Syntriax.Engine/Engine.Systems/Time/IReadOnlyStopwatch.cs
Syntriax 61e2761580 perf!: events refactored throughout all the project to use Event<> class
All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
2025-05-31 00:32:58 +03:00

20 lines
502 B
C#

using Syntriax.Engine.Core;
namespace Syntriax.Engine.Systems.Time;
public interface IReadOnlyStopwatch
{
Event<IReadOnlyStopwatch> OnStarted { get; }
Event<IReadOnlyStopwatch, StopwatchDeltaArguments> OnDelta { get; }
Event<IReadOnlyStopwatch> OnStopped { get; }
double Time { get; }
TimerState State { get; }
Event<IReadOnlyStopwatch> OnPaused { get; }
Event<IReadOnlyStopwatch> OnResumed { get; }
readonly record struct StopwatchDeltaArguments(double Delta);
}