Abstract
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revert: refactor: ITransformWithGameObject
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2024-02-07 11:45:14 +03:00 |
Extensions
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feat: BehaviourControllerExtensions
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2024-02-07 11:53:57 +03:00 |
Factory
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revert: refactor: ITransformWithGameObject
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2024-02-07 11:45:14 +03:00 |
Behaviour.cs
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feat: IEntity.Id & BaseEntity
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2024-02-02 17:40:46 +03:00 |
BehaviourCacher.cs
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feat: BehaviourCacher<T>
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2024-01-31 09:57:54 +03:00 |
BehaviourOverride.cs
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feat(core): IBehavior.IsActive
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2024-01-28 14:56:50 +03:00 |
EngineTime.cs
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feat: EngineTime.DeltaTimeFrame
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2024-02-01 18:43:33 +03:00 |
GameManager.cs
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feat: IEntity.Id & BaseEntity
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2024-02-02 17:40:46 +03:00 |
GameObject.cs
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feat: IEntity.Id & BaseEntity
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2024-02-02 17:40:46 +03:00 |
Math.cs
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refactor: Math.AbsMax & AbsMin to Single Liners
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2024-02-01 15:36:52 +03:00 |
Time.cs
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feat: EngineTime.DeltaTimeFrame
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2024-02-01 18:43:33 +03:00 |
Transform.cs
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revert: refactor: ITransformWithGameObject
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2024-02-07 11:45:14 +03:00 |
Vector2D.cs
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fix: Renamed Vector2D.Subdivide to Divide
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2024-02-01 14:42:45 +03:00 |