36 lines
1.8 KiB
C#
36 lines
1.8 KiB
C#
using YamlDotNet.Serialization;
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using YamlDotNet.Serialization.NamingConventions;
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namespace Engine.Serialization;
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public class YamlSerializer : ISerializer
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{
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private readonly YamlDotNet.Serialization.ISerializer serializer = new SerializerBuilder()
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.WithNamingConvention(CamelCaseNamingConvention.Instance)
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// .WithTypeConverter(new BehaviourYamlConverter())
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// .WithTypeConverter(new BehaviourControllerYamlConverter())
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// .WithTypeConverter(new BehaviourDTOListConverter())
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// .WithTypeConverter(new GameManagerYamlConverter())
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// .WithTypeConverter(new GameObjectYamlConverter())
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// .WithTypeConverter(new GameObjectDTOListConverter())
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// .WithTypeConverter(new StateEnableYamlConverter())
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// .WithTypeConverter(new TransformYamlConverter())
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.WithTypeConverter(new Vector2DYamlConverter())
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.Build();
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private readonly YamlDotNet.Serialization.IDeserializer deserializer = new DeserializerBuilder()
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.WithNamingConvention(UnderscoredNamingConvention.Instance)
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// .WithTypeConverter(new BehaviourYamlConverter())
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// .WithTypeConverter(new BehaviourControllerYamlConverter())
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// .WithTypeConverter(new BehaviourDTOListConverter())
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// .WithTypeConverter(new GameManagerYamlConverter())
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// .WithTypeConverter(new GameObjectYamlConverter())
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// .WithTypeConverter(new GameObjectDTOListConverter())
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// .WithTypeConverter(new StateEnableYamlConverter())
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// .WithTypeConverter(new TransformYamlConverter())
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.WithTypeConverter(new Vector2DYamlConverter())
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.Build();
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public string Serialize<T>(T @object) => serializer.Serialize(@object);
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public T Deserialize<T>(string serializedString) => deserializer.Deserialize<T>(serializedString);
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}
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