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Abstract
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BREAKING CHANGE: New ICollider
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2024-01-24 17:35:14 +03:00 |
Primitives
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fix: Self Referencing Call
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2024-01-25 17:49:22 +03:00 |
Collider2DBehaviourBase.cs
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feat: Collider2DBehaviourBase
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2024-01-25 20:42:49 +03:00 |
Collider2DCircleBehaviour.cs
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feat: Collider2DBehaviourBase
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2024-01-25 20:42:49 +03:00 |
Collider2DShapeBehaviour.cs
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feat: Collider2DBehaviourBase
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2024-01-25 20:42:49 +03:00 |
CollisionDetectionInformation.cs
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feat: New CollisionDetectionInformation
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2024-01-25 16:44:01 +03:00 |
CollisionDetector.cs
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feat: NotNullWhen to TryDetect
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2024-01-25 17:43:40 +03:00 |
Engine.Physics2D.csproj
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feat: Initial Physics Code From Previous Repo
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2024-01-23 15:40:04 +03:00 |
Engine.Physics2D.sln
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chore: Solution File for Physics2D
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2024-01-23 17:24:37 +03:00 |
ICollisionDetector.cs
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feat: NotNullWhen to TryDetect
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2024-01-25 17:43:40 +03:00 |
Physics2D.cs
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BREAKING CHANGE: New ICollider
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2024-01-24 17:35:14 +03:00 |
PhysicsEngine2D.cs
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feat: Test Collision Detection & Move
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2024-01-25 17:45:22 +03:00 |
PhysicsMaterial2D.cs
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feat: Initial Physics Code From Previous Repo
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2024-01-23 15:40:04 +03:00 |
PhysicsMaterial2DDefault.cs
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feat: Initial Physics Code From Previous Repo
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2024-01-23 15:40:04 +03:00 |
RigidBody2D.cs
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BREAKING CHANGE: New ICollider
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2024-01-24 17:35:14 +03:00 |