They still do generate a lot of garbage but with boxed value pools I made the boxes reusable, it still does generate garbage through the delegate creation, gotta find a solution for them later
		
			
				
	
	
		
			32 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using Engine.Core;
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namespace Engine.Systems.Tween;
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public static class TweenProjection1DExtensions
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{
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    private static readonly BoxedPool<Projection1D> boxedProjection1DPool = new(2);
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    public static ITween TweenProjection1D(this Projection1D initialProjection1D, ITweenManager tweenManager, float duration, Projection1D targetProjection1D, System.Action<Projection1D> setMethod)
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    {
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        Boxed<Projection1D> boxedInitial = boxedProjection1DPool.Get(initialProjection1D);
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        Boxed<Projection1D> boxedTarget = boxedProjection1DPool.Get(targetProjection1D);
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        ITween tween = tweenManager.StartTween(duration,
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            t => setMethod?.Invoke(
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                new Projection1D(
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                    boxedInitial.Value.Min.Lerp(boxedTarget.Value.Min, t),
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                    boxedInitial.Value.Max.Lerp(boxedTarget.Value.Max, t)
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                )
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            )
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        );
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        tween.OnComplete(() =>
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        {
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            boxedProjection1DPool.Return(boxedInitial);
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            boxedProjection1DPool.Return(boxedTarget);
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        });
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        return tween;
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    }
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}
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