successfully exited the hierarchy;
/// <see cref="false"/> if it failed to do so.
/// </returns>
internal bool ExitHierarchy();
/// <summary>
/// Delegate type for the event triggered when the <see cref="IEntity"/> enters the hierarchy of a <see cref="IGameManager">.
/// </summary>
/// <param name="sender">The <see cref="IEntity"/> that entered the hierarchy.</param>
/// <param name="gameManager">The <see cref="IGameManager"/> that the <see cref="IEntity"/> has entered it's hierarchy.</param>
delegate void OnEnteredHierarchyDelegate(IHierarchyObject sender, IGameManager gameManager);
/// <summary>
/// Delegate type for the event triggered when the <see cref="IEntity"/> exits the hierarchy of a <see cref="IGameManager">.
/// </summary>
/// <param name="sender">The <see cref="IEntity"/> that exited the hierarchy.</param>
/// <param name="gameManager">The <see cref="IGameManager"/> that the <see cref="IEntity"/> has exited it's hierarchy.</param>
delegate void OnExitedHierarchyDelegate(IHierarchyObject sender, IGameManager gameManager);
}

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@ -1,18 +1,16 @@
using System;
using Syntriax.Engine.Core.Exceptions;
namespace Syntriax.Engine.Core.Abstract;
public abstract class BaseEntity : IEntity
{
public event IEntity.OnIdChangedDelegate? OnIdChanged = null;
public Action<IEntity, string>? OnIdChanged { get; set; } = null;
public event IInitialize.OnInitializedDelegate? OnInitialized = null;
public event IInitialize.OnFinalizedDelegate? OnFinalized = null;
public Action<IAssignable>? OnUnassigned { get; set; } = null;
public Action<IAssignableStateEnable>? OnStateEnableAssigned { get; set; } = null;
public event IAssignableStateEnable.OnStateEnableAssignedDelegate? OnStateEnableAssigned = null;
public event IAssignable.OnUnassignedDelegate? OnUnassigned = null;
public Action<IInitialize>? OnInitialized { get; set; } = null;
public Action<IInitialize>? OnFinalized { get; set; } = null;
private IStateEnable _stateEnable = null!;
@ -39,7 +37,7 @@ public abstract class BaseEntity : IEntity
}
}
public bool IsInitialized
public bool Initialized
{
get => _initialized;
private set
@ -57,7 +55,7 @@ public abstract class BaseEntity : IEntity
public bool Assign(IStateEnable stateEnable)
{
if (IsInitialized)
if (Initialized)
return false;
_stateEnable = stateEnable;
@ -69,13 +67,11 @@ public abstract class BaseEntity : IEntity
protected virtual void UnassignInternal() { }
public bool Unassign()
{
if (IsInitialized)
if (Initialized)
return false;
UnassignInternal();
_stateEnable = null!;
_stateEnable.Unassign();
OnUnassigned?.Invoke(this);
return true;
}
@ -83,26 +79,24 @@ public abstract class BaseEntity : IEntity
protected virtual void InitializeInternal() { }
public bool Initialize()
{
if (IsInitialized)
if (Initialized)
return false;
NotAssignedException.Check(this, _stateEnable);
InitializeInternal();
IsInitialized = true;
Initialized = true;
return true;
}
protected virtual void FinalizeInternal() { }
public bool Finalize()
{
if (!IsInitialized)
if (!Initialized)
return false;
FinalizeInternal();
IsInitialized = false;
Initialized = false;
return true;
}

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@ -1,3 +1,5 @@
using System;
namespace Syntriax.Engine.Core.Abstract;
/// <summary>
@ -8,7 +10,7 @@ public interface IBehaviour : IEntity, IAssignableBehaviourController, IAssignab
/// <summary>
/// Event triggered when the priority of the <see cref="IBehaviour"/> changes.
/// </summary>
event OnPriorityChangedDelegate? OnPriorityChanged;
Action<IBehaviour>? OnPriorityChanged { get; set; }
/// <summary>
/// The priority of the <see cref="IBehaviour"/>.
@ -19,6 +21,4 @@ public interface IBehaviour : IEntity, IAssignableBehaviourController, IAssignab
/// The value indicating whether the <see cref="IBehaviour"/> is active.
/// </summary>
bool IsActive { get; }
delegate void OnPriorityChangedDelegate(IBehaviour sender, int previousPriority);
}

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@ -1,3 +1,4 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
@ -11,27 +12,27 @@ public interface IBehaviourController : IAssignableGameObject, IEnumerable<IBeha
/// <summary>
/// Event triggered before the update of <see cref="IBehaviour"/>s.
/// </summary>
event OnPreUpdateDelegate? OnPreUpdate;
Action<IBehaviourController>? OnPreUpdate { get; set; }
/// <summary>
/// Event triggered during the update of <see cref="IBehaviour"/>s.
/// </summary>
event OnUpdateDelegate? OnUpdate;
Action<IBehaviourController>? OnUpdate { get; set; }
/// <summary>
/// Event triggered before the drawing phase.
/// </summary>
event OnPreDrawDelegate? OnPreDraw;
Action<IBehaviourController>? OnPreDraw { get; set; }
/// <summary>
/// Event triggered when a <see cref="IBehaviour"/> is added to the <see cref="IBehaviourController"/>.
/// </summary>
event OnBehaviourAddedDelegate? OnBehaviourAdded;
Action<IBehaviourController, IBehaviour>? OnBehaviourAdded { get; set; }
/// <summary>
/// Event triggered when a <see cref="IBehaviour"/> is removed from the <see cref="IBehaviourController"/>.
/// </summary>
event OnBehaviourRemovedDelegate? OnBehaviourRemoved;
Action<IBehaviourController, IBehaviour>? OnBehaviourRemoved { get; set; }
/// <summary>
/// Adds a <see cref="IBehaviour"/> to the <see cref="IBehaviourController"/>.
@ -101,11 +102,4 @@ public interface IBehaviourController : IAssignableGameObject, IEnumerable<IBeha
/// Performs pre-draw operations.
/// </summary>
void UpdatePreDraw();
delegate void OnPreUpdateDelegate(IBehaviourController sender);
delegate void OnUpdateDelegate(IBehaviourController sender);
delegate void OnPreDrawDelegate(IBehaviourController sender);
delegate void OnBehaviourAddedDelegate(IBehaviourController sender, IBehaviour behaviourAdded);
delegate void OnBehaviourRemovedDelegate(IBehaviourController sender, IBehaviour behaviourRemoved);
}

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@ -1,8 +0,0 @@
using System.Collections;
namespace Syntriax.Engine.Core.Abstract;
public interface ICoroutineYield
{
bool Yield();
}

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@ -1,3 +1,5 @@
using System;
namespace Syntriax.Engine.Core.Abstract;
/// <summary>
@ -9,12 +11,10 @@ public interface IEntity : IInitialize, IAssignableStateEnable
/// Event triggered when the <see cref="Id"/> of the <see cref="IEntity"/> changes.
/// The string action parameter is the previous <see cref="Id"/> of the <see cref="IEntity"/>.
/// </summary>
event OnIdChangedDelegate? OnIdChanged;
Action<IEntity, string>? OnIdChanged { get; set; }
/// <summary>
/// The ID of the <see cref="IEntity"/>.
/// </summary>
string Id { get; set; }
delegate void OnIdChangedDelegate(IEntity sender, string previousId);
}

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@ -1,3 +1,4 @@
using System;
using System.Collections.Generic;
namespace Syntriax.Engine.Core.Abstract;
@ -7,35 +8,15 @@ namespace Syntriax.Engine.Core.Abstract;
/// </summary>
public interface IGameManager : IEntity, IEnumerable<IGameObject>
{
/// <summary>
/// Event triggered when <see cref="Update(EngineTime)"/> is called on the <see cref="IGameManager"/>.
/// </summary>
event OnUpdateDelegate? OnUpdate;
/// <summary>
/// Event triggered when <see cref="PreDraw"/> is called on the <see cref="IGameManager"/>.
/// </summary>
event OnPreDawDelegate? OnPreDraw;
/// <summary>
/// Event triggered when a <see cref="IGameObject"/> is registered to the <see cref="IGameManager"/>.
/// </summary>
event OnGameObjectRegisteredDelegate? OnGameObjectRegistered;
Action<IGameManager, IGameObject>? OnGameObjectRegistered { get; set; }
/// <summary>
/// Event triggered when a <see cref="IGameObject"/> is unregistered from the <see cref="IGameManager"/>.
/// </summary>
event OnGameObjectUnRegisteredDelegate? OnGameObjectUnRegistered;
/// <summary>
/// Event triggered when a <see cref="IHierarchyObject"/> is registered to the <see cref="IGameManager"/>.
/// </summary>
event OnHierarchyObjectRegisteredDelegate? OnHierarchyObjectRegistered;
/// <summary>
/// Event triggered when a <see cref="IHierarchyObject"/> is unregistered from the <see cref="IGameManager"/>.
/// </summary>
event OnHierarchyObjectUnRegisteredDelegate? OnHierarchyObjectUnRegistered;
Action<IGameManager, IGameObject>? OnGameObjectUnRegistered { get; set; }
/// <summary>
/// Gets a read-only list of <see cref="IGameObject"/>s managed by the <see cref="IGameManager"/>.
@ -43,15 +24,10 @@ public interface IGameManager : IEntity, IEnumerable<IGameObject>
IReadOnlyList<IGameObject> GameObjects { get; }
/// <summary>
/// Gets a read-only list of <see cref="IHierarchyObject"/>s managed by the <see cref="IGameManager"/>.
/// Registers a <see cref="IGameObject"/> to the <see cref="IGameManager"/>.
/// </summary>
IReadOnlyList<IHierarchyObject> HierarchyObjects { get; }
/// <summary>
/// Registers an <see cref="IHierarchyObject"/> to the <see cref="IGameManager"/>.
/// </summary>
/// <param name="hierarchyObject">The <see cref="IHierarchyObject"/> to register.</param>
void Register(IHierarchyObject hierarchyObject);
/// <param name="gameObject">The <see cref="IGameObject"/> to register.</param>
void RegisterGameObject(IGameObject gameObject);
/// <summary>
/// Instantiates a <see cref="IGameObject"/> of type T with the given arguments and registers it to the <see cref="IGameManager"/>.
@ -62,10 +38,11 @@ public interface IGameManager : IEntity, IEnumerable<IGameObject>
T InstantiateGameObject<T>(params object?[]? args) where T : class, IGameObject;
/// <summary>
/// Removes an <see cref="IHierarchyObject"/> from the <see cref="IGameManager"/>.
/// Removes a <see cref="IGameObject"/> from the <see cref="IGameManager"/>.
/// </summary>
/// <param name="hierarchyObject">The <see cref="IHierarchyObject"/> to remove.</param>
void Remove(IHierarchyObject hierarchyObject);
/// <param name="gameObject">The <see cref="IGameObject"/> to remove.</param>
/// <returns>The removed <see cref="IGameObject"/>.</returns>
IGameObject RemoveGameObject(IGameObject gameObject);
/// <summary>
/// Updates the <see cref="IGameManager"/> with the given engine time data.
@ -77,12 +54,4 @@ public interface IGameManager : IEntity, IEnumerable<IGameObject>
/// Performs operations that should be done before the draw calls.
/// </summary>
void PreDraw();
delegate void OnUpdateDelegate(IGameManager sender, EngineTime time);
delegate void OnPreDawDelegate(IGameManager sender);
delegate void OnGameObjectRegisteredDelegate(IGameManager sender, IGameObject gameObjectRegistered);
delegate void OnGameObjectUnRegisteredDelegate(IGameManager sender, IGameObject gameObjectUnregistered);
delegate void OnHierarchyObjectRegisteredDelegate(IGameManager sender, IHierarchyObject hierarchyObjectRegistered);
delegate void OnHierarchyObjectUnRegisteredDelegate(IGameManager sender, IHierarchyObject hierarchyObjectUnregistered);
}

