Syntriax 61e2761580 perf!: events refactored throughout all the project to use Event<> class
All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
2025-05-31 00:32:58 +03:00

51 lines
1.7 KiB
C#

namespace Syntriax.Engine.Core;
public class DrawManager : UniverseObject
{
private static System.Comparison<IBehaviour> SortByPriority() => (x, y) => y.Priority.CompareTo(x.Priority);
private readonly ActiveBehaviourCollectorSorted<IPreDraw> preDrawEntities = new() { SortBy = SortByPriority() };
private readonly ActiveBehaviourCollectorSorted<IDraw> drawEntities = new() { SortBy = SortByPriority() };
private readonly ActiveBehaviourCollectorSorted<IPostDraw> postDrawEntities = new() { SortBy = SortByPriority() };
private void OnPreDraw(IUniverse sender)
{
for (int i = preDrawEntities.Count - 1; i >= 0; i--)
preDrawEntities[i].PreDraw();
}
private void OnDraw(IUniverse sender)
{
for (int i = drawEntities.Count - 1; i >= 0; i--)
drawEntities[i].Draw();
}
private void OnPostDraw(IUniverse sender)
{
for (int i = postDrawEntities.Count - 1; i >= 0; i--)
postDrawEntities[i].PostDraw();
}
protected override void OnEnteringUniverse(IUniverse universe)
{
preDrawEntities.Assign(universe);
drawEntities.Assign(universe);
postDrawEntities.Assign(universe);
universe.OnPreDraw.AddListener(OnPreDraw);
universe.OnDraw.AddListener(OnDraw);
universe.OnPostDraw.AddListener(OnPostDraw);
}
protected override void OnExitingUniverse(IUniverse universe)
{
preDrawEntities.Unassign();
drawEntities.Unassign();
postDrawEntities.Unassign();
universe.OnPreDraw.RemoveListener(OnPreDraw);
universe.OnDraw.RemoveListener(OnDraw);
universe.OnPostDraw.RemoveListener(OnPostDraw);
}
}