Syntriax.Engine/Engine.Core/Systems/UniverseEntranceManager.cs

72 lines
2.8 KiB
C#

using System.Collections.Generic;
namespace Engine.Core;
public class UniverseEntranceManager : Behaviour
{
// We use Ascending order because we are using reverse for loop to call them
private static Comparer<IBehaviour> SortByAscendingPriority() => Comparer<IBehaviour>.Create((x, y) => x.Priority.CompareTo(y.Priority));
private readonly ActiveBehaviourCollectorSorted<IEnterUniverse> enterUniverses = new() { SortBy = SortByAscendingPriority() };
private readonly ActiveBehaviourCollectorSorted<IExitUniverse> exitUniverses = new() { SortBy = SortByAscendingPriority() };
private readonly List<IEnterUniverse> toCallEnterUniverses = new(32);
private readonly List<IExitUniverse> toCallExitUniverses = new(32);
protected override void OnEnteredUniverse(IUniverse universe)
{
enterUniverses.Assign(universe);
foreach (IUniverseObject universeObject in Universe.UniverseObjects)
OnUniverseObjectRegistered(Universe, new(universeObject));
universe.OnUniverseObjectRegistered.AddListener(OnUniverseObjectRegistered);
universe.OnUniverseObjectUnRegistered.AddListener(OnUniverseObjectUnRegistered);
}
protected override void OnExitedUniverse(IUniverse universe)
{
enterUniverses.Unassign();
foreach (IUniverseObject universeObject in Universe.UniverseObjects)
OnUniverseObjectUnRegistered(Universe, new(universeObject));
universe.OnUniverseObjectRegistered.RemoveListener(OnUniverseObjectRegistered);
universe.OnUniverseObjectUnRegistered.RemoveListener(OnUniverseObjectUnRegistered);
}
private void OnUniverseObjectUnRegistered(IUniverse sender, IUniverse.UniverseObjectUnRegisteredArguments args)
{
for (int i = toCallExitUniverses.Count - 1; i >= 0; i--)
{
toCallExitUniverses[i].ExitUniverse(Universe);
toCallExitUniverses.RemoveAt(i);
}
}
private void OnUniverseObjectRegistered(IUniverse sender, IUniverse.UniverseObjectRegisteredArguments args)
{
for (int i = toCallEnterUniverses.Count - 1; i >= 0; i--)
{
toCallEnterUniverses[i].EnterUniverse(Universe);
toCallEnterUniverses.RemoveAt(i);
}
}
private void OnEnterUniverseCollected(IBehaviourCollector<IEnterUniverse> sender, IBehaviourCollector<IEnterUniverse>.BehaviourCollectedArguments args)
{
toCallEnterUniverses.Add(args.BehaviourCollected);
}
private void OnExitUniverseCollected(IBehaviourCollector<IExitUniverse> sender, IBehaviourCollector<IExitUniverse>.BehaviourCollectedArguments args)
{
toCallExitUniverses.Add(args.BehaviourCollected);
}
public UniverseEntranceManager()
{
enterUniverses.OnCollected.AddListener(OnEnterUniverseCollected);
exitUniverses.OnCollected.AddListener(OnExitUniverseCollected);
}
}