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@ -1,19 +1,19 @@
using System;
namespace Syntriax.Engine.Core.Abstract;
/// <summary>
/// Represents a game object with various properties and functionalities.
/// </summary>
public interface IGameObject : IEntity, IHierarchyObject, IAssignableTransform, IAssignableBehaviourController, INameable, IInitialize
public interface IGameObject : IEntity, IAssignableGameManager, IAssignableTransform, IAssignableBehaviourController, INameable, IInitialize
{
/// <summary>
/// Event triggered when the <see cref="Update"/> method is called.
/// </summary>
event OnUpdatedDelegate? OnUpdated;
Action<IGameObject>? OnUpdated { get; set; }
/// <summary>
/// Updates the game object.
/// </summary>
void Update();
delegate void OnUpdatedDelegate(IGameObject sender);
}

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@ -1,3 +1,5 @@
using System;
namespace Syntriax.Engine.Core.Abstract;
/// <summary>
@ -8,17 +10,17 @@ public interface IInitialize
/// <summary>
/// Event triggered when the <see cref="Initialize"/> method is called successfully.
/// </summary>
event OnInitializedDelegate? OnInitialized;
Action<IInitialize>? OnInitialized { get; set; }
/// <summary>
/// Event triggered when the <see cref="Finalize"/> method is called successfully.
/// </summary>
event OnFinalizedDelegate? OnFinalized;
Action<IInitialize>? OnFinalized { get; set; }
/// <summary>
/// The value indicating whether the entity has been initialized.
/// </summary>
bool IsInitialized { get; }
bool Initialized { get; }
/// <summary>
/// Initializes the entity.
@ -31,7 +33,4 @@ public interface IInitialize
/// </summary>
/// <returns><see cref="true"/> if finalization is successful, otherwise <see cref="false"/>.</returns>
bool Finalize();
delegate void OnInitializedDelegate(IInitialize sender);
delegate void OnFinalizedDelegate(IInitialize sender);
}

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@ -1,3 +1,5 @@
using System;
namespace Syntriax.Engine.Core.Abstract;
/// <summary>
@ -8,12 +10,10 @@ public interface INameable
/// <summary>
/// Event triggered when the name of the entity changes.
/// </summary>
event OnNameChangedDelegate? OnNameChanged;
Action<IEntity>? OnNameChanged { get; set; }
/// <summary>
/// The name of the entity.
/// </summary>
string Name { get; set; }
delegate void OnNameChangedDelegate(INameable sender, string previousName);
}

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@ -1,3 +1,5 @@
using System;
namespace Syntriax.Engine.Core.Abstract;
/// <summary>
@ -8,12 +10,10 @@ public interface IStateEnable : IAssignableEntity
/// <summary>
/// Event triggered when the <see cref="Enabled"/> state of the <see cref="IStateEnable"/> changes.
/// </summary>
event OnNameChangedDelegate? OnEnabledChanged;
Action<IStateEnable>? OnEnabledChanged { get; set; }
/// <summary>
/// The value indicating whether the <see cref="IStateEnable"/> is enabled.
/// </summary>
bool Enabled { get; set; }
delegate void OnNameChangedDelegate(IStateEnable sender, bool previousState);
}

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@ -1,105 +1,39 @@
using System;
using System.Collections.Generic;
namespace Syntriax.Engine.Core.Abstract;
/// <summary>
/// Represents the transformation properties of an object such as position, scale, and rotation.
/// </summary>
public interface ITransform : IAssignableGameObject, IEnumerable<ITransform>
public interface ITransform
{
/// <summary>
/// Event triggered when the <see cref="Position"/> of the <see cref="ITransform"/> changes.
/// </summary>
event OnPositionChangedDelegate? OnPositionChanged;
Action<ITransform>? OnPositionChanged { get; set; }
/// <summary>
/// Event triggered when the <see cref="Scale"/> of the <see cref="ITransform"/> changes.
/// </summary>
event OnScaleChangedDelegate? OnScaleChanged;
Action<ITransform>? OnScaleChanged { get; set; }
/// <summary>
/// Event triggered when the <see cref="Rotation"/> of the <see cref="ITransform"/> changes.
/// </summary>
event OnRotationChangedDelegate? OnRotationChanged;
Action<ITransform>? OnRotationChanged { get; set; }
/// <summary>
/// Event triggered when the <see cref="Parent"/> of the <see cref="ITransform"/> changes. The second parameter is the old <see cref="ITransform"/>.
/// </summary>
event OnParentChangedDelegate? OnParentChanged;
/// <summary>
/// Event triggered when a new <see cref="ITransform"/> is added to the <see cref="Children"/>.
/// </summary>
event OnChildrenAddedDelegate? OnChildrenAdded;
/// <summary>
/// Event triggered when an <see cref="ITransform"/> is removed from the <see cref="Children"/>.
/// </summary>
event OnChildrenRemovedDelegate? OnChildrenRemoved;
/// <summary>
/// The world position of the <see cref="ITransform"/> in 2D space.
/// The position of the <see cref="ITransform"/> in 2D space.
/// </summary>
Vector2D Position { get; set; }
/// <summary>
/// The world scale of the <see cref="ITransform"/>.
/// The scale of the <see cref="ITransform"/>.
/// </summary>
Vector2D Scale { get; set; }
/// <summary>
/// The world rotation of the <see cref="ITransform"/> in degrees.
/// The rotation of the <see cref="ITransform"/> in degrees.
/// </summary>
float Rotation { get; set; }
/// <summary>
/// The local position of the <see cref="ITransform"/> in 2D space.
/// </summary>
Vector2D LocalPosition { get; set; }
/// <summary>
/// The local scale of the <see cref="ITransform"/>.
/// </summary>
Vector2D LocalScale { get; set; }
/// <summary>
/// The local rotation of the <see cref="ITransform"/> in degrees.
/// </summary>
float LocalRotation { get; set; }
/// <summary>
/// The parent <see cref="ITransform"/> of the <see cref="ITransform"/>.
/// </summary>
ITransform? Parent { get; }
/// <summary>
/// The <see cref="ITransform"/>s that have this <see cref="ITransform"/> as their <see cref="Parent"/>.
/// </summary>
IReadOnlyList<ITransform> Children { get; }
/// <summary>
/// Sets the parent <see cref="ITransform"/> of this <see cref="ITransform"/>.
/// </summary>
/// <param name="transform">The parent <see cref="ITransform"/> to set.</param>
void SetParent(ITransform? transform);
/// <summary>
/// Adds a child <see cref="ITransform"/> to this <see cref="ITransform"/>.
/// </summary>
/// <param name="transform">The child <see cref="ITransform"/> to add.</param>
void AddChild(ITransform transform);
/// <summary>
/// Removes a child <see cref="ITransform"/> from this <see cref="ITransform"/>.
/// </summary>
/// <param name="transform">The child <see cref="ITransform"/> to remove.</param>
void RemoveChild(ITransform transform);
delegate void OnPositionChangedDelegate(ITransform sender);
delegate void OnScaleChangedDelegate(ITransform sender);
delegate void OnRotationChangedDelegate(ITransform sender);
delegate void OnParentChangedDelegate(ITransform sender, ITransform? newParent);
delegate void OnChildrenAddedDelegate(ITransform sender, ITransform childrenAdded);
delegate void OnChildrenRemovedDelegate(ITransform sender, ITransform childrenRemoved);
}

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@ -1,105 +1,59 @@
using System;
using Syntriax.Engine.Core.Abstract;
using Syntriax.Engine.Core.Exceptions;
namespace Syntriax.Engine.Core;
public abstract class Behaviour : BehaviourBase
[System.Diagnostics.DebuggerDisplay("{GetType().Name, nq}, Priority: {Priority}, Initialized: {Initialized}")]
public abstract class Behaviour : BaseEntity, IBehaviour
{
private bool isInitializedThisFrame = false;
public Action<IAssignableBehaviourController>? OnBehaviourControllerAssigned { get; set; } = null;
protected IGameObject GameObject => BehaviourController.GameObject;
protected ITransform Transform => BehaviourController.GameObject.Transform;
public Action<IBehaviour>? OnPriorityChanged { get; set; } = null;
public Behaviour()
private IBehaviourController _behaviourController = null!;
private int _priority = 0;
public IBehaviourController BehaviourController => _behaviourController;
public override bool IsActive => base.IsActive && BehaviourController.GameObject.StateEnable.Enabled;
public int Priority
{
OnInitialized += OnInitialize;
OnFinalized += OnFinalize;
OnUnassigned += OnUnassign;
}
protected virtual void OnUnassign() { }
private void OnUnassign(IAssignable assignable) => OnUnassign();
protected virtual void OnInitialize() { }
private void OnInitialize(IInitialize _)
get => _priority;
set
{
isInitializedThisFrame = true;
BehaviourController.OnPreUpdate += PreUpdate;
BehaviourController.OnPreDraw += PreDraw;
BehaviourController.OnUpdate += Update;
BehaviourController.GameObject.OnEnteredHierarchy += EnteredHierarchy;
BehaviourController.GameObject.OnExitedHierarchy += ExitedHierarchy;
OnInitialize();
if (GameObject.IsInHierarchy)
EnteredHierarchy(GameObject, GameObject.GameManager ?? throw new System.Exception("Unexpected Error"));
}
protected virtual void OnFinalize() { }
private void OnFinalize(IInitialize _)
{
BehaviourController.OnPreUpdate -= PreUpdate;
BehaviourController.OnPreDraw -= PreDraw;
BehaviourController.OnUpdate -= Update;
BehaviourController.GameObject.OnEnteredHierarchy -= EnteredHierarchy;
BehaviourController.GameObject.OnExitedHierarchy -= ExitedHierarchy;
OnFinalize();
if (GameObject.IsInHierarchy)
ExitedHierarchy(GameObject, GameObject.GameManager ?? throw new System.Exception("Unexpected Error"));
}
protected virtual void OnPreUpdatePreActiveCheck() { }
protected virtual void OnPreUpdate() { }
private void PreUpdate(IBehaviourController _)
{
OnPreUpdatePreActiveCheck();
if (!IsActive)
if (value == _priority)
return;
if (isInitializedThisFrame)
FirstActiveFrame();
OnPreUpdate();
_priority = value;
OnPriorityChanged?.Invoke(this);
}
}
protected virtual void OnFirstActiveFrame() { }
private void FirstActiveFrame()
public bool Assign(IBehaviourController behaviourController)
{
OnFirstActiveFrame();
isInitializedThisFrame = false;
if (Initialized)
return false;
_behaviourController = behaviourController;
OnBehaviourControllerAssigned?.Invoke(this);
return true;
}
protected virtual void OnUpdatePreActiveCheck() { }
protected virtual void OnUpdate() { }
private void Update(IBehaviourController _)
protected override void UnassignInternal()
{
OnUpdatePreActiveCheck();
if (!IsActive)
return;
OnUpdate();
base.UnassignInternal();
_behaviourController = null!;
}
protected virtual void OnPreDrawPreActiveCheck() { }
protected virtual void OnPreDraw() { }
private void PreDraw(IBehaviourController _)
protected override void InitializeInternal()
{
OnPreDrawPreActiveCheck();
if (!StateEnable.Enabled)
return;
OnPreDraw();
base.InitializeInternal();
NotAssignedException.Check(this, _behaviourController);
NotAssignedException.Check(this, StateEnable);
}
protected virtual void OnEnteredHierarchy(IGameManager gameManager) { }
private void EnteredHierarchy(IHierarchyObject sender, IGameManager gameManager) => OnEnteredHierarchy(gameManager);
protected virtual void OnExitedHierarchy(IGameManager gameManager) { }
private void ExitedHierarchy(IHierarchyObject sender, IGameManager gameManager) => OnExitedHierarchy(gameManager);
}

