27 lines
		
	
	
		
			583 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			583 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using LiteNetLib.Utils;
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using Engine.Core;
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namespace Engine.Systems.Network.Packers;
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internal static class Vector4DNetPacker
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{
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    internal static void Write(NetDataWriter writer, Vector4D data)
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    {
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        writer.Put(data.X);
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        writer.Put(data.Y);
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        writer.Put(data.Z);
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        writer.Put(data.W);
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    }
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    internal static Vector4D Read(NetDataReader reader)
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    {
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        float x = reader.GetFloat();
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        float y = reader.GetFloat();
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        float z = reader.GetFloat();
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        float w = reader.GetFloat();
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        return new Vector4D(x, y, z, w);
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    }
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}
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