190 lines
8.3 KiB
C#
190 lines
8.3 KiB
C#
using System.Collections.Generic;
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using Engine.Core;
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using Engine.Physics2D;
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namespace Engine.Physics2D;
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public class CollisionDetector2D : ICollisionDetector2D
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{
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public bool TryDetect<T1, T2>(T1 left, T2 right, out CollisionDetectionInformation collisionInformation)
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where T1 : ICollider2D
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where T2 : ICollider2D
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{
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collisionInformation = default;
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if (left is IShapeCollider2D shapeColliderLeft)
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{
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if (right is IShapeCollider2D shapeColliderRight)
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return DetectShapeShape(shapeColliderLeft, shapeColliderRight, out collisionInformation);
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else if (right is ICircleCollider2D circleColliderRight)
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return DetectShapeCircle(shapeColliderLeft, circleColliderRight, out collisionInformation);
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}
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else if (left is ICircleCollider2D circleColliderLeft)
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{
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if (right is IShapeCollider2D shapeColliderRight)
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return DetectCircleShape(circleColliderLeft, shapeColliderRight, out collisionInformation);
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else if (right is ICircleCollider2D circleColliderRight)
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return DetectCircleCircle(circleColliderLeft, circleColliderRight, out collisionInformation);
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}
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return false;
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}
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private static bool DetectCircleShape(ICircleCollider2D circleCollider, IShapeCollider2D shapeCollider, out CollisionDetectionInformation collisionInformation)
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{
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return DetectShapeCircle(shapeCollider, circleCollider, out collisionInformation);
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}
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private static bool DetectShapeShape(IShapeCollider2D left, IShapeCollider2D right, out CollisionDetectionInformation collisionInformation)
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{
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collisionInformation = default;
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return DetectShapeShapeOneWay(left, right, ref collisionInformation) && DetectShapeShapeOneWay(right, left, ref collisionInformation);
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}
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private static bool DetectShapeShapeOneWay(IShapeCollider2D left, IShapeCollider2D right, ref CollisionDetectionInformation collisionInformation)
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{
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IReadOnlyList<Vector2D> vertices = left.ShapeWorld.Vertices;
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int count = vertices.Count;
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for (int indexProjection = 0; indexProjection < count; indexProjection++)
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{
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Vector2D leftEdge = vertices[indexProjection].FromTo(vertices[(indexProjection + 1) % count]);
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Vector2D projectionVector = leftEdge.Perpendicular().Normalized;
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Projection1D leftProjection = left.ShapeWorld.ToProjection(projectionVector);
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Projection1D rightProjection = right.ShapeWorld.ToProjection(projectionVector);
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if (!leftProjection.Overlaps(rightProjection, out float depth))
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return false;
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if (collisionInformation.Detector is null || Math.Abs(collisionInformation.Penetration) > Math.Abs(depth))
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{
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Vector2D contactPoint = FindShapeToShapeContactPoint(left, right, projectionVector);
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collisionInformation = new(left, right, contactPoint, projectionVector, depth);
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}
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}
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return true;
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}
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private static Vector2D FindShapeToShapeContactPoint(IShapeCollider2D left, IShapeCollider2D right, Vector2D contactProjectionVector)
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{
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IReadOnlyList<Vector2D> leftVertices = left.ShapeWorld.Vertices;
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IReadOnlyList<Vector2D> rightVertices = right.ShapeWorld.Vertices;
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Line2D leftSupportLine = GetSupportLine(leftVertices, contactProjectionVector);
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Line2D rightSupportLine = GetSupportLine(rightVertices, -contactProjectionVector);
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if (leftSupportLine.Direction.Dot(rightSupportLine.Direction).Abs() > .99f)
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return (leftSupportLine.From + leftSupportLine.To + rightSupportLine.From + rightSupportLine.To) / 4f;
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return leftSupportLine.IntersectionPoint(rightSupportLine);
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}
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private static Line2D GetSupportLine(IReadOnlyList<Vector2D> vertices, Vector2D contactProjectionVector)
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{
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System.Span<Vector2D> points = stackalloc Vector2D[2];
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System.Span<float> distances = stackalloc float[2] { float.MaxValue, float.MaxValue };
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for (int i = 0; i < vertices.Count; i++)
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{
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Vector2D point = vertices[i];
