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Abstract
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BREAKING CHANGE: IEntities are now IInitialize
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2023-11-24 17:04:19 +03:00 |
Behaviours
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chore: Finalize Don't Set Fields to Null Anymore
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2023-11-24 16:37:09 +03:00 |
Exceptions
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chore: Added Initial Engine Code
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2023-11-23 23:54:19 +03:00 |
Factory
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chore: Added Initial Engine Code
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2023-11-23 23:54:19 +03:00 |
Static/Internal
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feat: Added Engine Cycles to GameManager
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2023-11-24 11:42:51 +03:00 |
.gitignore
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chore: Added Initial Engine Code
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2023-11-23 23:54:19 +03:00 |
Behaviour.cs
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feat: Added IAssignable.Unassign()
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2023-11-24 17:03:21 +03:00 |
BehaviourController.cs
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feat: Added IAssignable.Unassign()
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2023-11-24 17:03:21 +03:00 |
BehaviourOverride.cs
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chore: Added Initial Engine Code
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2023-11-23 23:54:19 +03:00 |
Engine.Core.csproj
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fix: Explicit Usings
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2023-11-24 16:58:07 +03:00 |
Engine.Core.sln
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feat: Implemented IInitialize on GameManager
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2023-11-24 11:52:14 +03:00 |
GameManager.cs
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BREAKING CHANGE: IEntities are now IInitialize
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2023-11-24 17:04:19 +03:00 |
GameObject.cs
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feat: Added IAssignable.Unassign()
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2023-11-24 17:03:21 +03:00 |
Sprite.cs
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chore: Added Initial Engine Code
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2023-11-23 23:54:19 +03:00 |
StateEnable.cs
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BREAKING CHANGE: IEntities are now IInitialize
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2023-11-24 17:04:19 +03:00 |
Transform.cs
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chore: Added Initial Engine Code
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2023-11-23 23:54:19 +03:00 |