106 lines
3.2 KiB
C#

using Syntriax.Engine.Core.Abstract;
namespace Syntriax.Engine.Core;
public abstract class Behaviour : BehaviourBase
{
private bool isInitializedThisFrame = false;
protected IGameManager GameManager => BehaviourController.HierarchyObject.GameManager;
protected IHierarchyObject HierarchyObject => BehaviourController.HierarchyObject;
public Behaviour()
{
OnInitialized += OnInitialize;
OnFinalized += OnFinalize;
OnUnassigned += OnUnassign;
}
protected virtual void OnUnassign() { }
protected virtual void OnUnassign(IAssignable assignable) => OnUnassign();
protected virtual void OnInitialize() { }
protected virtual void OnInitialize(IInitializable _)
{
isInitializedThisFrame = true;
BehaviourController.OnPreUpdate += PreUpdate;
BehaviourController.OnPreDraw += PreDraw;
BehaviourController.OnUpdate += Update;
BehaviourController.HierarchyObject.OnEnteredHierarchy += EnteredHierarchy;
BehaviourController.HierarchyObject.OnExitedHierarchy += ExitedHierarchy;
OnInitialize();
if (HierarchyObject.IsInHierarchy)
EnteredHierarchy(HierarchyObject, GameManager);
}
protected virtual void OnFinalize() { }
protected virtual void OnFinalize(IInitializable _)
{
BehaviourController.OnPreUpdate -= PreUpdate;
BehaviourController.OnPreDraw -= PreDraw;
BehaviourController.OnUpdate -= Update;
BehaviourController.HierarchyObject.OnEnteredHierarchy -= EnteredHierarchy;
BehaviourController.HierarchyObject.OnExitedHierarchy -= ExitedHierarchy;
OnFinalize();
if (HierarchyObject.IsInHierarchy)
ExitedHierarchy(HierarchyObject, GameManager);
}
protected virtual void OnPreUpdatePreActiveCheck() { }
protected virtual void OnPreUpdate() { }
protected virtual void PreUpdate(IBehaviourController _)
{
OnPreUpdatePreActiveCheck();
if (!IsActive)
return;
if (isInitializedThisFrame)
FirstActiveFrame();
OnPreUpdate();
}
protected virtual void OnFirstActiveFrame() { }
protected virtual void FirstActiveFrame()
{
OnFirstActiveFrame();
isInitializedThisFrame = false;
}
protected virtual void OnUpdatePreActiveCheck() { }
protected virtual void OnUpdate() { }
protected virtual void Update(IBehaviourController _)
{
OnUpdatePreActiveCheck();
if (!IsActive)
return;
OnUpdate();
}
protected virtual void OnPreDrawPreActiveCheck() { }
protected virtual void OnPreDraw() { }
protected virtual void PreDraw(IBehaviourController _)
{
OnPreDrawPreActiveCheck();
if (!StateEnable.Enabled)
return;
OnPreDraw();
}
protected virtual void OnEnteredHierarchy(IGameManager gameManager) { }
protected virtual void EnteredHierarchy(IHierarchyObject sender, IGameManager gameManager) => OnEnteredHierarchy(gameManager);
protected virtual void OnExitedHierarchy(IGameManager gameManager) { }
protected virtual void ExitedHierarchy(IHierarchyObject sender, IGameManager gameManager) => OnExitedHierarchy(gameManager);
}