18 lines
		
	
	
		
			420 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			18 lines
		
	
	
		
			420 B
		
	
	
	
		
			C#
		
	
	
	
	
	
namespace Engine.Physics2D;
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/// <summary>
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/// Represents a 2D physics object's responsive attributes.
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/// </summary>
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public interface IPhysicsMaterial2D
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{
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    /// <summary>
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    /// The friction coefficient of the physics object.
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    /// </summary>
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    float Friction { get; }
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    /// <summary>
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    /// The restitution (bounciness) coefficient of the physics object.
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    /// </summary>
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    float Restitution { get; }
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}
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