Syntriax.Engine/Engine.Core/BehaviourCollector.cs

114 lines
4.7 KiB
C#

using System;
using System.Collections.Generic;
namespace Syntriax.Engine.Core;
public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
{
public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourCollectedArguments> OnCollected { get; } = new();
public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourRemovedArguments> OnRemoved { get; } = new();
public Event<IHasUniverse> OnUniverseAssigned { get; } = new();
public Event<IAssignable>? OnUnassigned { get; } = new();
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler cachedOnBehaviourAdded = null!;
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler cachedOnBehaviourRemoved = null!;
private readonly Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments>.EventHandler cachedOnUniverseObjectRegistered = null!;
private readonly Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments>.EventHandler cachedOnUniverseObjectUnregistered = null!;
protected readonly List<T> behaviours = new(32);
public IUniverse Universe { get; private set; } = null!;
private void OnUniverseObjectRegistered(IUniverse manager, IUniverse.UniverseObjectRegisteredArguments arguments)
{
IUniverseObject universeObject = arguments.UniverseObjectRegistered;
universeObject.BehaviourController.OnBehaviourAdded.AddListener(cachedOnBehaviourAdded);
universeObject.BehaviourController.OnBehaviourRemoved.AddListener(cachedOnBehaviourRemoved);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
OnBehaviourAdded(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
}
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverse.UniverseObjectUnRegisteredArguments arguments)
{
IUniverseObject universeObject = arguments.UniverseObjectUnregistered;
universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(cachedOnBehaviourAdded);
universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(cachedOnBehaviourRemoved);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
OnBehaviourRemoved(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
}
protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments arguments)
{
if (arguments.BehaviourAdded is not T tBehaviour)
return;
behaviours.Add(tBehaviour);
OnBehaviourAdd(arguments.BehaviourAdded);
OnCollected?.Invoke(this, new(tBehaviour));
}
protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviourController.BehaviourRemovedArguments arguments)
{
if (arguments.BehaviourRemoved is not T tBehaviour)
return;
if (!behaviours.Remove(tBehaviour))
return;
OnBehaviourRemove(arguments.BehaviourRemoved);
OnRemoved?.Invoke(this, new(tBehaviour));
}
protected virtual void OnAssign(IUniverse universe) { }
public bool Assign(IUniverse universe)
{
if (Universe is not null)
return false;
foreach (IUniverseObject universeObject in universe.UniverseObjects)
OnUniverseObjectRegistered(universe, new(universeObject));
universe.OnUniverseObjectRegistered.AddListener(cachedOnUniverseObjectRegistered);
universe.OnUniverseObjectUnRegistered.AddListener(cachedOnUniverseObjectUnregistered);
Universe = universe;
OnAssign(universe);
OnUniverseAssigned?.Invoke(this);
return true;
}
public bool Unassign()
{
if (Universe is null)
return false;
foreach (IUniverseObject universeObject in Universe.UniverseObjects)
OnUniverseObjectUnregistered(Universe, new(universeObject));
Universe.OnUniverseObjectRegistered.RemoveListener(cachedOnUniverseObjectRegistered);
Universe.OnUniverseObjectUnRegistered.RemoveListener(cachedOnUniverseObjectUnregistered);
Universe = null!;
OnUnassigned?.Invoke(this);
return true;
}
public int Count => behaviours.Count;
public T this[Index index] => behaviours[index];
public BehaviourCollector()
{
cachedOnBehaviourAdded = OnBehaviourAdded;
cachedOnBehaviourRemoved = OnBehaviourRemoved;
cachedOnUniverseObjectRegistered = OnUniverseObjectRegistered;
cachedOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
}
}