23 lines
		
	
	
		
			544 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			23 lines
		
	
	
		
			544 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using LiteNetLib.Utils;
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using Engine.Core;
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namespace Engine.Systems.Network.Packers;
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internal static class Ray3DNetPacker
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{
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    internal static void Write(NetDataWriter writer, Ray3D data)
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    {
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        Vector3DNetPacker.Write(writer, data.Origin);
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        Vector3DNetPacker.Write(writer, data.Direction);
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    }
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    internal static Ray3D Read(NetDataReader reader)
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    {
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        Vector3D from = Vector3DNetPacker.Read(reader);
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        Vector3D direction = Vector3DNetPacker.Read(reader);
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        return new Ray3D(from, direction);
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    }
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}
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