Development Merge 2025.10.18 #4
@@ -10,11 +10,11 @@ namespace Engine.Integration.MonoGame;
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public class KeyboardInputs : Behaviour, IButtonInputs<Keys>, IUpdate
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{
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    public Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments> OnAnyButtonPressed { get; } = new();
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    public Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments> OnAnyButtonReleased { get; } = new();
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    public IButtonInputs<Keys>.InputEvent OnAnyButtonPressed { get; } = new();
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    public IButtonInputs<Keys>.InputEvent OnAnyButtonReleased { get; } = new();
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    private readonly Dictionary<Keys, Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>> OnPressed = new(256);
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    private readonly Dictionary<Keys, Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>> OnReleased = new(256);
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    private readonly Dictionary<Keys, IButtonInputs<Keys>.InputEvent> OnPressed = new(256);
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    private readonly Dictionary<Keys, IButtonInputs<Keys>.InputEvent> OnReleased = new(256);
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    private int cachePressedCurrentlyCount = 0;
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    private readonly Keys[] cachePressedCurrently = new Keys[256];
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@@ -22,9 +22,9 @@ public class KeyboardInputs : Behaviour, IButtonInputs<Keys>, IUpdate
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    private int cachePressedPreviouslyCount = 0;
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    private readonly Keys[] cachePressedPreviously = new Keys[256];
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    public void RegisterOnPress(Keys key, Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>.EventHandler callback)
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    public void RegisterOnPress(Keys key, IButtonInputs<Keys>.InputEvent.EventHandler callback)
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    {
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        if (!OnPressed.TryGetValue(key, out Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>? delegateCallback))
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        if (!OnPressed.TryGetValue(key, out IButtonInputs<Keys>.InputEvent? delegateCallback))
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        {
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            delegateCallback = new();
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            OnPressed.Add(key, delegateCallback);
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@@ -33,15 +33,15 @@ public class KeyboardInputs : Behaviour, IButtonInputs<Keys>, IUpdate
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        delegateCallback.AddListener(callback);
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    }
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    public void UnregisterOnPress(Keys key, Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>.EventHandler callback)
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    public void UnregisterOnPress(Keys key, IButtonInputs<Keys>.InputEvent.EventHandler callback)
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    {
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        if (OnPressed.TryGetValue(key, out Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>? delegateCallback))
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        if (OnPressed.TryGetValue(key, out IButtonInputs<Keys>.InputEvent? delegateCallback))
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            delegateCallback.RemoveListener(callback);
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    }
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    public void RegisterOnRelease(Keys key, Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>.EventHandler callback)
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    public void RegisterOnRelease(Keys key, IButtonInputs<Keys>.InputEvent.EventHandler callback)
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    {
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        if (!OnReleased.TryGetValue(key, out Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>? delegateCallback))
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        if (!OnReleased.TryGetValue(key, out IButtonInputs<Keys>.InputEvent? delegateCallback))
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        {
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            delegateCallback = new();
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            OnReleased.Add(key, delegateCallback);
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@@ -50,9 +50,9 @@ public class KeyboardInputs : Behaviour, IButtonInputs<Keys>, IUpdate
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        delegateCallback.AddListener(callback);
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    }
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    public void UnregisterOnRelease(Keys key, Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>.EventHandler callback)
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    public void UnregisterOnRelease(Keys key, IButtonInputs<Keys>.InputEvent.EventHandler callback)
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    {
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        if (OnReleased.TryGetValue(key, out Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>? delegateCallback))
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        if (OnReleased.TryGetValue(key, out IButtonInputs<Keys>.InputEvent? delegateCallback))
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            delegateCallback.RemoveListener(callback);
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    }
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@@ -69,7 +69,7 @@ public class KeyboardInputs : Behaviour, IButtonInputs<Keys>, IUpdate
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            if (WasPressed(currentlyPressedKey))
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                continue;
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            if (OnPressed.TryGetValue(currentlyPressedKey, out Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>? callback))
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            if (OnPressed.TryGetValue(currentlyPressedKey, out IButtonInputs<Keys>.InputEvent? callback))
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                callback?.Invoke(this, new(currentlyPressedKey));
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            OnAnyButtonPressed?.Invoke(this, new(currentlyPressedKey));
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@@ -82,7 +82,7 @@ public class KeyboardInputs : Behaviour, IButtonInputs<Keys>, IUpdate
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            if (IsPressed(previouslyPressedKey))
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                continue;
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            if (OnReleased.TryGetValue(previouslyPressedKey, out Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>? callback))
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            if (OnReleased.TryGetValue(previouslyPressedKey, out IButtonInputs<Keys>.InputEvent? callback))
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                callback?.Invoke(this, new(previouslyPressedKey));
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            OnAnyButtonReleased?.Invoke(this, new(previouslyPressedKey));
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@@ -4,15 +4,17 @@ namespace Engine.Systems.Input;
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public interface IButtonInputs<T> : IHasStateEnable
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{
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    Event<IButtonInputs<T>, ButtonCallbackArguments> OnAnyButtonPressed { get; }
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    Event<IButtonInputs<T>, ButtonCallbackArguments> OnAnyButtonReleased { get; }
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    InputEvent OnAnyButtonPressed { get; }
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    InputEvent OnAnyButtonReleased { get; }
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    void RegisterOnPress(T button, Event<IButtonInputs<T>, ButtonCallbackArguments>.EventHandler callback);
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    void UnregisterOnPress(T button, Event<IButtonInputs<T>, ButtonCallbackArguments>.EventHandler callback);
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    void RegisterOnRelease(T button, Event<IButtonInputs<T>, ButtonCallbackArguments>.EventHandler callback);
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    void UnregisterOnRelease(T button, Event<IButtonInputs<T>, ButtonCallbackArguments>.EventHandler callback);
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    void RegisterOnPress(T button, InputEvent.EventHandler callback);
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    void UnregisterOnPress(T button, InputEvent.EventHandler callback);
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    void RegisterOnRelease(T button, InputEvent.EventHandler callback);
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    void UnregisterOnRelease(T button, InputEvent.EventHandler callback);
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    bool IsPressed(T button);
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    readonly record struct ButtonCallbackArguments(T Button);
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    class InputEvent : Event<IButtonInputs<T>, ButtonCallbackArguments>;
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}
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