View File

@ -1,59 +0,0 @@
using Syntriax.Engine.Core.Abstract;
using Syntriax.Engine.Core.Exceptions;
namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("{GetType().Name, nq}, Priority: {Priority}, Initialized: {Initialized}")]
public abstract class BehaviourBase : BaseEntity, IBehaviour
{
public event IAssignableBehaviourController.OnBehaviourControllerAssignedDelegate? OnBehaviourControllerAssigned = null;
public event IBehaviour.OnPriorityChangedDelegate? OnPriorityChanged = null;
private IBehaviourController _behaviourController = null!;
private int _priority = 0;
public IBehaviourController BehaviourController => _behaviourController;
public override bool IsActive => base.IsActive && BehaviourController.GameObject.StateEnable.Enabled;
public int Priority
{
get => _priority;
set
{
if (value == _priority)
return;
int previousPriority = _priority;
_priority = value;
OnPriorityChanged?.Invoke(this, previousPriority);
}
}
public bool Assign(IBehaviourController behaviourController)
{
if (IsInitialized)
return false;
_behaviourController = behaviourController;
OnBehaviourControllerAssigned?.Invoke(this);
return true;
}
protected override void UnassignInternal()
{
base.UnassignInternal();
_behaviourController = null!;
}
protected override void InitializeInternal()
{
base.InitializeInternal();
NotAssignedException.Check(this, _behaviourController);
NotAssignedException.Check(this, StateEnable);
}
}

View File

@ -6,13 +6,13 @@ using Syntriax.Engine.Core.Abstract;
namespace Syntriax.Engine.Core;
public class BehaviourCollector<T> : IAssignableGameManager, IEnumerable<T>
public class BehaviourCacher<T> : IAssignableGameManager, IEnumerable<T>
{
public event IAssignable.OnUnassignedDelegate? OnUnassigned = null;
public event IAssignableGameManager.OnGameManagerAssignedDelegate? OnGameManagerAssigned = null;
public Action<IAssignable>? OnUnassigned { get; set; } = null;
public Action<IAssignableGameManager>? OnGameManagerAssigned { get; set; } = null;
public event OnCollectedDelegate? OnCollected = null;
public event OnRemovedDelegate? OnRemoved = null;
public Action<BehaviourCacher<T>, T>? OnCached { get; set; } = null;
public Action<BehaviourCacher<T>, T>? OnUncached { get; set; } = null;
private readonly List<T> _behaviours = new(32);
@ -21,25 +21,19 @@ public class BehaviourCollector<T> : IAssignableGameManager, IEnumerable<T>
public T this[Index index] => _behaviours[index];
public BehaviourCollector() { }
public BehaviourCollector(IGameManager gameManager) => Assign(gameManager);
public BehaviourCacher() { }
public BehaviourCacher(IGameManager gameManager) => Assign(gameManager);
private void OnGameObjectRegistered(IGameManager manager, IGameObject gameObject)
{
gameObject.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
gameObject.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
foreach (IBehaviour item in gameObject.BehaviourController)
OnBehaviourAdded(gameObject.BehaviourController, item);
}
private void OnGameObjectUnregistered(IGameManager manager, IGameObject gameObject)
{
gameObject.BehaviourController.OnBehaviourAdded -= OnBehaviourAdded;
gameObject.BehaviourController.OnBehaviourRemoved -= OnBehaviourRemoved;
foreach (IBehaviour item in gameObject.BehaviourController)
OnBehaviourRemoved(gameObject.BehaviourController, item);
}
private void OnBehaviourAdded(IBehaviourController controller, IBehaviour behaviour)
@ -48,7 +42,7 @@ public class BehaviourCollector<T> : IAssignableGameManager, IEnumerable<T>
return;
_behaviours.Add(tBehaviour);
OnCollected?.Invoke(this, tBehaviour);
OnCached?.Invoke(this, tBehaviour);
}
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviour behaviour)
@ -59,7 +53,7 @@ public class BehaviourCollector<T> : IAssignableGameManager, IEnumerable<T>
if (!_behaviours.Remove(tBehaviour))
return;
OnRemoved?.Invoke(this, tBehaviour);
OnUncached?.Invoke(this, tBehaviour);
}
public bool Assign(IGameManager gameManager)
@ -68,7 +62,11 @@ public class BehaviourCollector<T> : IAssignableGameManager, IEnumerable<T>
return false;
foreach (IGameObject gameObject in gameManager)
{
OnGameObjectRegistered(gameManager, gameObject);
foreach (IBehaviour behaviour in gameObject.BehaviourController)
OnBehaviourAdded(gameObject.BehaviourController, behaviour);
}
gameManager.OnGameObjectRegistered += OnGameObjectRegistered;
gameManager.OnGameObjectUnRegistered += OnGameObjectUnregistered;
@ -85,7 +83,11 @@ public class BehaviourCollector<T> : IAssignableGameManager, IEnumerable<T>
return false;
foreach (IGameObject gameObject in GameManager)
{
OnGameObjectUnregistered(GameManager, gameObject);
foreach (IBehaviour behaviour in gameObject.BehaviourController)
OnBehaviourRemoved(gameObject.BehaviourController, behaviour);
}
GameManager.OnGameObjectRegistered -= OnGameObjectRegistered;
GameManager.OnGameObjectUnRegistered -= OnGameObjectUnregistered;
@ -97,8 +99,4 @@ public class BehaviourCollector<T> : IAssignableGameManager, IEnumerable<T>
public IEnumerator<T> GetEnumerator() => _behaviours.GetEnumerator();
IEnumerator IEnumerable.GetEnumerator() => _behaviours.GetEnumerator();
public delegate void OnCollectedDelegate(BehaviourCollector<T> sender, T behaviourCollected);
public delegate void OnRemovedDelegate(BehaviourCollector<T> sender, T behaviourRemoved);
}

View File

@ -11,14 +11,14 @@ namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("Behaviour Count: {behaviours.Count}")]
public class BehaviourController : IBehaviourController
{
public event IBehaviourController.OnPreUpdateDelegate? OnPreUpdate = null;
public event IBehaviourController.OnUpdateDelegate? OnUpdate = null;
public event IBehaviourController.OnPreDrawDelegate? OnPreDraw = null;
public Action<IBehaviourController>? OnPreUpdate { get; set; }
public Action<IBehaviourController>? OnUpdate { get; set; } = null;
public Action<IBehaviourController>? OnPreDraw { get; set; } = null;
public event IBehaviourController.OnBehaviourAddedDelegate? OnBehaviourAdded = null;
public event IBehaviourController.OnBehaviourRemovedDelegate? OnBehaviourRemoved = null;
public event IAssignable.OnUnassignedDelegate? OnUnassigned;
public event IAssignableGameObject.OnGameObjectAssignedDelegate? OnGameObjectAssigned = null;
public Action<IBehaviourController, IBehaviour>? OnBehaviourAdded { get; set; } = null;
public Action<IBehaviourController, IBehaviour>? OnBehaviourRemoved { get; set; } = null;
public Action<IAssignable>? OnUnassigned { get; set; } = null;
public Action<IAssignableGameObject>? OnGameObjectAssigned { get; set; } = null;
private readonly IList<IBehaviour> behaviours = new List<IBehaviour>(Constants.BEHAVIOURS_SIZE_INITIAL);
@ -32,9 +32,6 @@ public class BehaviourController : IBehaviourController
{
InsertBehaviourByPriority(behaviour);
behaviour.Assign(this);
behaviour.Assign(GameObject.StateEnable);
behaviour.Initialize();
behaviour.OnPriorityChanged += OnPriorityChange;
OnBehaviourAdded?.Invoke(this, behaviour);
@ -113,7 +110,7 @@ public class BehaviourController : IBehaviourController
public bool Assign(IGameObject gameObject)
{
if (GameObject is not null && GameObject.IsInitialized)
if (GameObject is not null && GameObject.Initialized)
return false;
_gameObject = gameObject;
@ -123,7 +120,7 @@ public class BehaviourController : IBehaviourController
public bool Unassign()
{
if (GameObject is not null && GameObject.IsInitialized)
if (GameObject is not null && GameObject.Initialized)
return false;
_gameObject = null!;
@ -168,11 +165,10 @@ public class BehaviourController : IBehaviourController
behaviours.Add(behaviour);
}
private void OnPriorityChange(IBehaviour sender, int previousPriority)
private void OnPriorityChange(IBehaviour behaviour)
{
behaviours.Remove(sender);
InsertBehaviourByPriority(sender);
behaviours.Remove(behaviour);
InsertBehaviourByPriority(behaviour);
}
public IEnumerator<IBehaviour> GetEnumerator() => behaviours.GetEnumerator();

View File

@ -0,0 +1,87 @@
using Syntriax.Engine.Core.Abstract;
namespace Syntriax.Engine.Core;
public abstract class BehaviourOverride : Behaviour
{
private bool isInitializedThisFrame = false;
protected IGameObject GameObject => BehaviourController.GameObject;
protected ITransform Transform => BehaviourController.GameObject.Transform;
public BehaviourOverride()
{
OnInitialized += OnInitialize;
OnFinalized += OnFinalize;
OnUnassigned += OnUnassign;
}
protected virtual void OnUnassign() { }
private void OnUnassign(IAssignable assignable) => OnUnassign();
protected virtual void OnInitialize() { }
private void OnInitialize(IInitialize _)
{
isInitializedThisFrame = true;
BehaviourController.OnPreUpdate += PreUpdate;
BehaviourController.OnPreDraw += PreDraw;
BehaviourController.OnUpdate += Update;
OnInitialize();
}
protected virtual void OnFinalize() { }
private void OnFinalize(IInitialize _)
{
BehaviourController.OnPreUpdate -= PreUpdate;
BehaviourController.OnPreDraw -= PreDraw;
BehaviourController.OnUpdate -= Update;
OnFinalize();
}
protected virtual void OnPreUpdatePreActiveCheck() { }
protected virtual void OnPreUpdate() { }
private void PreUpdate(IBehaviourController _)
{
OnPreUpdatePreActiveCheck();
if (!IsActive)
return;
if (isInitializedThisFrame)
FirstActiveFrame();
OnPreUpdate();
}
protected virtual void OnFirstActiveFrame() { }
private void FirstActiveFrame()
{
OnFirstActiveFrame();
isInitializedThisFrame = false;
}
protected virtual void OnUpdatePreActiveCheck() { }
protected virtual void OnUpdate() { }
private void Update(IBehaviourController _)
{
OnUpdatePreActiveCheck();
if (!IsActive)
return;
OnUpdate();
}
protected virtual void OnPreDrawPreActiveCheck() { }
protected virtual void OnPreDraw() { }
private void PreDraw(IBehaviourController _)
{
OnPreDrawPreActiveCheck();
if (!StateEnable.Enabled)
return;
OnPreDraw();
}
}

View File

@ -1,44 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using Syntriax.Engine.Core.Abstract;
namespace Syntriax.Engine.Core;
public class CoroutineManager : HierarchyObjectBase
{
private readonly List<IEnumerator> enumerators = [];
public IEnumerator CreateCoroutine(IEnumerator enumerator)
{
enumerators.Add(enumerator);
return enumerator;
}
public void StopCoroutine(IEnumerator enumerator)
{
enumerators.Remove(enumerator);
}
protected override void OnEnteringHierarchy(IGameManager gameManager)
{
gameManager.OnUpdate += OnUpdate;
}
protected override void OnExitingHierarchy(IGameManager gameManager)
{
gameManager.OnUpdate -= OnUpdate;
}
private void OnUpdate(IGameManager sender, EngineTime time)
{
for (int i = enumerators.Count - 1; i >= 0; i--)
{
if (enumerators[i].Current is ICoroutineYield coroutineYield && coroutineYield.Yield())
continue;
if (!enumerators[i].MoveNext())
enumerators.RemoveAt(i);
}
}
}

View File

@ -1,12 +0,0 @@
using System;
using Syntriax.Engine.Core.Abstract;
namespace Syntriax.Engine.Core;
public class CoroutineYield(Func<bool> condition) : ICoroutineYield
{
private readonly Func<bool> condition = condition;
public bool Yield() => condition.Invoke();
}

