All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
24 lines
537 B
C#
24 lines
537 B
C#
using Syntriax.Engine.Core;
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namespace Syntriax.Engine.Systems.Time;
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public interface IReadOnlyTimer
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{
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Event<IReadOnlyTimer> OnStarted { get; }
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Event<IReadOnlyTimer, TimerDeltaArguments> OnDelta { get; }
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Event<IReadOnlyTimer> OnStopped { get; }
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Event<IReadOnlyTimer> OnPaused { get; }
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Event<IReadOnlyTimer> OnResumed { get; }
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double StartTime { get; }
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double Remaining { get; }
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float Percentage { get; }
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TimerState State { get; }
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readonly record struct TimerDeltaArguments(double delta);
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}
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