All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
22 lines
757 B
C#
22 lines
757 B
C#
using Syntriax.Engine.Core;
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namespace Syntriax.Engine.Systems.StateMachine;
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public interface IState : IEntity, INameable
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{
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Event<IState> OnStateUpdate { get; }
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Event<IState, StateTransitionedFromArguments> OnStateTransitionedFrom { get; }
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Event<IState, StateTransitionedToArguments> OnStateTransitionedTo { get; }
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Event<IState, StateTransitionReadyArguments> OnStateTransitionReady { get; }
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IState? GetNextState();
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void Update();
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void TransitionTo(IState from);
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void TransitionFrom(IState to);
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readonly record struct StateTransitionedFromArguments(IState ToState);
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readonly record struct StateTransitionedToArguments(IState FromState);
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readonly record struct StateTransitionReadyArguments(IState ToState);
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}
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