View File

@ -7,5 +7,5 @@ public readonly struct EngineTime(TimeSpan Total, TimeSpan Elapsed)
public readonly TimeSpan Total = Total;
public readonly TimeSpan Elapsed = Elapsed;
public readonly float DeltaTimeFrame = (float)Elapsed.TotalMilliseconds * .001f;
public readonly float DeltaTimeFrame = (float)Elapsed.TotalMilliseconds;
}

View File

@ -1,47 +0,0 @@
using System.Diagnostics.CodeAnalysis;
using Syntriax.Engine.Core.Abstract;
namespace Syntriax.Engine.Core;
public static class BehaviourControllerExtensions
{
public static bool TryGetBehaviourInParent<T>(this IBehaviourController behaviourController, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
{
behaviour = GetBehaviourInParent<T>(behaviourController);
return behaviour is not null;
}
public static T? GetBehaviourInParent<T>(this IBehaviourController behaviourController) where T : class
{
IBehaviourController? controller = behaviourController;
while (controller is not null)
{
if (behaviourController.GetBehaviour<T>() is T behaviour)
return behaviour;
controller = controller.GameObject.Transform.Parent?.GameObject.BehaviourController;
}
return default;
}
public static bool TryGetBehaviourInChildren<T>(this IBehaviourController behaviourController, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
{
behaviour = GetBehaviourInChildren<T>(behaviourController);
return behaviour is not null;
}
public static T? GetBehaviourInChildren<T>(this IBehaviourController behaviourController) where T : class
{
if (behaviourController.GetBehaviour<T>() is T localBehaviour)
return localBehaviour;
foreach (ITransform transform in behaviourController.GameObject.Transform)
if (GetBehaviourInChildren<T>(transform.GameObject.BehaviourController) is T behaviour)
return behaviour;
return default;
}
}

View File

@ -7,22 +7,18 @@ namespace Syntriax.Engine.Core;
public static class BehaviourExtensions
{
public static T? FindBehaviour<T>(this IEnumerable<IGameObject> gameObjects) where T : class
public static bool TryFindBehaviour<T>(this IEnumerable<IGameObject> gameObjects, [NotNullWhen(returnValue: true)] out T? behaviour)
{
behaviour = default;
foreach (IGameObject gameObject in gameObjects)
if (gameObject.BehaviourController.TryGetBehaviour(out T? behaviour))
return behaviour;
if (gameObject.BehaviourController.TryGetBehaviour(out behaviour))
return true;
return default;
return false;
}
public static bool TryFindBehaviour<T>(this IEnumerable<IGameObject> gameObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
{
behaviour = FindBehaviour<T>(gameObjects);
return behaviour is not null;
}
public static void FindBehaviours<T>(this IEnumerable<IGameObject> gameObjects, List<T> behaviours) where T : class
public static void FindBehaviours<T>(this IEnumerable<IGameObject> gameObjects, List<T> behaviours)
{
behaviours.Clear();
List<T> cache = [];

View File

@ -1,32 +0,0 @@
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Syntriax.Engine.Core.Abstract;
namespace Syntriax.Engine.Core;
public static class HierarchyObjectExtensions
{
public static T? FindObject<T>(this IEnumerable<IHierarchyObject> hierarchyObjects) where T : class
{
foreach (IHierarchyObject hierarchyObject in hierarchyObjects)
if (hierarchyObject is T @object)
return @object;
return default;
}
public static bool TryFindObject<T>(this IEnumerable<IHierarchyObject> hierarchyObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
{
behaviour = FindObject<T>(hierarchyObjects);
return behaviour is not null;
}
public static void FindObjects<T>(this IEnumerable<IHierarchyObject> hierarchyObjects, List<T> behaviours) where T : class
{
behaviours.Clear();
foreach (IHierarchyObject hierarchyObject in hierarchyObjects)
if (hierarchyObject is T @object)
behaviours.Add(@object);
}
}

View File

@ -4,16 +4,11 @@ namespace Syntriax.Engine.Core;
public static class TransformExtensions
{
public static ITransform SetTransform(this ITransform transform,
Vector2D? position = null, float? rotation = null, Vector2D? scale = null,
Vector2D? localPosition = null, float? localRotation = null, Vector2D? localScale = null)
public static ITransform SetTransform(this ITransform transform, Vector2D? position = null, float? rotation = null, Vector2D? scale = null)
{
if (position.HasValue) transform.Position = position.Value;
if (rotation.HasValue) transform.Rotation = rotation.Value;
if (scale.HasValue) transform.Scale = scale.Value;
if (localPosition.HasValue) transform.LocalPosition = localPosition.Value;
if (localRotation.HasValue) transform.LocalRotation = localRotation.Value;
if (localScale.HasValue) transform.LocalScale = localScale.Value;
return transform;
}
}

View File

@ -22,9 +22,6 @@ public class GameObjectFactory
behaviourController ??= TypeFactory.Get<BehaviourController>();
stateEnable ??= TypeFactory.Get<StateEnable>();
if (!transform.Assign(gameObject))
throw AssignException.From(transform, gameObject);
if (!behaviourController.Assign(gameObject))
throw AssignException.From(behaviourController, gameObject);
if (!stateEnable.Assign(gameObject))

View File

@ -11,16 +11,11 @@ namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("GameObject Count: {_gameObjects.Count}")]
public class GameManager : BaseEntity, IGameManager
{
public event IGameManager.OnUpdateDelegate? OnUpdate = null;
public event IGameManager.OnPreDawDelegate? OnPreDraw = null;
public Action<IGameManager, IGameObject>? OnGameObjectRegistered { get; set; } = null;
public Action<IGameManager, IGameObject>? OnGameObjectUnRegistered { get; set; } = null;
public event IGameManager.OnGameObjectRegisteredDelegate? OnGameObjectRegistered = null;
public event IGameManager.OnGameObjectUnRegisteredDelegate? OnGameObjectUnRegistered = null;
public event IGameManager.OnHierarchyObjectRegisteredDelegate? OnHierarchyObjectRegistered = null;
public event IGameManager.OnHierarchyObjectUnRegisteredDelegate? OnHierarchyObjectUnRegistered = null;
private readonly List<IGameObject> _gameObjects = new(Constants.GAME_OBJECTS_SIZE_INITIAL);
private readonly List<IHierarchyObject> _hierarchyObjects = new(Constants.GAME_OBJECTS_SIZE_INITIAL);
private GameObjectFactory _gameObjectFactory = null!;
@ -35,7 +30,6 @@ public class GameManager : BaseEntity, IGameManager
}
public IReadOnlyList<IGameObject> GameObjects => _gameObjects;
public IReadOnlyList<IHierarchyObject> HierarchyObjects => _hierarchyObjects;
public override IStateEnable StateEnable
{
@ -52,23 +46,12 @@ public class GameManager : BaseEntity, IGameManager
}
}
public void Register(IHierarchyObject hierarchyObject)
public void RegisterGameObject(IGameObject gameObject)
{
if (_hierarchyObjects.Contains(hierarchyObject))
throw new Exception($"{nameof(IHierarchyObject)} named {hierarchyObject.Name} is already registered to the {nameof(GameManager)}.");
if (_gameObjects.Contains(gameObject))
throw new Exception($"{nameof(IGameObject)} named {gameObject.Name} is already registered to the {nameof(GameManager)}.");
if (hierarchyObject is IGameObject gameObject)
Register(gameObject);
else
{
if (!hierarchyObject.Initialize())
throw new Exception($"{nameof(hierarchyObject)} can't be initialized");
_hierarchyObjects.Add(hierarchyObject);
hierarchyObject.EnterHierarchy(this);
OnHierarchyObjectRegistered?.Invoke(this, hierarchyObject);
}
}
public T InstantiateGameObject<T>(params object?[]? args) where T : class, IGameObject
@ -78,23 +61,13 @@ public class GameManager : BaseEntity, IGameManager
return gameObject;
}
public void Remove(IHierarchyObject hierarchyObject)
public IGameObject RemoveGameObject(IGameObject gameObject)
{
if (!_hierarchyObjects.Contains(hierarchyObject))
throw new Exception($"{nameof(IHierarchyObject)} named {hierarchyObject.Name} is not registered to the {nameof(GameManager)}.");
if (!_gameObjects.Contains(gameObject))
throw new Exception($"{nameof(IGameObject)} named {gameObject.Name} is not registered to the {nameof(GameManager)}.");
if (hierarchyObject is IGameObject gameObject)
Unregister(gameObject);
else
{
_hierarchyObjects.Remove(hierarchyObject);
hierarchyObject.ExitHierarchy();
if (!hierarchyObject.Finalize())
throw new Exception($"{nameof(hierarchyObject)} can't be finalized");
OnHierarchyObjectUnRegistered?.Invoke(this, hierarchyObject);
}
return gameObject;
}
protected override void InitializeInternal()
@ -116,61 +89,33 @@ public class GameManager : BaseEntity, IGameManager
public void Update(EngineTime time)
{
Time.SetTime(time);
for (int i = 0; i < GameObjects.Count; i++)
GameObjects[i].BehaviourController.Update();
OnUpdate?.Invoke(this, time);
foreach (var gameObject in GameObjects)
gameObject.BehaviourController.Update();
}
public void PreDraw()
{
for (int i = 0; i < GameObjects.Count; i++)
GameObjects[i].BehaviourController.UpdatePreDraw();
OnPreDraw?.Invoke(this);
foreach (var gameObject in GameObjects)
gameObject.BehaviourController.UpdatePreDraw();
}
/////////////////////////////////////////////////////////////////
private void Register(IGameObject gameObject)
{
if (_gameObjects.Contains(gameObject))
throw new Exception($"{nameof(IGameObject)} named {gameObject.Name} is already registered to the {nameof(GameManager)}.");
gameObject.Assign(this);
gameObject.OnFinalized += OnGameObjectFinalize;
gameObject.OnExitedHierarchy += OnGameObjectExitedHierarchy;
if (!gameObject.Initialize())
throw new Exception($"{nameof(gameObject)} can't be initialized");
_gameObjects.Add(gameObject);
_hierarchyObjects.Add(gameObject);
if (!gameObject.EnterHierarchy(this))
throw new Exception($"{nameof(gameObject)} can't enter the hierarchy");
OnHierarchyObjectRegistered?.Invoke(this, gameObject);
OnGameObjectRegistered?.Invoke(this, gameObject);
}
private void Unregister(IGameObject gameObject)
{
if (!_gameObjects.Contains(gameObject))
throw new Exception($"{nameof(IGameObject)} named {gameObject.Name} is not registered to the {nameof(GameManager)}.");
gameObject.OnFinalized -= OnGameObjectFinalize;
gameObject.OnExitedHierarchy -= OnGameObjectExitedHierarchy;
_gameObjects.Remove(gameObject);
_hierarchyObjects.Remove(gameObject);
if (!gameObject.ExitHierarchy())
throw new Exception($"{nameof(gameObject)} can't exit the hierarchy");
if (!gameObject.Finalize())
throw new Exception($"{nameof(gameObject)} can't be finalized");
OnHierarchyObjectUnRegistered?.Invoke(this, gameObject);
OnGameObjectUnRegistered?.Invoke(this, gameObject);
}
@ -180,12 +125,6 @@ public class GameManager : BaseEntity, IGameManager
Unregister(gameObject);
}
private void OnGameObjectExitedHierarchy(IHierarchyObject sender, IGameManager gameManager)
{
if (sender is IGameObject gameObject)
Unregister(gameObject);
}
/////////////////////////////////////////////////////////////////
public IEnumerator<IGameObject> GetEnumerator() => _gameObjects.GetEnumerator();

