Syntriax.Engine/Engine.Core
Syntriax 2cf6135063 refactor: Renamed BehaviourCacher to BehaviourCollector 2024-02-09 09:43:15 +03:00
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Abstract revert: refactor: ITransformWithGameObject 2024-02-07 11:45:14 +03:00
Exceptions chore: Added Initial Engine Code 2023-11-23 23:54:19 +03:00
Extensions feat: BehaviourExtensions.FindBehaviour 2024-02-08 17:58:15 +03:00
Factory revert: refactor: ITransformWithGameObject 2024-02-07 11:45:14 +03:00
Static/Internal BREAKING CHANGE: Removed MonoGame Package 2024-01-22 22:45:40 +03:00
.gitignore chore: Added Initial Engine Code 2023-11-23 23:54:19 +03:00
Behaviour.cs feat: IEntity.Id & BaseEntity 2024-02-02 17:40:46 +03:00
BehaviourCollector.cs refactor: Renamed BehaviourCacher to BehaviourCollector 2024-02-09 09:43:15 +03:00
BehaviourController.cs feat: IBehaviourController.GetBehaviour 2024-01-31 17:03:40 +03:00
BehaviourOverride.cs feat(core): IBehavior.IsActive 2024-01-28 14:56:50 +03:00
Engine.Core.csproj BREAKING CHANGE: Removed MonoGame Package 2024-01-22 22:45:40 +03:00
EngineTime.cs feat: EngineTime.DeltaTimeFrame 2024-02-01 18:43:33 +03:00
GameManager.cs feat: IEntity.Id & BaseEntity 2024-02-02 17:40:46 +03:00
GameObject.cs feat: IEntity.Id & BaseEntity 2024-02-02 17:40:46 +03:00
Math.cs refactor: Math.AbsMax & AbsMin to Single Liners 2024-02-01 15:36:52 +03:00
StateEnable.cs fix: UnAssign Problems 2023-11-24 17:20:43 +03:00
Time.cs feat: EngineTime.DeltaTimeFrame 2024-02-01 18:43:33 +03:00
Transform.cs fix: Null Reference Error on ITransform.SetParent 2024-02-07 14:24:19 +03:00
Vector2D.cs fix: Renamed Vector2D.Subdivide to Divide 2024-02-01 14:42:45 +03:00