48 lines
1.6 KiB
C#
48 lines
1.6 KiB
C#
using Syntriax.Engine.Core.Abstract;
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namespace Syntriax.Engine.Physics2D.Abstract;
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/// <summary>
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/// Represents a 2D collider.
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/// </summary>
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public interface ICollider2D : IBehaviour, IAssignableTransform
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{
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/// <summary>
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/// Event triggered when a collision is detected.
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/// </summary>
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event OnCollisionDetectedDelegate? OnCollisionDetected;
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/// <summary>
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/// Event triggered when a collision is resolved.
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/// </summary>
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event OnCollisionResolvedDelegate? OnCollisionResolved;
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/// <summary>
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/// Event triggered when another <see cref="ICollider2D"/> triggers this <see cref="ICollider2D"/>.
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/// </summary>
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event OnTriggeredDelegate? OnTriggered;
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/// <summary>
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/// The <see cref="IRigidBody2D"/> associated with the <see cref="ICollider2D"/>.
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/// </summary>
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IRigidBody2D? RigidBody2D { get; }
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/// <summary>
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/// The value indicating whether the <see cref="ICollider2D"/> is a trigger.
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/// </summary>
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bool IsTrigger { get; set; }
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/// <summary>
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/// Recalculates <see cref="ICollider2D"/> properties.
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/// </summary>
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void Recalculate();
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void Detect(CollisionDetectionInformation collisionDetectionInformation);
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void Resolve(CollisionDetectionInformation collisionDetectionInformation);
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void Trigger(ICollider2D initiator);
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delegate void OnCollisionDetectedDelegate(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
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delegate void OnCollisionResolvedDelegate(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
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delegate void OnTriggeredDelegate(ICollider2D sender, ICollider2D initiatorCollider);
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}
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