View File

@ -1,3 +1,5 @@
using System;
using Syntriax.Engine.Core.Abstract;
using Syntriax.Engine.Core.Exceptions;
@ -6,26 +8,25 @@ namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("Name: {Name}, Initialized: {Initialized}")]
public class GameObject : BaseEntity, IGameObject
{
public event IHierarchyObject.OnEnteredHierarchyDelegate? OnEnteredHierarchy = null;
public event IHierarchyObject.OnExitedHierarchyDelegate? OnExitedHierarchy = null;
public Action<IAssignableTransform>? OnTransformAssigned { get; set; } = null;
public Action<IAssignableBehaviourController>? OnBehaviourControllerAssigned { get; set; } = null;
public Action<IAssignableGameManager>? OnGameManagerAssigned { get; set; } = null;
public event IAssignableTransform.OnTransformAssignedDelegate? OnTransformAssigned = null;
public event IAssignableBehaviourController.OnBehaviourControllerAssignedDelegate? OnBehaviourControllerAssigned = null;
public Action<IEntity>? OnNameChanged { get; set; } = null;
public event INameable.OnNameChangedDelegate? OnNameChanged = null;
public Action<IGameObject>? OnUpdated { get; set; } = null;
public event IGameObject.OnUpdatedDelegate? OnUpdated = null;
private ITransform _transform = null!;
private IBehaviourController _behaviourController = null!;
private IGameManager? _gameManager = null;
private IStateEnable _stateEnable = null!;
private IGameManager _gameManager = null!;
private string _name = nameof(GameObject);
public ITransform Transform => _transform;
public IBehaviourController BehaviourController => _behaviourController;
public IGameManager? GameManager => _gameManager;
public bool IsInHierarchy => GameManager is not null;
public IGameManager GameManager => _gameManager;
public string Name
{
@ -34,9 +35,8 @@ public class GameObject : BaseEntity, IGameObject
{
if (value == _name) return;
string previousName = _name;
_name = value;
OnNameChanged?.Invoke(this, previousName);
OnNameChanged?.Invoke(this);
}
}
@ -46,11 +46,13 @@ public class GameObject : BaseEntity, IGameObject
NotAssignedException.Check(this, _transform);
NotAssignedException.Check(this, _behaviourController);
NotAssignedException.Check(this, _stateEnable);
NotAssignedException.Check(this, _gameManager);
}
public void Update()
{
if (!StateEnable.Enabled)
if (!_stateEnable.Enabled)
return;
OnUpdated?.Invoke(this);
@ -66,7 +68,7 @@ public class GameObject : BaseEntity, IGameObject
public bool Assign(ITransform transform)
{
if (IsInitialized)
if (Initialized)
return false;
_transform = transform;
@ -76,7 +78,7 @@ public class GameObject : BaseEntity, IGameObject
public bool Assign(IBehaviourController behaviourController)
{
if (IsInitialized)
if (Initialized)
return false;
_behaviourController = behaviourController;
@ -84,42 +86,32 @@ public class GameObject : BaseEntity, IGameObject
return true;
}
public bool Assign(IGameManager gameManager)
{
if (Initialized)
return false;
_gameManager = gameManager;
OnGameManagerAssigned?.Invoke(this);
return true;
}
protected override void UnassignInternal()
{
base.UnassignInternal();
_stateEnable = null!;
_transform = null!;
_behaviourController = null!;
_gameManager = null!;
}
public GameObject() { OnBehaviourControllerAssigned += ConnectBehaviourController; }
private void ConnectBehaviourController(IAssignableBehaviourController controller)
{
controller.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
controller.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
}
private void OnBehaviourRemoved(IBehaviourController _, IBehaviour behaviour) { if (IsInitialized) behaviour.Finalize(); }
private void OnBehaviourAdded(IBehaviourController _, IBehaviour behaviour) { if (!IsInitialized) behaviour.Initialize(); }
bool IHierarchyObject.EnterHierarchy(IGameManager gameManager)
{
if (IsInHierarchy)
return false;
_gameManager = gameManager;
OnEnteredHierarchy?.Invoke(this, gameManager);
return true;
}
bool IHierarchyObject.ExitHierarchy()
{
if (!IsInHierarchy || _gameManager is not IGameManager gameManager)
return false;
_gameManager = null;
OnExitedHierarchy?.Invoke(this, gameManager);
return true;
}
private void OnBehaviourRemoved(IBehaviourController _, IBehaviour behaviour) { if (Initialized) behaviour.Initialize(); }
private void OnBehaviourAdded(IBehaviourController _, IBehaviour behaviour) { if (Initialized) behaviour.Finalize(); }
}

View File

@ -1,142 +0,0 @@
using Syntriax.Engine.Core.Abstract;
namespace Syntriax.Engine.Core;
public abstract class HierarchyObjectBase : IHierarchyObject
{
public event IHierarchyObject.OnEnteredHierarchyDelegate? OnEnteredHierarchy = null;
public event IHierarchyObject.OnExitedHierarchyDelegate? OnExitedHierarchy = null;
public event IEntity.OnIdChangedDelegate? OnIdChanged = null;
public event IInitialize.OnInitializedDelegate? OnInitialized = null;
public event IInitialize.OnFinalizedDelegate? OnFinalized = null;
public event IAssignableStateEnable.OnStateEnableAssignedDelegate? OnStateEnableAssigned = null;
public event IAssignable.OnUnassignedDelegate? OnUnassigned = null;
public event INameable.OnNameChangedDelegate? OnNameChanged = null;
private string _id = string.Empty;
private string _name = nameof(HierarchyObjectBase);
private bool _initialized = false;
private IStateEnable _stateEnable = null!;
private IGameManager? _gameManager = null;
public IGameManager? GameManager => _gameManager;
public bool IsInHierarchy => _gameManager is not null;
public bool IsInitialized
{
get => _initialized;
private set
{
if (value == _initialized)
return;
_initialized = value;
if (value)
OnInitialized?.Invoke(this);
else
OnFinalized?.Invoke(this);
}
}
public virtual IStateEnable StateEnable => _stateEnable;
public string Name
{
get => _name;
set
{
if (value == _name) return;
string previousName = _name;
_name = value;
OnNameChanged?.Invoke(this, previousName);
}
}
public string Id
{
get => _id;
set
{
if (value == _id)
return;
string previousId = _id;
_id = value;
OnIdChanged?.Invoke(this, previousId);
}
}
public bool Assign(IStateEnable stateEnable)
{
if (IsInitialized)
return false;
_stateEnable = stateEnable;
_stateEnable.Assign(this);
OnStateEnableAssigned?.Invoke(this);
return true;
}
protected virtual void UnassignInternal() { }
public bool Unassign()
{
if (IsInitialized)
return false;
UnassignInternal();
OnUnassigned?.Invoke(this);
return true;
}
protected virtual void InitializeInternal() { }
public bool Initialize()
{
if (IsInitialized)
return false;
InitializeInternal();
IsInitialized = true;
return true;
}
protected virtual void FinalizeInternal() { }
public bool Finalize()
{
if (!IsInitialized)
return false;
FinalizeInternal();
IsInitialized = false;
return true;
}
protected virtual void OnEnteringHierarchy(IGameManager gameManager) { }
bool IHierarchyObject.EnterHierarchy(IGameManager gameManager)
{
if (IsInHierarchy)
return false;
_gameManager = gameManager;
OnEnteringHierarchy(gameManager);
OnEnteredHierarchy?.Invoke(this, gameManager);
return true;
}
protected virtual void OnExitingHierarchy(IGameManager gameManager) { }
bool IHierarchyObject.ExitHierarchy()
{
if (!IsInHierarchy || _gameManager is not IGameManager gameManager)
return false;
_gameManager = null;
OnExitingHierarchy(gameManager);
OnExitedHierarchy?.Invoke(this, gameManager);
return true;
}
}

View File

@ -4,8 +4,7 @@ using System.Numerics;
namespace Syntriax.Engine.Core;
public static class Math
{
/// <summary>
{/// <summary>
/// The value of Pi (π), a mathematical constant approximately equal to 3.14159.
/// </summary>
public const float PI = 3.1415926535897932f;
@ -38,20 +37,6 @@ public static class Math
/// <returns>The absolute value of <paramref name="x"/>.</returns>
public static T Abs<T>(T x) where T : INumber<T> => x > T.Zero ? x : -x;
/// <summary>
/// Returns the cosine of a number.
/// </summary>
/// <param name="x">The number.</param>
/// <returns>The cosine of <paramref name="x"/>.</returns>
public static float Cos(float x) => MathF.Cos(x);
/// <summary>
/// Returns the sine of a number.
/// </summary>
/// <param name="x">The number.</param>
/// <returns>The sine of <paramref name="x"/>.</returns>
public static float Sin(float x) => MathF.Sin(x);
/// <summary>
/// Returns the arccosine of a number.
/// </summary>
@ -89,7 +74,7 @@ public static class Math
/// <param name="min">The minimum value.</param>
/// <param name="max">The maximum value.</param>
/// <returns>The clamped value.</returns>
public static T Clamp<T>(T x, T min, T max) where T : INumber<T> => (x < min) ? min : (x > max) ? max : x;
public static T Clamp<T>(this T x, T min, T max) where T : INumber<T> => (x < min) ? min : (x > max) ? max : x;
/// <summary>
/// Returns the smallest integral value that is greater than or equal to the specified number.
@ -171,16 +156,6 @@ public static class Math
/// <returns>The number <paramref name="x"/> raised to the power <paramref name="y"/>.</returns>
public static float Pow(float x, float y) => MathF.Pow(x, y);
/// <summary>
/// Performs linear interpolation between two specified values.
/// </summary>
/// <typeparam name="T">The type of the values, which must implement <see cref="IFloatingPoint{T}"/>.</typeparam>
/// <param name="x">The starting value of the interpolation.</param>
/// <param name="y">The ending value of the interpolation.</param>
/// <param name="t">The interpolation factor, typically in the range [0, 1].</param>
/// <returns>A value that represents the linear interpolation between <paramref name="x"/> and <paramref name="y"/>.</returns>
public static T Lerp<T>(T x, T y, T t) where T : IFloatingPoint<T> => x + (y - x) * t;
/// <summary>
/// Rounds a number to a specified number of fractional digits.
/// </summary>
@ -211,4 +186,5 @@ public static class Math
/// <param name="x">The number.</param>
/// <returns>The integral part of <paramref name="x"/>.</returns>
public static float Truncate(float x) => MathF.Truncate(x);
}

View File

@ -1,76 +0,0 @@
using System;
using System.Numerics;
namespace Syntriax.Engine.Core;
public static class MathExtensions
{
/// <inheritdoc cref="Math.Abs{T}(T)" />
public static T Abs<T>(this T x) where T : INumber<T> => Math.Abs(x);
/// <inheritdoc cref="Math.Cos(float)" />
public static float Cos(this float x) => Math.Cos(x);
/// <inheritdoc cref="Math.Sin(float)" />
public static float Sin(this float x) => Math.Sin(x);
/// <inheritdoc cref="Math.Acos(float)" />
public static float Acos(this float x) => Math.Acos(x);
/// <inheritdoc cref="Math.Asin(float)" />
public static float Asin(this float x) => Math.Asin(x);
/// <inheritdoc cref="Math.Atan2(float, float)" />
public static float Atan2(this float y, float x) => Math.Atan2(y, x);
/// <inheritdoc cref="Math.Atanh(float)" />
public static float Atanh(this float x) => Math.Atanh(x);
/// <inheritdoc cref="Math.Clamp{T}(T, T, T)" />
public static T Clamp<T>(this T x, T min, T max) where T : INumber<T> => Math.Clamp(x, min, max);
/// <inheritdoc cref="Math.Ceiling(float)" />
public static float Ceiling(this float x) => Math.Ceiling(x);
/// <inheritdoc cref="Math.CopySign(float, float)" />
public static float CopySign(this float x, float y) => Math.CopySign(x, y);
/// <inheritdoc cref="Math.Floor(float)" />
public static float Floor(this float x) => Math.Floor(x);
/// <inheritdoc cref="Math.IEEERemainder(float, float)" />
public static float IEEERemainder(this float x, float y) => Math.IEEERemainder(x, y);
/// <inheritdoc cref="Math.Log(float, float)" />
public static float Log(this float x, float y) => Math.Log(x, y);
/// <inheritdoc cref="Math.Max{T}(T, T)" />
public static T Max<T>(this T x, T y) where T : INumber<T> => Math.Max(x, y);
/// <inheritdoc cref="Math.AbsMax{T}(T, T)" />
public static T AbsMax<T>(this T x, T y) where T : INumber<T> => Math.AbsMax(x, y);
/// <inheritdoc cref="Math.Min{T}(T, T)" />
public static T Min<T>(this T x, T y) where T : INumber<T> => Math.Min(x, y);
/// <inheritdoc cref="Math.AbsMin{T}(T, T)" />
public static T AbsMin<T>(this T x, T y) where T : INumber<T> => Math.AbsMin(x, y);
/// <inheritdoc cref="Math.Pow(float, float)" />
public static float Pow(this float x, float y) => Math.Pow(x, y);
/// <inheritdoc cref="Math.Lerp{T}(T, T, T)" />
public static T Lerp<T>(this T x, T y, T t) where T : IFloatingPoint<T> => Math.Lerp(x, y, t);
/// <inheritdoc cref="Math.Round(float, int, MidpointRounding)" />
public static float Round(this float x, int digits, MidpointRounding mode) => Math.Round(x, digits, mode);
/// <inheritdoc cref="Math.Sqr{T}(T)" />
public static T Sqr<T>(this T x) where T : INumber<T> => Math.Sqr(x);
/// <inheritdoc cref="Math.Sqrt(float)" />
public static float Sqrt(this float x) => Math.Sqrt(x);
/// <inheritdoc cref="Math.Truncate(float)" />
public static float Truncate(this float x) => Math.Truncate(x);
}