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float distance = contactProjectionVector.Dot(point);
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if (distance < distances[0])
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{
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points[1] = points[0];
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distances[1] = distances[0];
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points[0] = point;
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distances[0] = distance;
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}
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else if (distance < distances[1])
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{
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points[1] = point;
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distances[1] = distance;
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}
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}
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return new(points[0], points[1]);
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}
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private static bool DetectShapeCircle(IShapeCollider2D shapeCollider, ICircleCollider2D circleCollider, out CollisionDetectionInformation collisionInformation)
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{
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collisionInformation = default;
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IReadOnlyList<Vector2D> vertices = shapeCollider.ShapeWorld.Vertices;
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int count = vertices.Count;
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for (int indexProjection = 0; indexProjection < count; indexProjection++)
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{
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Vector2D projectionVector = vertices[indexProjection].FromTo(vertices[(indexProjection + 1) % count]).Perpendicular().Normalized;
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Projection1D shapeProjection = shapeCollider.ShapeWorld.ToProjection(projectionVector);
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Projection1D circleProjection = circleCollider.CircleWorld.ProjectTo(projectionVector);
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if (!shapeProjection.Overlaps(circleProjection, out float depth))
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return false;
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Vector2D contactPoint = circleCollider.CircleWorld.Center + projectionVector * circleCollider.CircleWorld.Radius;
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if (collisionInformation.Detector is null || Math.Abs(collisionInformation.Penetration) > Math.Abs(depth))
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collisionInformation = new(shapeCollider, circleCollider, contactPoint, projectionVector, depth);
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}
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{
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Vector2D shapeToCircleProjectionVector = shapeCollider.Transform.Position.FromTo(circleCollider.CircleWorld.Center).Normalized;
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Projection1D shapeProjection = shapeCollider.ShapeWorld.ToProjection(shapeToCircleProjectionVector);
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Projection1D circleProjection = circleCollider.CircleWorld.ProjectTo(shapeToCircleProjectionVector);
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if (!shapeProjection.Overlaps(circleProjection, out float depth))
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return false;
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Vector2D contactPoint = circleCollider.CircleWorld.Center + shapeToCircleProjectionVector * circleCollider.CircleWorld.Radius;
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if (collisionInformation.Detector is null || Math.Abs(collisionInformation.Penetration) > Math.Abs(depth))
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collisionInformation = new(shapeCollider, circleCollider, contactPoint, shapeToCircleProjectionVector, depth);
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}
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return true;
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}
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private static bool DetectCircleCircle(ICircleCollider2D left, ICircleCollider2D right, out CollisionDetectionInformation collisionInformation)
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{
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collisionInformation = default;
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Vector2D leftToRightCenterProjectionVector = left.CircleWorld.Center.FromTo(right.CircleWorld.Center).Normalized;
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Projection1D leftProjection = left.CircleWorld.ProjectTo(leftToRightCenterProjectionVector);
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Projection1D rightProjection = right.CircleWorld.ProjectTo(leftToRightCenterProjectionVector);
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bool collision = leftProjection.Overlaps(rightProjection, out float depth);
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if (collision)
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{
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Vector2D contactPoint = left.CircleWorld.Center + leftToRightCenterProjectionVector * left.CircleWorld.Radius;
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collisionInformation = new(left, right, contactPoint, leftToRightCenterProjectionVector, depth);
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}
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return collision;
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}
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// private static bool DetectCircleCircle(ICircleCollider2D left, ICircleCollider2D right, out CollisionDetectionInformation collisionInformation)
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// {
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// collisionInformation = default;
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// Vector2D leftToRightCenter = left.CircleWorld.Center.FromTo(right.CircleWorld.Center);
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// float distanceCircleCenter = leftToRightCenter.Magnitude;
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// float radiusSum = left.CircleWorld.Radius + right.CircleWorld.Radius;
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// float circleSurfaceDistance = distanceCircleCenter - radiusSum;
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// bool collision = circleSurfaceDistance <= 0f;
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// if (collision)
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// collisionInformation = new(left, right, leftToRightCenter.Normalized, -circleSurfaceDistance);
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// return collision;
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// }
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}
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