Files
Syntriax.Engine/Engine.Physics2D/Collider2DShape.cs

23 lines
554 B
C#

using Engine.Core;
namespace Engine.Physics2D;
public class Collider2DShape : Collider2DBase, IShapeCollider2D
{
public Shape2D ShapeWorld { get; protected set; } = Shape2D.Square;
public Shape2D ShapeLocal
{
get;
set
{
field = value;
NeedsRecalculation = true;
}
} = Shape2D.Square;
public override void CalculateCollider() => ShapeLocal.Transform(Transform, ShapeWorld);
public Collider2DShape() { }
public Collider2DShape(Shape2D shape) { ShapeLocal = shape; }
}