30 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using System.Text;
 | 
						|
 | 
						|
using Microsoft.Xna.Framework;
 | 
						|
using Microsoft.Xna.Framework.Graphics;
 | 
						|
 | 
						|
using Engine.Core;
 | 
						|
 | 
						|
namespace Engine.Integration.MonoGame;
 | 
						|
 | 
						|
public interface ISpriteBatch
 | 
						|
{
 | 
						|
    void Begin(SpriteSortMode sortMode = SpriteSortMode.Deferred, BlendState? blendState = null, SamplerState? samplerState = null, DepthStencilState? depthStencilState = null, RasterizerState? rasterizerState = null, Effect? effect = null, Matrix? transformMatrix = null);
 | 
						|
    void Draw(Texture2D texture, Vector2D position, AABB2D? sourceAABB, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth);
 | 
						|
    void Draw(Texture2D texture, Vector2D position, AABB2D? sourceAABB, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth);
 | 
						|
    void Draw(Texture2D texture, AABB2D destinationAABB, AABB2D? sourceAABB, Color color, float rotation, Vector2D origin, SpriteEffects effects, float layerDepth);
 | 
						|
    void Draw(Texture2D texture, Vector2D position, AABB2D? sourceAABB, Color color);
 | 
						|
    void Draw(Texture2D texture, AABB2D destinationAABB, AABB2D? sourceAABB, Color color);
 | 
						|
    void Draw(Texture2D texture, Vector2D position, Color color);
 | 
						|
    void Draw(Texture2D texture, AABB2D destinationAABB, Color color);
 | 
						|
    void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color);
 | 
						|
    void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth);
 | 
						|
    void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth);
 | 
						|
    void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth, bool rtl);
 | 
						|
    void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color);
 | 
						|
    void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth);
 | 
						|
    void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth);
 | 
						|
    void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth, bool rtl);
 | 
						|
    void End();
 | 
						|
}
 |