Syntriax 61e2761580 perf!: events refactored throughout all the project to use Event<> class
All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
2025-05-31 00:32:58 +03:00

20 lines
664 B
C#

namespace Syntriax.Engine.Core;
/// <summary>
/// Represents a behaviour that any object in the engine that might use to interact with itself or other objects.
/// </summary>
public interface IBehaviour : IEntity, IActive, IHasBehaviourController, IHasStateEnable
{
/// <summary>
/// Event triggered when the priority of the <see cref="IBehaviour"/> changes.
/// </summary>
Event<IBehaviour, PriorityChangedArguments> OnPriorityChanged { get; }
/// <summary>
/// The priority of the <see cref="IBehaviour"/>.
/// </summary>
int Priority { get; set; }
readonly record struct PriorityChangedArguments(int PreviousPriority);
}