View File

@ -1,12 +1,14 @@
using System;
using Syntriax.Engine.Core.Abstract;
namespace Syntriax.Engine.Core;
public class StateEnable : IStateEnable
{
public event IAssignable.OnUnassignedDelegate? OnUnassigned = null;
public event IAssignableEntity.OnEntityAssignedDelegate? OnEntityAssigned = null;
public event IStateEnable.OnNameChangedDelegate? OnEnabledChanged = null;
public Action<IAssignable>? OnUnassigned { get; set; } = null;
public Action<IAssignableEntity>? OnEntityAssigned { get; set; } = null;
public Action<IStateEnable>? OnEnabledChanged { get; set; } = null;
private bool _enabled = true;
private IEntity _entity = null!;
@ -21,15 +23,14 @@ public class StateEnable : IStateEnable
if (value == _enabled)
return;
bool previousState = _enabled;
_enabled = value;
OnEnabledChanged?.Invoke(this, previousState);
OnEnabledChanged?.Invoke(this);
}
}
public bool Assign(IEntity entity)
{
if (_entity is not null && _entity.IsInitialized)
if (_entity is not null && _entity.Initialized)
return false;
_entity = entity;

View File

@ -1,41 +1,20 @@
using System.Collections;
using System.Collections.Generic;
using System;
using Syntriax.Engine.Core.Abstract;
namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("Name: {GameObject.Name, nq} Position: {Position.ToString(), nq}, Scale: {Scale.ToString(), nq}, Rotation: {Rotation}")]
[System.Diagnostics.DebuggerDisplay("Position: {Position.ToString(), nq}, Scale: {Scale.ToString(), nq}, Rotation: {Rotation}")]
public class Transform : ITransform
{
public event IAssignableGameObject.OnGameObjectAssignedDelegate? OnGameObjectAssigned = null;
public event IAssignable.OnUnassignedDelegate? OnUnassigned = null;
public event ITransform.OnPositionChangedDelegate? OnPositionChanged = null;
public event ITransform.OnScaleChangedDelegate? OnScaleChanged = null;
public event ITransform.OnRotationChangedDelegate? OnRotationChanged = null;
public event ITransform.OnParentChangedDelegate? OnParentChanged = null;
public event ITransform.OnChildrenAddedDelegate? OnChildrenAdded = null;
public event ITransform.OnChildrenRemovedDelegate? OnChildrenRemoved = null;
public Action<ITransform>? OnPositionChanged { get; set; } = null;
public Action<ITransform>? OnScaleChanged { get; set; } = null;
public Action<ITransform>? OnRotationChanged { get; set; } = null;
private Vector2D _position = Vector2D.Zero;
private Vector2D _scale = Vector2D.One;
private float _rotation = 0f;
private Vector2D _localPosition = Vector2D.Zero;
private Vector2D _localScale = Vector2D.One;
private float _localRotation = 0f;
private readonly List<ITransform> _children = [];
public IGameObject GameObject { get; private set; } = null!;
public ITransform? Parent { get; private set; } = null;
public IReadOnlyList<ITransform> Children => _children;
public Vector2D Position
{
get => _position;
@ -45,238 +24,33 @@ public class Transform : ITransform
return;
_position = value;
UpdateLocalPosition();
OnPositionChanged?.Invoke(this);
}
}
public Vector2D Scale
{
get => _localScale.Scale(Parent?.Scale ?? Vector2D.One);
get => _scale;
set
{
if (value == _scale)
return;
_scale = value;
UpdateLocalScale();
OnScaleChanged?.Invoke(this);
}
}
public float Rotation
{
get => _localRotation + (Parent?.Rotation ?? 0f);
get => _rotation;
set
{
if (value == _rotation)
return;
_rotation = value;
UpdateLocalPosition();
OnRotationChanged?.Invoke(this);
}
}
public Vector2D LocalPosition
{
get => _localPosition;
set
{
if (value == _localPosition)
return;
_localPosition = value;
UpdatePosition();
OnPositionChanged?.Invoke(this);
}
}
public Vector2D LocalScale
{
get => _localScale;
set
{
if (value == _localScale)
return;
_localScale = value;
UpdateScale();
OnScaleChanged?.Invoke(this);
}
}
public float LocalRotation
{
get => _localRotation;
set
{
if (value == _localRotation)
return;
_localRotation = value;
UpdateRotation();
OnRotationChanged?.Invoke(this);
}
}
public void SetParent(ITransform? transform)
{
if (transform == this || Parent == transform)
return;
ITransform? previousParent = Parent;
if (previousParent is not null)
{
previousParent.RemoveChild(this);
previousParent.OnPositionChanged -= RecalculatePosition;
previousParent.OnScaleChanged -= RecalculateScale;
previousParent.OnRotationChanged -= RecalculateRotation;
previousParent.OnParentChanged -= NotifyChildrenOnParentChange;
}
Parent = transform;
if (transform is not null)
{
transform.AddChild(this);
transform.OnPositionChanged += RecalculatePosition;
transform.OnScaleChanged += RecalculateScale;
transform.OnRotationChanged += RecalculateRotation;
transform.OnParentChanged += NotifyChildrenOnParentChange;
}
UpdateLocalPosition();
UpdateLocalScale();
UpdateLocalRotation();
OnParentChanged?.Invoke(this, previousParent);
}
public void AddChild(ITransform transform)
{
if (_children.Contains(transform))
return;
_children.Add(transform);
transform.SetParent(this);
OnChildrenAdded?.Invoke(this, transform);
}
public void RemoveChild(ITransform transform)
{
if (!_children.Remove(transform))
return;
transform.SetParent(null);
OnChildrenRemoved?.Invoke(this, transform);
}
public IEnumerator<ITransform> GetEnumerator() => _children.GetEnumerator();
IEnumerator IEnumerable.GetEnumerator() => _children.GetEnumerator();
private void NotifyChildrenOnParentChange(ITransform transform, ITransform? previousParent)
{
// TODO No idea how logical this is to propagate this to the children the way I'm doing right now.
// I was originally gonna just call `child.OnParentChanged?.Invoke(child, child.Parent);` but seems an unnecessary call too?
foreach (var child in Children) // TODO CHECK ERRORS
child.SetParent(this);
}
private void RecalculatePosition(ITransform _)
{
if (Parent is null)
return;
UpdatePosition();
OnPositionChanged?.Invoke(this);
}
private void RecalculateScale(ITransform _)
{
if (Parent is null)
return;
UpdateScale();
OnScaleChanged?.Invoke(this);
}
private void RecalculateRotation(ITransform _)
{
if (Parent is null)
return;
UpdatePosition();
UpdateRotation();
OnPositionChanged?.Invoke(this);
OnRotationChanged?.Invoke(this);
}
private void UpdateLocalPosition()
{
if (Parent is null)
_localPosition = Position;
else
_localPosition = Parent.Position.FromTo(Position).Scale(Parent.Scale);
}
private void UpdateLocalScale()
{
if (Parent is null)
_localScale = Scale;
else
_localScale = Scale.Scale(new(1f / Parent.Scale.X, 1f / Parent.Scale.Y));
}
private void UpdateLocalRotation()
{
if (Parent is null)
_localRotation = Rotation;
else
_localRotation = Rotation - Parent.Rotation;
}
private void UpdatePosition()
{
if (Parent is null)
_position = LocalPosition.Rotate(0f * Math.DegreeToRadian);
else
_position = Parent.Position + LocalPosition.Scale(new(Parent.Scale.X, Parent.Scale.Y)).Rotate(Parent.Rotation * Math.DegreeToRadian);
}
private void UpdateScale()
{
if (Parent is null)
_scale = LocalScale;
else
_scale = Vector2D.Scale(Parent.Scale, LocalScale);
}
private void UpdateRotation()
{
if (Parent is null)
_rotation = LocalRotation;
else
_rotation = Parent.Rotation + LocalRotation;
}
public bool Assign(IGameObject gameObject)
{
if (GameObject is not null && GameObject.IsInitialized)
return false;
GameObject = gameObject;
OnGameObjectAssigned?.Invoke(this);
return true;
}
public bool Unassign()
{
if (GameObject is not null && GameObject.IsInitialized)
return false;
GameObject = null!;
OnUnassigned?.Invoke(this);
return true;
}
}

View File

@ -4,12 +4,11 @@ namespace Syntriax.Engine.Input;
public interface IButtonInputs<T> : IAssignableStateEnable
{
void RegisterOnPress(T button, ButtonCallbackDelegate callback);
void UnregisterOnPress(T button, ButtonCallbackDelegate callback);
void RegisterOnRelease(T button, ButtonCallbackDelegate callback);
void UnregisterOnRelease(T button, ButtonCallbackDelegate callback);
void RegisterOnPress(T button, Action<IButtonInputs<T>, T> callback);
void UnregisterOnPress(T button, Action<IButtonInputs<T>, T> callback);
void RegisterOnRelease(T button, Action<IButtonInputs<T>, T> callback);
void UnregisterOnRelease(T button, Action<IButtonInputs<T>, T> callback);
bool IsPressed(T button);
delegate void ButtonCallbackDelegate(IButtonInputs<T> buttonInputs, T button);
bool WasPressed(T button);
}

View File

@ -1,3 +1,5 @@
using System;
using Syntriax.Engine.Core.Abstract;
namespace Syntriax.Engine.Physics2D.Abstract;
@ -10,17 +12,17 @@ public interface ICollider2D : IBehaviour, IAssignableTransform
/// <summary>
/// Event triggered when a collision is detected.
/// </summary>
event OnCollisionDetectedDelegate? OnCollisionDetected;
Action<ICollider2D, CollisionDetectionInformation>? OnCollisionDetected { get; set; }
/// <summary>
/// Event triggered when a collision is resolved.
/// </summary>
event OnCollisionResolvedDelegate? OnCollisionResolved;
Action<ICollider2D, CollisionDetectionInformation>? OnCollisionResolved { get; set; }
/// <summary>
/// Event triggered when another <see cref="ICollider2D"/> triggers this <see cref="ICollider2D"/>.
/// </summary>
event OnTriggeredDelegate? OnTriggered;
Action<ICollider2D, ICollider2D>? OnTriggered { get; set; }
/// <summary>
/// The <see cref="IRigidBody2D"/> associated with the <see cref="ICollider2D"/>.
@ -36,12 +38,4 @@ public interface ICollider2D : IBehaviour, IAssignableTransform
/// Recalculates <see cref="ICollider2D"/> properties.
/// </summary>
void Recalculate();
void Detect(CollisionDetectionInformation collisionDetectionInformation);
void Resolve(CollisionDetectionInformation collisionDetectionInformation);
void Trigger(ICollider2D initiator);
delegate void OnCollisionDetectedDelegate(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
delegate void OnCollisionResolvedDelegate(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
delegate void OnTriggeredDelegate(ICollider2D sender, ICollider2D initiatorCollider);
}

