Syntriax.Engine/Engine.Systems/Time/IReadOnlyTimer.cs
Syntriax 61e2761580 perf!: events refactored throughout all the project to use Event<> class
All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
2025-05-31 00:32:58 +03:00

24 lines
537 B
C#

using Syntriax.Engine.Core;
namespace Syntriax.Engine.Systems.Time;
public interface IReadOnlyTimer
{
Event<IReadOnlyTimer> OnStarted { get; }
Event<IReadOnlyTimer, TimerDeltaArguments> OnDelta { get; }
Event<IReadOnlyTimer> OnStopped { get; }
Event<IReadOnlyTimer> OnPaused { get; }
Event<IReadOnlyTimer> OnResumed { get; }
double StartTime { get; }
double Remaining { get; }
float Percentage { get; }
TimerState State { get; }
readonly record struct TimerDeltaArguments(double delta);
}