Files
Syntriax.Engine/Engine.Core/UniverseObject.cs

168 lines
5.2 KiB
C#

using System.Collections.Generic;
namespace Engine.Core;
[System.Diagnostics.DebuggerDisplay("Name: {Name}, Initialized: {Initialized}")]
public class UniverseObject : BaseEntity, IUniverseObject
{
public Event<IUniverseObject, IUniverseObject.EnteredUniverseArguments> OnEnteredUniverse { get; } = new();
public Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments> OnExitedUniverse { get; } = new();
public Event<IUniverseObject, IUniverseObject.ParentChangedArguments> OnParentChanged { get; } = new();
public Event<IUniverseObject, IUniverseObject.ChildrenAddedArguments> OnChildrenAdded { get; } = new();
public Event<IUniverseObject, IUniverseObject.ChildrenRemovedArguments> OnChildrenRemoved { get; } = new();
public Event<IActive, IActive.ActiveChangedArguments> OnActiveChanged { get; } = new();
public Event<INameable, INameable.NameChangedArguments> OnNameChanged { get; } = new();
public Event<IHasBehaviourController> OnBehaviourControllerAssigned { get; } = new();
private readonly FastList<IUniverseObject> _children = [];
public IBehaviourController BehaviourController { get; private set; } = null!;
public IUniverse Universe { get; private set; } = null!;
public bool IsActive { get; private set; } = false;
public IReadOnlyList<IUniverseObject> Children => _children;
public bool IsInUniverse => Universe is not null;
public string Name
{
get;
set
{
if (value == field) return;
string previousName = field;
field = value;
OnNameChanged?.Invoke(this, new(previousName));
}
} = nameof(UniverseObject);
public IUniverseObject? Parent
{
get;
set
{
if (value == this)
throw new Exceptions.AssignFailedException($"{Name} can not parent itself");
if (field == value)
return;
IUniverseObject? previousParent = Parent;
if (previousParent is not null)
{
previousParent.RemoveChild(this);
previousParent.OnActiveChanged.RemoveListener(OnParentActiveChanged);
}
field = value;
if (value is not null)
{
if (value.IsInUniverse && !IsInUniverse)
value.Universe.Register(this);
value.AddChild(this);
value.OnActiveChanged.AddListener(OnParentActiveChanged);
}
UpdateActive();
OnParentChanged?.Invoke(this, new(previousParent, value));
}
} = null;
protected virtual void OnEnteringUniverse(IUniverse universe) { }
bool IUniverseObject.EnterUniverse(IUniverse universe)
{
if (IsInUniverse)
return false;
Universe = universe;
UpdateActive();
OnEnteringUniverse(universe);
OnEnteredUniverse?.Invoke(this, new(universe));
return true;
}
protected virtual void OnExitingUniverse(IUniverse universe) { }
bool IUniverseObject.ExitUniverse()
{
if (!IsInUniverse || Universe is not IUniverse universe)
return false;
OnExitingUniverse(universe);
Universe = null!;
OnExitedUniverse?.Invoke(this, new(universe));
return true;
}
public void AddChild(IUniverseObject child)
{
if (_children.Contains(child))
return;
_children.Add(child);
child.Parent = this;
OnChildrenAdded?.Invoke(this, new(child));
}
public void RemoveChild(IUniverseObject child)
{
if (!_children.Remove(child))
return;
child.Parent = null;
OnChildrenRemoved?.Invoke(this, new(child));
}
protected virtual void OnAssign(IBehaviourController behaviourController) { }
public bool Assign(IBehaviourController behaviourController)
{
if (IsInitialized)
return false;
BehaviourController = behaviourController;
OnAssign(behaviourController);
OnBehaviourControllerAssigned?.Invoke(this);
return true;
}
protected override void OnAssign(IStateEnable stateEnable)
{
base.OnAssign(stateEnable);
stateEnable.OnEnabledChanged.AddListener(OnStateEnabledChanged);
UpdateActive();
}
private void OnParentActiveChanged(IActive sender, IActive.ActiveChangedArguments args) => UpdateActive();
private void OnStateEnabledChanged(IStateEnable sender, IStateEnable.EnabledChangedArguments args) => UpdateActive();
private void UpdateActive()
{
bool previousActive = IsActive;
IsActive = StateEnable.Enabled && (Parent?.IsActive ?? true);
if (previousActive != IsActive)
OnActiveChanged?.Invoke(this, new(previousActive));
}
protected override void UnassignInternal()
{
base.UnassignInternal();
StateEnable.OnEnabledChanged.RemoveListener(OnStateEnabledChanged);
}
protected override void InitializeInternal()
{
base.InitializeInternal();
BehaviourController ??= Factory.BehaviourControllerFactory.Instantiate(this);
BehaviourController.Initialize();
}
public UniverseObject()
{
Name = GetType().Name;
}
}