83 lines
3.4 KiB
C#
83 lines
3.4 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Physics2D.Abstract;
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namespace Syntriax.Engine.Physics2D;
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public class CollisionDetector : ICollisionDetector
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{
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public bool TryDetect<T1, T2>(T1 left, T2 right, [NotNullWhen(true)] out CollisionDetectionInformation? collisionInformation)
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where T1 : ICollider2D
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where T2 : ICollider2D
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{
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collisionInformation = default;
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if (left is IShapeCollider2D shapeColliderLeft)
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{
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if (right is IShapeCollider2D shapeColliderRight)
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return DetectShapeShape(shapeColliderLeft, shapeColliderRight, out collisionInformation);
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else if (right is ICircleCollider2D circleColliderRight)
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return DetectShapeCircle(shapeColliderLeft, circleColliderRight, out collisionInformation);
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}
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else if (left is ICircleCollider2D circleColliderLeft)
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{
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if (right is IShapeCollider2D shapeColliderRight)
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return DetectCircleShape(circleColliderLeft, shapeColliderRight, out collisionInformation);
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else if (right is ICircleCollider2D circleColliderRight)
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return DetectCircleCircle(circleColliderLeft, circleColliderRight, out collisionInformation);
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}
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return false;
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}
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private bool DetectCircleShape(ICircleCollider2D circleCollider, IShapeCollider2D shapeCollider, out CollisionDetectionInformation? collisionInformation)
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{
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throw new System.NotImplementedException();
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}
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private static bool DetectShapeShape(IShapeCollider2D left, IShapeCollider2D right, out CollisionDetectionInformation? collisionInformation)
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{
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throw new System.NotImplementedException();
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}
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private static bool DetectShapeCircle(IShapeCollider2D shapeCollider, ICircleCollider2D circleCollider, out CollisionDetectionInformation? collisionInformation)
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{
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throw new System.NotImplementedException();
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}
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private static bool DetectCircleCircle(ICircleCollider2D left, ICircleCollider2D right, out CollisionDetectionInformation? collisionInformation)
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{
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collisionInformation = default;
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Vector2D leftToRightCenterProjectionVector = left.CircleWorld.Center.FromTo(right.CircleWorld.Center).Normalized;
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Projection leftProjection = left.CircleWorld.ToProjection(leftToRightCenterProjectionVector);
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Projection rightProjection = right.CircleWorld.ToProjection(leftToRightCenterProjectionVector);
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bool collision = leftProjection.Overlaps(rightProjection, out float depth);
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if (collision)
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collisionInformation = new(left, right, leftToRightCenterProjectionVector, depth);
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return collision;
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}
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// private static bool DetectCircleCircle(ICircleCollider2D left, ICircleCollider2D right, out CollisionDetectionInformation? collisionInformation)
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// {
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// collisionInformation = default;
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// Vector2D leftToRightCenter = left.CircleWorld.Center.FromTo(right.CircleWorld.Center);
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// float distanceCircleCenter = leftToRightCenter.Magnitude;
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// float radiusSum = left.CircleWorld.Radius + right.CircleWorld.Radius;
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// float circleSurfaceDistance = distanceCircleCenter - radiusSum;
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// bool collision = circleSurfaceDistance <= 0f;
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// if (collision)
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// collisionInformation = new(left, right, leftToRightCenter.Normalized, -circleSurfaceDistance);
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// return collision;
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// }
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}
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