77 lines
3.2 KiB
C#
77 lines
3.2 KiB
C#
using System.Collections.Generic;
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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/// Represents a game world responsible for managing <see cref="IHierarchyObject"/>s.
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/// </summary>
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public interface IGameManager : IEntity, IEnumerable<IHierarchyObject>
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{
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/// <summary>
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/// Event triggered when <see cref="Update(double)"/> is called on the <see cref="IGameManager"/>.
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/// </summary>
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event UpdateEventHandler? OnUpdate;
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/// <summary>
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/// Event triggered when <see cref="PreDraw"/> is called on the <see cref="IGameManager"/>.
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/// </summary>
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event PreDawEventHandler? OnPreDraw;
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/// <summary>
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/// Event triggered when a <see cref="IHierarchyObject"/> is registered to the <see cref="IGameManager"/>.
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/// </summary>
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event HierarchyObjectRegisteredEventHandler? OnHierarchyObjectRegistered;
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/// <summary>
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/// Event triggered when a <see cref="IHierarchyObject"/> is unregistered from the <see cref="IGameManager"/>.
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/// </summary>
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event HierarchyObjectUnRegisteredEventHandler? OnHierarchyObjectUnRegistered;
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/// <summary>
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/// Contains time data related to this <see cref="IGameManager"/>.
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/// </summary>
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EngineTime Time { get; }
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/// <summary>
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/// Gets a read-only list of <see cref="IHierarchyObject"/>s managed by the <see cref="IGameManager"/>.
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/// </summary>
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IReadOnlyList<IHierarchyObject> HierarchyObjects { get; }
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/// <summary>
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/// Registers an <see cref="IHierarchyObject"/> to the <see cref="IGameManager"/>.
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/// </summary>
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/// <param name="hierarchyObject">The <see cref="IHierarchyObject"/> to register.</param>
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void Register(IHierarchyObject hierarchyObject);
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/// <summary>
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/// Instantiates a <see cref="IHierarchyObject"/> of type T with the given arguments and registers it to the <see cref="IGameManager"/>.
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/// </summary>
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/// <typeparam name="T">The type of <see cref="IHierarchyObject"/> to instantiate.</typeparam>
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/// <param name="args">Constructor parameters for the given type of <see cref="IHierarchyObject"/>.</param>
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/// <returns>The instantiated <see cref="IHierarchyObject"/>.</returns>
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T InstantiateHierarchyObject<T>(params object?[]? args) where T : class, IHierarchyObject;
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/// <summary>
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/// Removes an <see cref="IHierarchyObject"/> from the <see cref="IGameManager"/>.
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/// </summary>
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/// <param name="hierarchyObject">The <see cref="IHierarchyObject"/> to remove.</param>
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void Remove(IHierarchyObject hierarchyObject);
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/// <summary>
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/// Updates the <see cref="IGameManager"/> with the given delta time.
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/// </summary>
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/// <param name="engineTime">Delta time.</param>
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void Update(EngineTime engineTime);
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/// <summary>
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/// Performs operations that should be done before the draw calls.
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/// </summary>
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void PreDraw();
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delegate void UpdateEventHandler(IGameManager sender, EngineTime engineTime);
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delegate void PreDawEventHandler(IGameManager sender);
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delegate void HierarchyObjectRegisteredEventHandler(IGameManager sender, IHierarchyObject hierarchyObjectRegistered);
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delegate void HierarchyObjectUnRegisteredEventHandler(IGameManager sender, IHierarchyObject hierarchyObjectUnregistered);
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}
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