View File

@ -5,16 +5,6 @@ namespace Syntriax.Engine.Physics2D.Abstract;
/// </summary>
public interface IPhysicsEngine2D
{
/// <summary>
/// Event triggered when the <see cref="IPhysicsEngine2D"/> has done a single physics iteration.
/// </summary>
event OnPhysicsIterationDelegate? OnPhysicsIteration;
/// <summary>
/// Event triggered when the <see cref="IPhysicsEngine2D"/> has done a full physics step/>.
/// </summary>
event OnPhysicsStepDelegate? OnPhysicsStep;
/// <summary>
/// The number of iterations the <see cref="IPhysicsEngine2D"/> performs per step.
/// </summary>
@ -25,7 +15,4 @@ public interface IPhysicsEngine2D
/// </summary>
/// <param name="deltaTime">The time step.</param>
void Step(float deltaTime);
delegate void OnPhysicsIterationDelegate(IPhysicsEngine2D sender, float iterationDeltaTime);
delegate void OnPhysicsStepDelegate(IPhysicsEngine2D sender, float stepDeltaTime);
}

View File

@ -1,15 +0,0 @@
using Syntriax.Engine.Core.Abstract;
namespace Syntriax.Engine.Physics2D.Abstract;
/// <summary>
/// Represents a <see cref="IBehaviour"/> that listens to physics simulation update phase.
/// </summary>
public interface IPhysicsUpdate : IBehaviour
{
/// <summary>
/// Updates the physics state of the object based on the elapsed time since the last update.
/// </summary>
/// <param name="delta">The time elapsed since the last physics update, typically in seconds.</param>
void PhysicsUpdate(float delta);
}

View File

@ -1,14 +1,16 @@
using System;
using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Abstract;
using Syntriax.Engine.Physics2D.Abstract;
namespace Syntriax.Engine.Physics2D;
public abstract class Collider2DBehaviourBase : Behaviour, ICollider2D
public abstract class Collider2DBehaviourBase : BehaviourOverride, ICollider2D
{
public event ICollider2D.OnCollisionDetectedDelegate? OnCollisionDetected = null;
public event ICollider2D.OnCollisionResolvedDelegate? OnCollisionResolved = null;
public event ICollider2D.OnTriggeredDelegate? OnTriggered = null;
public Action<ICollider2D, CollisionDetectionInformation>? OnCollisionDetected { get; set; } = null;
public Action<ICollider2D, CollisionDetectionInformation>? OnCollisionResolved { get; set; } = null;
public Action<ICollider2D, ICollider2D>? OnTriggered { get; set; } = null;
protected bool NeedsRecalculation { get; private set; } = true;
@ -18,7 +20,7 @@ public abstract class Collider2DBehaviourBase : Behaviour, ICollider2D
public bool IsTrigger { get; set; } = false;
ITransform IAssignableTransform.Transform => Transform;
public event IAssignableTransform.OnTransformAssignedDelegate? OnTransformAssigned { add => GameObject.OnTransformAssigned += value; remove => GameObject.OnTransformAssigned -= value; }
Action<IAssignableTransform>? IAssignableTransform.OnTransformAssigned { get => GameObject.OnTransformAssigned; set => GameObject.OnTransformAssigned = value; }
bool IAssignableTransform.Assign(ITransform transform) => GameObject.Assign(transform);
@ -35,7 +37,7 @@ public abstract class Collider2DBehaviourBase : Behaviour, ICollider2D
protected override void OnInitialize()
{
BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
BehaviourController.TryGetBehaviour(out _rigidBody2D);
BehaviourController.OnBehaviourAdded += OnBehaviourAddedToController;
BehaviourController.OnBehaviourRemoved += OnBehaviourRemovedFromController;
@ -43,12 +45,6 @@ public abstract class Collider2DBehaviourBase : Behaviour, ICollider2D
Transform.OnPositionChanged += SetNeedsRecalculation;
Transform.OnRotationChanged += SetNeedsRecalculation;
Transform.OnScaleChanged += SetNeedsRecalculation;
Transform.OnParentChanged += UpdateRigidBody2D;
}
private void UpdateRigidBody2D(ITransform _1, ITransform? _2)
{
BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
}
private void OnBehaviourAddedToController(IBehaviourController _, IBehaviour behaviour)
@ -74,8 +70,4 @@ public abstract class Collider2DBehaviourBase : Behaviour, ICollider2D
Transform.OnPositionChanged -= SetNeedsRecalculation;
Transform.OnRotationChanged -= SetNeedsRecalculation;
}
public void Detect(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionDetected?.Invoke(this, collisionDetectionInformation);
public void Resolve(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionResolved?.Invoke(this, collisionDetectionInformation);
public void Trigger(ICollider2D initiator) => OnTriggered?.Invoke(this, initiator);
}

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@ -6,16 +6,14 @@ namespace Syntriax.Engine.Physics2D;
[System.Diagnostics.DebuggerDisplay("Normal: {Normal.ToString(), nq}, Penetration: {Penetration}")]
public readonly struct CollisionDetectionInformation
(
ICollider2D Detector,
ICollider2D Detected,
ICollider2D Left,
ICollider2D Right,
Vector2D Normal,
float Penetration
)
{
public ICollider2D Detector { get; init; } = Detector;
public ICollider2D Detected { get; init; } = Detected;
public ICollider2D Left { get; init; } = Left;
public ICollider2D Right { get; init; } = Right;
public Vector2D Normal { get; init; } = Normal;
public float Penetration { get; init; } = Penetration;
public CollisionDetectionInformation Reverse() => new(Detected, Detector, -Normal, Penetration);
}

View File

@ -55,7 +55,7 @@ public class CollisionDetector2D : ICollisionDetector2D
if (!leftProjection.Overlaps(rightProjection, out float depth))
return false;
if (collisionInformation.Detector is null || Math.Abs(collisionInformation.Penetration) > Math.Abs(depth))
if (collisionInformation.Left is null || Math.Abs(collisionInformation.Penetration) > Math.Abs(depth))
collisionInformation = new(left, right, projectionVector, depth);
}
@ -79,7 +79,7 @@ public class CollisionDetector2D : ICollisionDetector2D
if (!shapeProjection.Overlaps(circleProjection, out float depth))
return false;
if (collisionInformation.Detector is null || Math.Abs(collisionInformation.Penetration) > Math.Abs(depth))
if (collisionInformation.Left is null || Math.Abs(collisionInformation.Penetration) > Math.Abs(depth))
collisionInformation = new(shapeCollider, circleCollider, projectionVector, depth);
}
@ -92,7 +92,7 @@ public class CollisionDetector2D : ICollisionDetector2D
if (!shapeProjection.Overlaps(circleProjection, out float depth))
return false;
if (collisionInformation.Detector is null || Math.Abs(collisionInformation.Penetration) > Math.Abs(depth))
if (collisionInformation.Left is null || Math.Abs(collisionInformation.Penetration) > Math.Abs(depth))
collisionInformation = new(shapeCollider, circleCollider, shapeToCircleProjectionVector, depth);
}

View File

@ -9,8 +9,8 @@ public class CollisionResolver2D : ICollisionResolver2D
{
Vector2D displacementVector = collisionInformation.Normal * collisionInformation.Penetration;
ICollider2D left = collisionInformation.Detector;
ICollider2D right = collisionInformation.Detected;
ICollider2D left = collisionInformation.Left;
ICollider2D right = collisionInformation.Right;
bool isLeftStatic = left.RigidBody2D?.IsStatic ?? true;
bool isRightStatic = right.RigidBody2D?.IsStatic ?? true;
@ -38,7 +38,7 @@ public class CollisionResolver2D : ICollisionResolver2D
left.Recalculate();
right.Recalculate();
left.Resolve(collisionInformation);
right.Resolve(collisionInformation);
left.OnCollisionResolved?.Invoke(collisionInformation.Left, collisionInformation);
right.OnCollisionResolved?.Invoke(right, collisionInformation);
}
}

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@ -1,33 +1,13 @@
using System;
using Syntriax.Engine.Core;
using Syntriax.Engine.Physics2D;
using Syntriax.Engine.Physics2D.Primitives;
namespace Engine.Physics2D;
public static partial class Physics2D
{
public static bool Overlaps(this Shape shape, Vector2D point) => Overlaps(shape, point, out var _);
public static bool Overlaps(this Shape shape, Vector2D point, out float depth)
{
depth = float.MaxValue;
var vertices = shape.Vertices;
int count = vertices.Count;
for (int indexProjection = 0; indexProjection < count; indexProjection++)
{
Vector2D projectionVector = vertices[indexProjection].FromTo(vertices[(indexProjection + 1) % count]).Perpendicular().Normalized;
Projection shapeProjection = shape.ToProjection(projectionVector);
float projectedPoint = point.Dot(projectionVector);
if (shapeProjection.Max < projectedPoint || shapeProjection.Min > projectedPoint)
return false;
depth = Math.Min(depth, Math.Abs(Math.AbsMin(shapeProjection.Max - projectedPoint, shapeProjection.Min - projectedPoint)));
}
return true;
}
public static bool Overlaps(this Circle left, Circle right)
{
float distanceSquared = left.Center.FromTo(right.Center).LengthSquared();
@ -47,7 +27,7 @@ public static partial class Physics2D
normal = distanceVector.Normalized;
if (isOverlapping)
depth = Math.Sqrt(radiusSumSquared - distanceSquared);
depth = MathF.Sqrt(radiusSumSquared - distanceSquared);
return isOverlapping;
}
@ -64,7 +44,7 @@ public static partial class Physics2D
normal = distanceVector.Normalized;
if (isOverlapping)
depth = Math.Sqrt(radiusSquared - distanceSquared);
depth = MathF.Sqrt(radiusSquared - distanceSquared);
return isOverlapping;
}

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@ -1,67 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Abstract;
using Syntriax.Engine.Physics2D.Abstract;
namespace Engine.Physics2D;
public class PhysicsCoroutineManager : HierarchyObjectBase
{
private readonly List<IEnumerator> enumerators = [];
private IPhysicsEngine2D? physicsEngine = null;
public IEnumerator CreateCoroutine(IEnumerator enumerator)
{
enumerators.Add(enumerator);
return enumerator;
}
public void StopCoroutine(IEnumerator enumerator)
{
enumerators.Remove(enumerator);
}
protected override void OnEnteringHierarchy(IGameManager gameManager)
{
physicsEngine = gameManager.HierarchyObjects.FindObject<IPhysicsEngine2D>();
if (physicsEngine is IPhysicsEngine2D foundPhysicsEngine)
foundPhysicsEngine.OnPhysicsStep += OnPhysicsStep;
else
gameManager.OnUpdate += OnUpdate;
}
private void OnPhysicsStep(IPhysicsEngine2D sender, float stepDeltaTime)
{
for (int i = enumerators.Count - 1; i >= 0; i--)
{
if (enumerators[i].Current is ICoroutineYield coroutineYield && coroutineYield.Yield())
continue;
if (!enumerators[i].MoveNext())
enumerators.RemoveAt(i);
}
}
protected override void OnExitingHierarchy(IGameManager gameManager)
{
if (physicsEngine is IPhysicsEngine2D existingPhysicsEngine)
existingPhysicsEngine.OnPhysicsStep -= OnPhysicsStep;
gameManager.OnUpdate -= OnUpdate;
}
private void OnUpdate(IGameManager sender, EngineTime time)
{
if (GameManager is not IGameManager gameManager)
return;
physicsEngine = gameManager.HierarchyObjects.FindObject<IPhysicsEngine2D>();
if (physicsEngine is IPhysicsEngine2D foundPhysicsEngine)
{
foundPhysicsEngine.OnPhysicsStep += OnPhysicsStep;
gameManager.OnUpdate -= OnUpdate;
}
}
}

