Files
Syntriax.Engine/Engine.Integration/Engine.Integration.LiteNetLib/Packers/Ray3DNetPacker.cs

23 lines
536 B
C#

using LiteNetLib.Utils;
using Engine.Core;
namespace Engine.Systems.Network;
internal static class Ray3DNetPacker
{
internal static void Write(NetDataWriter writer, Ray3D data)
{
Vector3DNetPacker.Write(writer, data.Origin);
Vector3DNetPacker.Write(writer, data.Direction);
}
internal static Ray3D Read(NetDataReader reader)
{
Vector3D from = Vector3DNetPacker.Read(reader);
Vector3D direction = Vector3DNetPacker.Read(reader);
return new Ray3D(from, direction);
}
}