40 lines
1.0 KiB
C#
40 lines
1.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using Syntriax.Engine.Core;
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namespace Syntriax.Engine.Physics2D;
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public class PhysicsCoroutineManager : Behaviour, IPhysicsUpdate
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{
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private readonly Event<IUniverse, IUniverse.UpdateArguments>.EventHandler delegateOnUpdate = null!;
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private readonly List<IEnumerator> enumerators = [];
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private IPhysicsEngine2D? physicsEngine = null;
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public IEnumerator CreateCoroutine(IEnumerator enumerator)
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{
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enumerators.Add(enumerator);
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return enumerator;
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}
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public void StopCoroutine(IEnumerator enumerator)
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{
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enumerators.Remove(enumerator);
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}
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public void PhysicsUpdate(float delta)
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{
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for (int i = enumerators.Count - 1; i >= 0; i--)
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{
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if (enumerators[i].Current is ICoroutineYield coroutineYield && coroutineYield.Yield())
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continue;
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if (!enumerators[i].MoveNext())
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enumerators.RemoveAt(i);
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}
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}
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public PhysicsCoroutineManager() => Priority = int.MinValue;
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}
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