View File

@ -1,5 +1,6 @@
using System.Collections.Generic;
using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Abstract;
using Syntriax.Engine.Physics2D.Abstract;
@ -7,9 +8,6 @@ namespace Syntriax.Engine.Physics2D;
public class PhysicsEngine2D : IPhysicsEngine2D
{
public event IPhysicsEngine2D.OnPhysicsIterationDelegate? OnPhysicsIteration = null;
public event IPhysicsEngine2D.OnPhysicsStepDelegate? OnPhysicsStep = null;
private readonly List<IRigidBody2D> rigidBodies = new(32);
private readonly List<ICollider2D> colliders = new(64);
@ -74,7 +72,7 @@ public class PhysicsEngine2D : IPhysicsEngine2D
if (bothCollidersAreTriggers)
continue;
bool bothCollidersAreStatic = (colliderX.RigidBody2D?.IsStatic ?? true) && (colliderY.RigidBody2D?.IsStatic ?? true);
bool bothCollidersAreStatic = colliderX.RigidBody2D?.IsStatic ?? true && colliderX.RigidBody2D?.IsStatic == colliderY.RigidBody2D?.IsStatic;
if (bothCollidersAreStatic)
continue;
@ -82,33 +80,23 @@ public class PhysicsEngine2D : IPhysicsEngine2D
{
if (colliderX.IsTrigger)
{
colliderX.Trigger(colliderY);
colliderX.OnTriggered?.Invoke(colliderX, colliderY);
continue;
}
else if (colliderY.IsTrigger)
{
colliderY.Trigger(colliderY);
colliderY.OnTriggered?.Invoke(colliderY, colliderY);
continue;
}
if (information.Detector == colliderX)
{
colliderX.Detect(information);
colliderY.Detect(information.Reverse());
}
else
{
colliderX.Detect(information.Reverse());
colliderY.Detect(information);
}
colliderX.OnCollisionDetected?.Invoke(colliderX, information);
colliderY.OnCollisionDetected?.Invoke(colliderY, information);
collisionResolver?.Resolve(information);
}
}
}
OnPhysicsIteration?.Invoke(this, intervalDeltaTime);
}
OnPhysicsStep?.Invoke(this, deltaTime);
}
private static void StepRigidBody(IRigidBody2D rigidBody, float intervalDeltaTime)

View File

@ -1,25 +1,28 @@
using System;
using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Abstract;
using Syntriax.Engine.Physics2D.Abstract;
namespace Syntriax.Engine.Physics2D;
public class PhysicsEngine2DCollector : HierarchyObjectBase, IPhysicsEngine2D
public class PhysicsEngine2DCacher : IPhysicsEngine2D, IAssignableGameManager
{
public event IPhysicsEngine2D.OnPhysicsIterationDelegate? OnPhysicsIteration = null;
public event IPhysicsEngine2D.OnPhysicsStepDelegate? OnPhysicsStep = null;
public Action<IAssignable>? OnUnassigned { get; set; } = null;
public Action<IAssignableGameManager>? OnGameManagerAssigned { get; set; } = null;
private int _iterationPerStep = 1;
protected readonly ICollisionDetector2D collisionDetector = null!;
protected readonly ICollisionResolver2D collisionResolver = null!;
protected BehaviourCollector<IRigidBody2D> rigidBodyCollector = new();
protected BehaviourCollector<ICollider2D> colliderCollector = new();
protected BehaviourCollector<IPhysicsUpdate> physicsUpdateCollector = new();
protected BehaviourCacher<IRigidBody2D> rigidBodyCacher = new();
protected BehaviourCacher<ICollider2D> colliderCacher = new();
public int IterationPerStep { get => _iterationPerStep; set => _iterationPerStep = value < 1 ? 1 : value; }
public IGameManager GameManager { get; private set; } = null!;
public void Step(float deltaTime)
{
@ -28,23 +31,23 @@ public class PhysicsEngine2DCollector : HierarchyObjectBase, IPhysicsEngine2D
for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
{
// Can Parallel
foreach (var rigidBody in rigidBodyCollector)
foreach (var rigidBody in rigidBodyCacher)
StepRigidBody(rigidBody, intervalDeltaTime);
// Can Parallel
foreach (var collider in colliderCollector)
foreach (var collider in colliderCacher)
collider.Recalculate();
// Can Parallel
for (int x = 0; x < colliderCollector.Behaviours.Count; x++)
for (int x = 0; x < colliderCacher.Behaviours.Count; x++)
{
ICollider2D? colliderX = colliderCollector.Behaviours[x];
ICollider2D? colliderX = colliderCacher.Behaviours[x];
if (!colliderX.IsActive)
return;
for (int y = x + 1; y < colliderCollector.Behaviours.Count; y++)
for (int y = x + 1; y < colliderCacher.Behaviours.Count; y++)
{
ICollider2D? colliderY = colliderCollector.Behaviours[y];
ICollider2D? colliderY = colliderCacher.Behaviours[y];
if (!colliderY.IsActive)
return;
@ -56,7 +59,7 @@ public class PhysicsEngine2DCollector : HierarchyObjectBase, IPhysicsEngine2D
if (bothCollidersAreTriggers)
continue;
bool bothCollidersAreStatic = (colliderX.RigidBody2D?.IsStatic ?? true) && (colliderY.RigidBody2D?.IsStatic ?? true);
bool bothCollidersAreStatic = colliderX.RigidBody2D?.IsStatic ?? true && colliderX.RigidBody2D?.IsStatic == colliderY.RigidBody2D?.IsStatic;
if (bothCollidersAreStatic)
continue;
@ -64,38 +67,23 @@ public class PhysicsEngine2DCollector : HierarchyObjectBase, IPhysicsEngine2D
{
if (colliderX.IsTrigger)
{
colliderX.Trigger(colliderY);
colliderX.OnTriggered?.Invoke(colliderX, colliderY);
continue;
}
else if (colliderY.IsTrigger)
{
colliderY.Trigger(colliderY);
colliderY.OnTriggered?.Invoke(colliderY, colliderY);
continue;
}
if (information.Detector == colliderX)
{
colliderX.Detect(information);
colliderY.Detect(information.Reverse());
}
else
{
colliderX.Detect(information.Reverse());
colliderY.Detect(information);
}
colliderX.OnCollisionDetected?.Invoke(colliderX, information);
colliderY.OnCollisionDetected?.Invoke(colliderY, information);
collisionResolver?.Resolve(information);
}
}
}
OnPhysicsIteration?.Invoke(this, intervalDeltaTime);
}
foreach (IPhysicsUpdate physicsUpdate in physicsUpdateCollector)
physicsUpdate.PhysicsUpdate(deltaTime);
OnPhysicsStep?.Invoke(this, deltaTime);
}
private static void StepRigidBody(IRigidBody2D rigidBody, float intervalDeltaTime)
@ -106,27 +94,55 @@ public class PhysicsEngine2DCollector : HierarchyObjectBase, IPhysicsEngine2D
rigidBody.Transform.Position += rigidBody.Velocity * intervalDeltaTime;
rigidBody.Transform.Rotation += rigidBody.AngularVelocity * intervalDeltaTime;
}
protected override void OnEnteringHierarchy(IGameManager gameManager)
public bool Assign(IGameManager gameManager)
{
physicsUpdateCollector.Assign(gameManager);
colliderCollector.Assign(gameManager);
rigidBodyCollector.Assign(gameManager);
if (GameManager is not null)
return false;
colliderCacher.Assign(gameManager);
rigidBodyCacher.Assign(gameManager);
GameManager = gameManager;
OnGameManagerAssigned?.Invoke(this);
return true;
}
protected override void OnExitingHierarchy(IGameManager gameManager)
public bool Unassign()
{
physicsUpdateCollector.Unassign();
colliderCollector.Unassign();
rigidBodyCollector.Unassign();
if (GameManager is null)
return false;
colliderCacher.Unassign();
rigidBodyCacher.Unassign();
GameManager = null!;
OnUnassigned?.Invoke(this);
return true;
}
public PhysicsEngine2DCollector()
public PhysicsEngine2DCacher()
{
collisionDetector = new CollisionDetector2D();
collisionResolver = new CollisionResolver2D();
}
public PhysicsEngine2DCollector(ICollisionDetector2D collisionDetector, ICollisionResolver2D collisionResolver)
public PhysicsEngine2DCacher(IGameManager gameManager)
{
Assign(gameManager);
collisionDetector = new CollisionDetector2D();
collisionResolver = new CollisionResolver2D();
}
public PhysicsEngine2DCacher(IGameManager gameManager, ICollisionDetector2D collisionDetector, ICollisionResolver2D collisionResolver)
{
Assign(gameManager);
this.collisionDetector = collisionDetector;
this.collisionResolver = collisionResolver;
}
public PhysicsEngine2DCacher(ICollisionDetector2D collisionDetector, ICollisionResolver2D collisionResolver)
{
this.collisionDetector = collisionDetector;
this.collisionResolver = collisionResolver;

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@ -69,7 +69,7 @@ public readonly struct Circle(Vector2D center, float radius)
/// Transforms the <see cref="Circle"/> by the specified <see cref="ITransform"/>.
/// </summary>
public static Circle TransformCircle(ITransform transform, Circle circle)
=> new(transform.TransformVector2D(circle.Center), circle.Radius * (transform.Scale.Magnitude / Vector2D.One.Magnitude));
=> new(transform.TransformVector2D(circle.Center), circle.Radius * transform.Scale.Magnitude);
/// <summary>
/// Checks if two <see cref="Circle"/>s are approximately equal.

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@ -202,40 +202,6 @@ public readonly struct Line(Vector2D from, Vector2D to)
/// </summary>
public static class LineExtensions
{
/// <summary>
/// Linearly interpolates between the two endpoints of the <see cref="Line"/> segment using parameter 't'.
/// </summary>
public static Vector2D Lerp(this Line line, float t) => Line.Lerp(line, t);
/// <summary>
/// The equation of the <see cref="Line"/> defined by this <see cref="Line"/> segment.
/// </summary>
public static LineEquation ToLineEquation(this Line line) => Line.GetLineEquation(line);
/// <summary>
/// Determines whether the specified <see cref="Vector2D"/> lies on the <see cref="Line"/>.
/// </summary>
public static bool Intersects(this Line line, Vector2D point) => Line.Intersects(line, point);
/// <summary>
/// Calculates the parameter 't' representing the point's position on the <see cref="Line"/> segment.
/// </summary>
public static float GetT(this Line line, Vector2D point) => Line.GetT(line, point);
/// <summary>
/// Checks if the <see cref="Line"/> segment intersects with another <see cref="Line"/> segment.
/// </summary>
public static bool Intersects(this Line left, Line right) => Line.Intersects(left, right);
/// <summary>
/// Determines whether two <see cref="Line"/> segments intersect.
/// </summary>
public static bool Intersects(this Line left, Line right, [NotNullWhen(returnValue: true)] out Vector2D? point) => Line.Intersects(left, right, out point);
/// <summary>
/// Checks if two <see cref="Line"/>s are approximately equal.
/// </summary>

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@ -1,12 +1,14 @@
using System;
using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Abstract;
using Syntriax.Engine.Physics2D.Abstract;
namespace Syntriax.Engine.Physics2D;
public class RigidBody2D : Behaviour, IRigidBody2D
public class RigidBody2D : BehaviourOverride, IRigidBody2D
{
event IAssignableTransform.OnTransformAssignedDelegate? IAssignableTransform.OnTransformAssigned { add => GameObject.OnTransformAssigned += value; remove => GameObject.OnTransformAssigned -= value; }
public Action<IAssignableTransform>? OnTransformAssigned { get => GameObject.OnTransformAssigned; set => GameObject.OnTransformAssigned = value; }
private const float LOWEST_ALLOWED_MASS = 0.00001f;
private float _mass = 1f;