Syntriax.Engine/Engine.Core/Behaviour2D.cs

29 lines
1.4 KiB
C#

using Syntriax.Engine.Core.Abstract;
namespace Syntriax.Engine.Core;
public abstract class Behaviour2D : Behaviour, IBehaviour2D
{
public ITransform2D Transform { get; private set; } = null!;
protected sealed override void OnInitialize(IInitializable _)
{
Transform = BehaviourController.GetBehaviourInChildren<ITransform2D>() ?? throw new($"{HierarchyObject.Name} does not contain any {nameof(ITransform2D)}");
base.OnInitialize(_);
}
protected sealed override void OnFinalize(IInitializable _)
{
Transform = null!;
base.OnFinalize(_);
}
protected sealed override void OnUnassign(IAssignable assignable) => base.OnUnassign(assignable);
protected sealed override void PreUpdate(IBehaviourController behaviourController) => base.PreUpdate(behaviourController);
protected sealed override void FirstActiveFrame() => base.FirstActiveFrame();
protected sealed override void Update(IBehaviourController behaviourController) => base.Update(behaviourController);
protected sealed override void PreDraw(IBehaviourController behaviourController) => base.PreDraw(behaviourController);
protected sealed override void EnteredHierarchy(IHierarchyObject sender, IGameManager gameManager) => base.EnteredHierarchy(sender, gameManager);
protected sealed override void ExitedHierarchy(IHierarchyObject sender, IGameManager gameManager) => base.ExitedHierarchy(sender, gameManager);
}