38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
using Syntriax.Engine.Core;
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namespace Syntriax.Engine.StateMachine;
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public abstract class StateBehaviourBase : Behaviour, IState
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{
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public event IState.StateUpdateEventHandler? OnStateUpdate = null;
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public event IState.StateTransitionedFromEventHandler? OnStateTransitionedFrom = null;
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public event IState.StateTransitionedToEventHandler? OnStateTransitionedTo = null;
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public abstract event IState.StateTransitionReadyEventHandler? OnStateTransitionReady;
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public abstract string Name { get; }
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protected virtual void OnUpdateState() { }
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public void Update()
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{
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OnUpdateState();
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OnStateUpdate?.Invoke(this);
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}
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protected virtual void OnTransitionedToState(IState from) { }
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public void TransitionTo(IState from)
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{
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OnTransitionedToState(from);
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OnStateTransitionedTo?.Invoke(this, from);
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}
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protected virtual void OnTransitionedFromState(IState to) { }
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public void TransitionFrom(IState to)
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{
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OnTransitionedFromState(to);
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OnStateTransitionedFrom?.Invoke(this, to);
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}
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public abstract IState? GetNextState();
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}
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