They still do generate a lot of garbage but with boxed value pools I made the boxes reusable, it still does generate garbage through the delegate creation, gotta find a solution for them later
		
			
				
	
	
		
			32 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using Engine.Core;
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namespace Engine.Systems.Tween;
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public static class TweenTriangleExtensions
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{
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    private static readonly BoxedPool<Triangle> boxedTrianglePool = new(2);
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    public static ITween TweenTriangle(this Triangle initialTriangle, ITweenManager tweenManager, float duration, Triangle targetTriangle, System.Action<Triangle> setMethod)
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    {
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        Boxed<Triangle> boxedInitial = boxedTrianglePool.Get(initialTriangle);
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        Boxed<Triangle> boxedTarget = boxedTrianglePool.Get(targetTriangle);
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        ITween tween = tweenManager.StartTween(duration, t => setMethod?.Invoke(
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                new Triangle(
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                    boxedInitial.Value.A.Lerp(boxedTarget.Value.A, t),
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                    boxedInitial.Value.B.Lerp(boxedTarget.Value.B, t),
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                    boxedInitial.Value.C.Lerp(boxedTarget.Value.C, t)
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                )
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            )
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        );
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        tween.OnComplete(() =>
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        {
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            boxedTrianglePool.Return(boxedInitial);
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            boxedTrianglePool.Return(boxedTarget);
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        });
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        return tween;
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    }
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}
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