42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
using System;
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using Syntriax.Engine.Core.Abstract;
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namespace Syntriax.Engine.Physics2D.Abstract;
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/// <summary>
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/// Represents a 2D collider.
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/// </summary>
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public interface ICollider2D : IBehaviour, IAssignableTransform
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{
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/// <summary>
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/// Event triggered when a collision is detected.
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/// </summary>
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Action<ICollider2D, CollisionDetectionInformation>? OnCollisionDetected { get; set; }
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/// <summary>
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/// Event triggered when a collision is resolved.
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/// </summary>
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Action<ICollider2D, CollisionDetectionInformation>? OnCollisionResolved { get; set; }
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/// <summary>
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/// Event triggered when another <see cref="ICollider2D"/> triggers this <see cref="ICollider2D"/>.
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/// </summary>
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Action<ICollider2D, ICollider2D>? OnTriggered { get; set; }
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/// <summary>
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/// The <see cref="IRigidBody2D"/> associated with the <see cref="ICollider2D"/>.
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/// </summary>
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IRigidBody2D? RigidBody2D { get; }
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/// <summary>
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/// The value indicating whether the <see cref="ICollider2D"/> is a trigger.
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/// </summary>
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bool IsTrigger { get; set; }
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/// <summary>
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/// Recalculates <see cref="ICollider2D"/> properties.
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/// </summary>
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void Recalculate();
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}
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