52 lines
1.7 KiB
C#
52 lines
1.7 KiB
C#
using System;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Core.Abstract;
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using Syntriax.Engine.Physics2D.Abstract;
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namespace Syntriax.Engine.Physics2D;
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public abstract class Collider2DBehaviourBase : BehaviourOverride, ICollider2D
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{
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public Action<ICollider2D, ICollider2D>? OnCollisionPreResolve { get; set; } = null;
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public Action<ICollider2D, ICollider2D>? OnCollisionResolved { get; set; } = null;
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protected IRigidBody2D? _rigidBody2D = null;
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public IRigidBody2D? RigidBody2D => _rigidBody2D;
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ITransform IAssignableTransform.Transform => Transform;
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Action<IAssignableTransform>? IAssignableTransform.OnTransformAssigned { get => GameObject.OnTransformAssigned; set => GameObject.OnTransformAssigned = value; }
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bool IAssignableTransform.Assign(ITransform transform) => GameObject.Assign(transform);
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public abstract void Recalculate();
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protected override void OnInitialize()
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{
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BehaviourController.TryGetBehaviour(out _rigidBody2D);
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BehaviourController.OnBehaviourAdded += OnBehaviourAddedToController;
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BehaviourController.OnBehaviourRemoved += OnBehaviourRemovedFromController;
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}
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private void OnBehaviourAddedToController(IBehaviourController _, IBehaviour behaviour)
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{
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if (behaviour is IRigidBody2D rigidbody)
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_rigidBody2D = rigidbody;
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}
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private void OnBehaviourRemovedFromController(IBehaviourController _, IBehaviour behaviour)
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{
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if (behaviour is IRigidBody2D _)
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_rigidBody2D = null;
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}
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protected override void OnFinalize()
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{
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BehaviourController.OnBehaviourAdded -= OnBehaviourAddedToController;
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BehaviourController.OnBehaviourRemoved -= OnBehaviourRemovedFromController; ;
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}
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}
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