.. |
Abstract
|
refactor: Removed Unused Using
|
2024-01-25 21:54:39 +03:00 |
Primitives
|
fix: Self Referencing Call
|
2024-01-25 17:49:22 +03:00 |
Collider2DBehaviourBase.cs
|
perf: Collider2DBase NeedsRecalculation Field
|
2024-01-25 22:00:49 +03:00 |
Collider2DCircleBehaviour.cs
|
perf: Collider2DBase NeedsRecalculation Field
|
2024-01-25 22:00:49 +03:00 |
Collider2DShapeBehaviour.cs
|
perf: Collider2DBase NeedsRecalculation Field
|
2024-01-25 22:00:49 +03:00 |
CollisionDetectionInformation.cs
|
feat: New CollisionDetectionInformation
|
2024-01-25 16:44:01 +03:00 |
CollisionDetector.cs
|
fix: Collision Detector CircleCircle Depth Calculation Fixed
|
2024-01-25 21:53:28 +03:00 |
Engine.Physics2D.csproj
|
feat: Initial Physics Code From Previous Repo
|
2024-01-23 15:40:04 +03:00 |
Engine.Physics2D.sln
|
chore: Solution File for Physics2D
|
2024-01-23 17:24:37 +03:00 |
ICollisionDetector.cs
|
feat: NotNullWhen to TryDetect
|
2024-01-25 17:43:40 +03:00 |
Physics2D.cs
|
BREAKING CHANGE: New ICollider
|
2024-01-24 17:35:14 +03:00 |
PhysicsEngine2D.cs
|
feat: Improved Test Collision Resolving
|
2024-01-25 21:54:23 +03:00 |
PhysicsMaterial2D.cs
|
feat: Initial Physics Code From Previous Repo
|
2024-01-23 15:40:04 +03:00 |
PhysicsMaterial2DDefault.cs
|
feat: Initial Physics Code From Previous Repo
|
2024-01-23 15:40:04 +03:00 |
RigidBody2D.cs
|
BREAKING CHANGE: New ICollider
|
2024-01-24 17:35:14 +03:00 |